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Creating a Modular Sci-Fi Environment Using Substance Designer (Unreal Engine 4)

Release date:2020

Author:Javier Perez

Skill level:Intermediate

Language:English

Exercise files:Yes

In this 6-part series sponsored by MSI, Javier Perez will guide students on the philosophies and approaches of creating a modular sci-fi hallway environment inside of Substance Designer. Javier will begin by demonstrating the steps to create the height information for each of the 5 pieces that make up the environment. He will then dive into techniques and workflows to efficiently take the height information and create the remaining texture maps that will be combined into final materials for endless procedural possibilities. Ultimately, the goal is for ArtStation Learning students to learn how to create an awesome environment piece by the end of the series!

Creating a Modular Sci-Fi Environment Using Substance Designer – Part 1 – Creating a Sci-Fi Floor in Substance Designer

Creating a Modular Sci-Fi Environment Using Substance Designer – Part 1 – Creating a Sci-Fi Floor in Substance Designer
In this course, Javier Perez demonstrates how to create a sci-fi metal floor in Substance Designer while walking you through his techniques, thought processes, and general understanding of how the material was made.

Creating a Modular Sci-Fi Environment Using Substance Designer – Part 2 – Creating a Sci-Fi Floor in Substance Designer II

Creating a Modular Sci-Fi Environment Using Substance Designer – Part 2 – Creating a Sci-Fi Floor in Substance Designer II
In this lesson, Javier Perez takes the floor material from his previous course to show methods of how to quickly and efficiently create material variations of the same flooring.

Creating a Modular Sci-Fi Environment Using Substance Designer – Part 3 – Creating a Sci-Fi Ceiling in Substance Designer

Creating a Modular Sci-Fi Environment Using Substance Designer – Part 3 – Creating a Sci-Fi Ceiling in Substance Designer
In this course, Javier Perez shows how to create a sci-fi ceiling in Substance Designer while walking through his techniques and thought processes for how the material was made.

Creating a Modular Sci-Fi Environment Using Substance Designer – Part 4 – Creating a Sci-Fi Wall in Substance Designer

Creating a Modular Sci-Fi Environment Using Substance Designer – Part 4 – Creating a Sci-Fi Wall in Substance Designer
In this course, Javier Perez shows how to create a Sci-Fi Wall in Substance Designer and walks you through the thought processes of how the material are made.

Creating a Modular Sci-Fi Environment Using Substance Designer – Part 5 – Creating a Sci-Fi Wall in Substance Designer II

Creating a Modular Sci-Fi Environment Using Substance Designer – Part 5 – Creating a Sci-Fi Wall in Substance Designer II
Using the wall material from the previous course, Javier Perez covers techniques and thought processes that can be applied to quickly create different variations.

Creating a Modular Sci-Fi Environment Using Substance Designer – Part 6 – Creating a Sci-Fi Hallway in Unreal Engine 4

Creating a Modular Sci-Fi Environment Using Substance Designer – Part 6 – Creating a Sci-Fi Hallway in Unreal Engine 4
In the final course of the series, Javier demonstrates how he uses all of his previous materials to create the final environment in Unreal Engine 4.
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Part 01 – Creating a Sci-Fi Floor in Substance Designer
01 – Intro
02 – Floor Frame Height
03 – Floor Pipes Height
04 – Floor Details Height
05 – Floor Rubber Height
06 – Painting Chipping Mask
07 – Albedo Map
08 – Metallic Map
09 – Roughness Map
10 – Floor Grate

Part 02 – Creating a Sci-Fi Floor in Substance Designer II
01 – Intro
02 – Removing Floor 01 Components
03 – Adding Rubber Indent
04 – Fixing Colors
05 – Adding Rubber Pattern
06 – Caution Decals
07 – Dirt Levels
08 – Rubber Scratches
09 – Final Tweaks
10 – Glass Variation
11 – Marmoset Outro

Part 03 – Creating a Sci-Fi Ceiling in Substance Designer
01 – Intro
02 – Initial Setup And Pipes
03 – Bag Frames
04 – Edge Frames
05 – Middle Panel
06 – Edge Frame Details
07 – Cable Basket
08 – Bag Creation
09 – Bag Straps
10 – Chipping Mask
11 – Albedo Roughness & Metallic
12 – Emissive & Final Tweaks

Part 04 – Creating a Sci-Fi Wall in Substance Designer
01 – Intro
02 – Sillouette & Pipes
03 – Cutlines & Details
04 – Emissive Lights
05 – Creating Window
06 – Grating Panels
07 – Adding Grating
08 – Cables
09 – Edge Frames
10 – Chipping Mask
11 – Albedo
12 – Final Tweaks Outro

Part 05 – Creating a Sci-Fi Wall in Substance Designer II
01 – Intro
02 – Removing Wall 01 Components
03 – Creating Door Frame
04 – Adding Door
05 – Adding Window
06 – Door Details
07 – Creating Keypad
08 – Final Indents
09 – Albedo
10 – Final Tweaks Outro

Part 06 – Creating a Sci-Fi Hallway in Unreal Engine 4
01 – Intro
02 – Maya Prep
03 – Unreal Folder Structure
04 – Creating Master Shader
05 – Floor Setup
06 – Wall Setup
07 – Ceiling Setup
08 – Creating Grate
09 – Material Instance Parameters
10 – Capping Holes
11 – Lighting
12 – Post Process
13 – Building Out Space
14 – Final Render Walkthrough


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