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Designing for Production in ZBrush with Rafael Grassetti

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Release date:2018

Duration:02 h 10 m

Author:Rafael Grassetti

Skill level:Intermediate

Language:English

Exercise files:Yes

In this title, Art Director Rafael Grassetti demonstrates his entire process of designing and creating a character in ZBrush. He explores the different tools and techniques used to sketch concepts while keeping the mindset of later creating a character for production. Starting with the character blockout, Rafael creates the secondary shapes, refines the model, then moves on to sculpting the fine details and texturing the character. The final rendering is taken into Photoshop for compositing to illustrate the final character as a product that is ready to be taken through a game or cinematic production.

Table of Contents

00. Preview
01. Introduction and Design
02. Blocking Out the Character
03. Secondary Shapes
04. Refining the Model
05. Details and Textures
06. Rendering and Composition

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7 Comments

  1. Can you please upload this course, if possible

    https://www.charactercreationforvideogames.com

    Thank you

  2. love this page so many free resources ! If you can upload raf grassetti gumroad course”From Basics to Advanced 3D Sketching” would be awesome!may GOD bless this site!!!!

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