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Entagma – Patreon Advanced CG Tutorials Houdini (update up to August 2022)

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Release date:2022, September

Author:Manuel and Moritz

Skill level:Beginner

Language:English

Exercise files:Yes

Hey Guys, this is Manuel and Moritz of Entagma.

We’re both CG artists working somewhere in between art, VFX and technology. And we both have a passion for teaching. While working on commercial projects we often face unusual tasks that require unconventional techniques. And in our spare time we enjoy spending long hours in front of the screen, investigating interesting algorithms and approaches. We decided to share these techniques with you and build an online video library to serve as a reference and inspiration.

In June 2016 we started creating advanced CG tutorials on our Vimeo channel for free. Since then we created over 70 tutorial videos and a collection of resources that will help you acquire advanced skills in computer graphics. We share techniques that we’ve been nerding about and have been using in production.

We really enjoy running Entagma! And we love the great community that formed around it. If you like our work and feel the urge to support us in making even more awesome stuff, feel free to become our patron. With your help we’ll be able to continue what we did over the course of the last year.

What’s in for you?
For becoming a patron, we’re gonna share content exclusively available here with you: Full resolution renderings of our artwork, the files used for shading/lighting and rendering those, behind the scenes and exclusive Patreon-only courses. On this „pro track“ we’ll have up to two courses running at the same time. We’ll release one or two professional tutorial videos every month (including scene files, render setups, support materials, etc.). These will add up to full featured 10 – episode workshops focusing on one single topic over time. Courses that already started or are currently being prepared include:

Volumes 101 – an in depth look at Houdini’s mighty volumes and how to use them in conventional and unconventional ways.
Programming in VEX 101 – learn how to script like a pro with no prior programming knowledge, using Houdini’s powerful VEX language
Adding Houdini To Your Arsenal – your fast track to transitioning to Houdini in a design environment.
Grains&Vellum – Everything about Houdinis PBD based DOP solvers.
Particles 101 – Learn about the ins and outs of creating particle based VFX and design effects.

How does it work?
When you sign up as our patron, you’ll select how much you’d like to pledge per month. This money goes directly (well – minus Patreon’s & PayPal’s share) into funding our Vimeo channel, our webspace, hardware and infrastructure and enables us to create even more educational and entertaining content for you. Depending on the amount you pledged you’ll get immediate access to all of the patreon exclusive content regardless of when it was posted.

Watch online or Download for Free
ADVANCED

Advanced Setups 13 – DIY Poisson Solver- Jacobi Two Pass & von Neumann Boundaries
Advanced Setups 14 – DIY Poisson Solver pt. 4- Designing Caustics
Advanced Setups 15 – Solving Optimal Transport using Python and POT
Advanced Setups 17 – Jeroen Claus Solving The Traveling Salesperson Problem in Python
Advanced Setups pt. 18- Monte Carlo Geometry Processing
Multithreading Python In Houdini

GEONODES

Geometry Nodes Ep 01- Intro to Geometry Nodes
Geometry Nodes Ep 02- Working with Geometry
Geometry Nodes Ep 03- Working with Attributes
Geometry Nodes Ep 04 Beyond Geometry – Node Properties
Geometry Nodes Ep 05- What are Vectors
Geometry Nodes Ep 06- Creating a Vector Visualizer
Geometry Nodes Ep 07- Refine the Vector Visualizer
Geometry Nodes Ep 08- Make a Node Group
Geometry Nodes Ep 09- Visualize Vector Addition
Geometry Nodes Ep 15- Real World Project 1 – Psyche Transform Effect
Geometry Nodes Ep 16- Psyche Transform – Spherical Falloff
Geometry Nodes Ep10 – Fields
Geometry Nodes Ep11 – Create Noise Driven Displacement
Geometry Nodes Ep12 – Displace and Shade a Torus by Noise
Geometry Nodes Ep13 – Create the Procedural Low Poly Rocks Geometry
Geometry Nodes Ep14 – Create the Procedural Low Poly Rocks Shader

KINEFX

KineFX 101 – Pt.11- Enhancing Growth-Sims With KineFX
KineFX 101 – Pt.12- KFX Potpourri- Capturing, Secondary Motion And Fixing Skeletons
KineFX 101 – Pt.13 Combining Vellum with KineFX
KineFX 101 – Pt.14 Capturing A Procedurally Creating And Modifying Weights
KineFX 101 – Pt.14 Capturing B Building A DIY Bone Deform SOP
KineFX 101 – Pt.15- KineFX & Vellum 2- Building a Balloon Character
KineFX 101 – Pt.16- Rigging An IK Robot Arm
KineFX 101 – Pt.17- No VEX Procedural Walkers
KineFX 101 – Pt.18- CFX- Muscles Part 1

VELLUM

Vellum 101 Pt. 41- Melting Objects Using Vellum Fluids

[Patreon] Entagma – Patreon Advanced CG Tutorials Houdini (update up to August 2022).7z
[Patreon] Entagma – Patreon Advanced CG Tutorials Houdini (update up to August 2022)_Subtitles.7z


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2 Comments

  1. Hi Stawberry,
    Entagma blender please upload this course
    We all need it very very badly..!!!

    But If you upload any latest blender geometry
    course that will be helpfull, to be honest
    I need some advanced geometry courses and
    learn from someone who is expert of that,
    When i say enindale advanced Geometry Nodes
    course that means he is ahe is expert on that field
    So please don’t be frustrated if i again and again about enindale course its a nice to hava a mentor like that..

    And for all your hard work, i personally grateful.
    Thanks☺

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