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Creating Temple Walls Using Tillable Materials – Tyler Smith

Release date:2020, April 30

Author:Tyler Smith

Skill level:Intermediate

Language:English

Exercise files:Yes

Recenetly this course breaking on three well guiding parts wich will take you to a game design adventure as well. You probably know about top studio like Sucker-Punch and wanna some carrer. So, this series, breaks down the process for creating a stone temple architecture tillable texture. Consideration is given to shape design, materials and functional anatomy of architecture, and some different techniques using Zbrush to create forms and elements of detail. This course will cover the creation of the trim sheet asset from rough forms in Zbrush, through final implementation in Unreal Engine. And your life will be just a bowl of cherries!

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1 Comments

  1. Hey Admin,

    Can you please get this course by the same creator?

    https://flippednormals.com/downloads/fundamentals-of-environment-design-for-games/

    Thanks!

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