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Create a Victorian Room with Blender and Substance Painter by Darrin Lile

Release date:2022, July

Author:Darrin Lile

Skill level:Beginner

Language:English

Exercise files:No

About This Class
Would you like create realistic environments for animation, architectural visualization, or games? Then check out “Scene Creation with Blender and Substance Painter.”

In this course you will learn how to:

  • User Blender’s modeling tools and modifiers
  • UV map 3D objects in Blender
  • Prepare 3D models for export to Substance Painter
  • Create realistic PBR textures for 3D models in Substance Painter
  • Create an Export Template in Substance Painter to be used for Blender
  • Apply PBR textures in Blender
  • Add lights to a scene in Blender
  • Render a scene using both the Cycles and Eevee render engines in Blender
  • All the project files are available for download, as well as all the reference images.

Start creating your own 3D environments in Blender. Start “Scene Creation with Blender and Substance Painter” today!

Watch online or Download for Free

01 – Introduction
001. Introduction
002. Setting Up a Reference Figure

02 – Modeling the Furniture
003. Beginning the Coffee Table
004. Continuing the Coffee Table
005. Finishing the Coffee Table
006. Modeling the Round End Table
007. Completing the Round End Table
008. Starting the Arm Chair
009. Refining the Shape of the Arm Chair
010. Creating the Legs of the Chair
011. Using the Path Tool
012. Creating the Front Panels of the Arm Chair
013. Finishing the Arm Chair
014. Starting the Dining Chair
015. Creating the Legs of the Dining Chair
016. Modeling the Back of the Dining Chair
017. Completing the Dining Chair
018. Beginning the Chesterfield So
019. Finishing the Chesterfield Sofa
020. Creating the Chesterfield Chair
021. Beginning the Desk
022. Adding the Drawers to the Desk
023. Finishing the Desk
024. Beginning the Desk Chair
025. Creating the Cushions of the Desk Chair
026. Modeling the Legs of the Desk Chair
027. Finishing the Desk Chair
028. Beginning the Wall Table
029. Creating the Drawers and Legs of the Wall Table
030. Finishing the Wall Table
031. Beginning the Side Chair
032. Working on the Legs of the Side Chair
033. Finishing the Side Chair
034. Starting the End Table
035. Completing the End Table

03 – Modeling the Room
036. Using Walk Navigation
037. Blocking In the Walls and Panels
038. Modeling Mantel of the Fireplace
039. Continuing the Fireplace
040. Using the Boolean Modifier
041. Placing the Fireplace in the Room
042. Creating the Door Opening and Hallway
043. Modeling the Door Panels
044. Working on the Wall Details
045. Adding the High Windows
046. Finishing the Wood Panels
047. Finishing the Window Frames

04 – UV Mapping the Furniture
048. The Basic Tools of UV Mapping
049. UV Mapping the Coffee Table
050. Testing and Organizing the UV Map
051. UV Mapping the Round Table
052. Beginning the UV Map for the End Table
053. Finishing the End Table
054. UV Mapping the Wall Table
055. UV Mapping the Dining Chair
056. UV Mapping the High Back Chair
057. Finishing the High Back Chair
058. UV Mapping the Arm Chair
059. UV Mapping the Desk Chair
060. UV Mapping the Desk
061. Finishing the Desk
062. UV Mapping the Sofa
063. UV Mapping the Chesterfield Chair

05 – Texturing the Furniture with Substance Painter
064. Possible Issues When Exporting
065. Possible Issues when Baking
066. Aligning the Wood Grain of the Coffee Table
067. Exporting Texture Maps from Substance Painter
068. Using Blenders Vertex Paint Tool
069. Adding Textures Based on the Color ID Map
070. Setting Vertex Colors for the Di
071. Texuring the Dining Chair
072. Using Materials Instead of Vertex Colors
073. Using Paint Layers in Substance Painter
074. Finishing the Wall Table
075. Texturing the Desk Chair
076. Blenders Two Sculpting Methods
077. Sculpting the Wrinkles of the Desk Chair
078. Baking a Normal Map in Blender
079. Using the Baked Normal Map in Substance Painter
080. Using a Custom UV Test Pattern
081. Texturing the Desk in Substance Painter
082. Texturing the Arm Chair
083. Texturing the End Table
084. Preparing the Sofa for Export
085. Texturing the Chesterfield Sofa
086. Painting Out Problem Areas in the Normal Map
087. Using Smart Materials in Substance Painter
088. Texturing the Small Round Table

06 – UV Mapping the Room
089. Beginning to UV Map the Room new
090. UV Mapping the Fireplace new
091. UV Mapping the Walls new
092. Finishing the Room UV Maps new

07 – Texturing the Room
093. Exporting and Baking the Room
094. Texturing the Room
095. Applying Textures to the Room
096. Exporting the Room Textures
097. Applying the Room Textures in Blender

08 – Creating Accessories and Trim
098. Creating the Rugs
099. Modeling the Crown Molding
100. UV Mapping the Crown Molding
101. Texturing the Crown Molding
102. Using Krita to Texture the Paintings
103. Creating the Bookshelves
104. Creating Antique Books
105. Using Blenders Physics to Place a Blanket
106. Modeling the Leaded Glass Windows

09 – Lighting and Rendering the Scene
107. Render Settings and Emissive Materials
108. Practical Lights and Camera Settings
109. Creating the Window Glass Material
110. Adding Lights to the Scene
111. Creating Voumetric Lighting
112. Render Settings and Light Properties
113. Creating a Quick Fire Simulation
114. Setting Up the Scene for Rendering
115. Rendering an Animation
116. Using Blenders Video Sequence Editor
117. Animating the Rotating Record Player
118. Adding Transitions and Rendering
119. Adding Music
120. Thank You

Reference.7z
Renders.7z
Textures.7z.001
Textures.7z.002
Textures.7z.003
[Skillshare] Create a Victorian Room with Blender and Substance Painter by Darrin Lile_Subtitles.7z
Blender Scene Files.rar
[Skillshare] Create a Victorian Room with Blender and Substance Painter by Darrin Lile_Subtitles_Proofread.7z


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1 Comments

  1. This course please!!!!

    https://creatureartteacher.com/product/visual-development-production-design-course-with-armand-serrano/

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