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Complete C# Unity Game Developer 2D

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Release date:2021, April 8

Author:Ben Tristem, Rick Davidson, GameDev.tv Team

Skill level:Beginner

Language:English

Exercise files:Yes

The course has been remastered in Unity 2018 and is compatible with Unity 2018, 2019 and 2020.

This course started as a runaway success on Kickstarter and has gone on to become the most popular and most watched Unity game development course on Udemy. The course has full English closed-captions throughout.

Learn how to create video games using Unity, the world-leading free-to-use game development tool. We start super simple so you need no prior experience of Unity or coding! With our online tutorials, you’ll be amazed what you can achieve right from the first moment you start the course.

Benefit from our world-class support from both other students, and the GameDevtv team who are regularly engaged in the forums and Q&A section. Go on to build several games including:

Laser Defender: A Top-Down Space Shooter with enemies to shoot and dodge;

Glitch Garden: A Tower Defense game with different tower types and enemy types, and a basic resources system;

TileVania: A fast-paced classic Side-Scrolling Platformer using Unity’s Tilemap tool;

Block Breaker: A basic “Breakout” style game which introduces Unity’s built in physics engine.

Prefer to start with 3D games? Check-out our sister course, the Complete C# Unity Developer 3D. Already have some Unity knowledge, and want something more challenging? Check-out our epic RPG Core Combat Creator. More interested in creating 3D models from scratch? Start with our Complete Blender Creator course. Our green leaf logo is a symbol of passion and quality.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time). Check out our reviews to see how people love this feature.

The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

Oh, and it’s just bigger and better than other Unity courses you will find online. See the course length and the reviews.

For each demo game you build you will follow this process…

Be challenged to build the entire game yourself.

Be shown step-by step how to build it.

Be challenged to apply, and re-apply your knowledge regularly.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way.

You will learn C#, and in turn build a solid foundation for Object Oriented Programming. By the end of the course you’ll be very confident in the basics of coding and game development, and hungry to learn more.

What this course DOESN’T cover…

Whereas this course is already huge, we can’t possibly cover everything in that time. Here are some things we will not be covering…

Performance optimization.

Editor plugins or modifications.

Physics engine modification

Anyone who wants to learn to create games: Unity is a fantastic platform which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS, Android and Web from a single source!

If you’re a complete beginner, we’ll teach you all the coding and game design principles you’ll need. If you’re an artist, we’ll teach you to bring your assets to life. If you’re a coder, we’ll teach you game design principles.

Dive in and learn Unity now, you won’t be disappointed!

Watch online or Download for Free

01. Introduction & Setup
01. Why You Should Buy This Course
02. Download Unity & Visual Studio
03. Your First Code
04. Fixing Visual Studio Problems
05. Notes For Mac Users
06. Community & Support
07. Section Wrap Up

02. Number Wizard – Basic C# Coding
01. Welcome To Number Wizard Console
02. Print To Console With Debug.Log()
03. Introducing Variables
04. Respond To Player Input
05. Using if, else if & else
06. Scope And Context Of Variables
07. Calculate Guess Variable
08. Functions & Encapsulating
09. Number Wizard Console Wrap Up

03. Text101
01. Welcome To Text101
02. Text101 Game Design
03. Creating Sprites In Unity
04. UI Canvas & Text
05. Update Text Component
06. Game States
07. Unity Scriptable Objects
08. Challenging Content Ahead
09. Public Methods & Return Types
10. Creating An Array
11. Manage Next States
12. Game State Story Design
13. Organise State Files
14. TextMesh Pro & Polish
16. Text101 Instructor Hangout #1
17. For Loops
18. Publish Your WebGL Game

04. Number Wizard UI
01. Welcome To Number Wizard UI
02. Number Wizard UI Game Design
03. UI Anchors
04. Making Buttons
05. Button Click Loads Scene
06. Load All Scenes
07. Prepare Game Screen
08. Import & Refactor Code
09. Using ToString()
10. Use Random.Range()
11. Polish & Standalone Build
13. NWUI Instructor Hangout #1

05. Block Breaker
01. Welcome To Block Breaker
02. Block Breaker Game Design
03. Export & Import Package
04. World Units & Play Space
05. Rigidbody & Colliders
06. Add Unity Physics Material
07. Colliders, Collision & Triggers
08. Move Object With Mouse
09. Limit With Mathf.Clamp()
10. Distance As A Vector2
11. Launch The Ball
13. Play Space & Gravity
14. Destroy GameObject
15. Using Prefabs In Unity
16. Make A Second Level
18. Fraction Too Much Friction
19. GetComponent To Play Audio
20. Play Random Sound From Array
21. PlayClipAtPoint()
22. Count Breakable Blocks
24. Win The Level & Load
25. Using Time.timeScale
26. Add Player Score
27. Display Player Score
28. Implement Singleton Pattern
29. Singleton Pattern Bug Fix
31. Reset Game Session
32. Instantiate GameObject
33. Using Tags In Unity
34. Block Damage Levels
35. Damage Affordance
37. Smarter maxHits Logic
38. Prevent Boring Ball Loops
39. Extreme! Tuning!
40. Tune & Playtest
41. Autoplay for Playtesting
42. Make Levels & Upload
44. Block Breaker Wrap-Up
45. Block Breaker Instructor Hangout #2

06. Laser Defender
01. Welcome To Laser Defender
02. Laser Defender Game Design
03. Set Up Project
04. Movement & Time.deltaTime
05. ViewPortToWorldPoint()
07. What Feature Next
08. Make Player Shoot
09. Using Coroutines
10. Repeat Fire Coroutine
11. GameObject Shredder
13. Create List Of Waypoints
14. Move Enemy On Path
15. WaveConfig Scriptable Object
16. Using A Foreach Loop
17. Spawn Multiple Enemies
19. WaveConfig For Path & Speed
20. Spawn Multiple Enemy Waves
21. Loop All Enemy Waves
22. Create Damage Dealer Class
23. Destroy Enemy
25. Make Enemy Shoot
26. Player Life And Death
27. Layer Collision Matrix
28. Scrolling Background
29. Introducing Particle Effects
31. Explosion Particle Effect
32. Trigger Sound Effects
33. Load All The Scenes
34. Delay For Loading Scene
35. Music Player With Singleton
37. Add & Display Score
38. Display Player Health
39. New Enemy & Projectile
40. Sorting Layer & Spinning Projectile
41. Laser Defender Wrap-Up

07. Glitch Garden
01. Welcome To Glitch Garden
02. Glitch Garden Game Design
03. Make A Splash Screen
04. Scaling & Aspect Ratios
05. Set Up Background Playspace
06. World Space Canvas Mode
08. Intro To Animation
09. Animator Controller & Animation
10. Basic Animation Transition
11. Intro To Keyframe Animation
12. A Note About Animation
13. Move Using transform.Translate
15. Spawn Attackers Using Coroutine
16. Adding Animation Events
17. Set Up A Defender Prefab
18. Instantiate From Gun Position
19. Make Projectile Move
21. Health & Hurting Attackers
22. Implementing Health & Damage
23. Tidy Up & Death FX
24. Click To Spawn Defenders
25. Spawn At Mouse Position
27. Snap Defenders To Grid
28. Create Defender Selection UI
29. Set & Place Selected Defender
30. Start Our Resource System
31. Parent, Child & Animation
33. Completing Animation Challenge
34. Add Resources As Anim Event
35. Defenders Costing Resources
36. Searching For Animation Events
37. Instantiate As Child
39. Attacker In My Lane
40. Change Animation State
41. One Defender Per Square
42. Creating Gnome Defender
43. Creating Gravestone Defender Race
45. Make Our Attackers Attack
46. Attackers Striking Target
47. Fantastic Mr Fox
48. Array For Spawning Attackers
49. How To Be A Loser
51. Create A Level Timer
52. Create A Level Controller
53. A Nicer Win Experience
54. A Nicer Lose Experience
55. Handling Null Reference Exceptions
57. Start Our Options Screen
58. PlayerPrefs To Save Settings
59. Set & Save Music Volume
60. Add Difficulty Levels
61. Quick Bug Fix – Win Condition
63. Tidy Hierarchy = Tidy Mind
64. Tuning Our Core Gameplay
65. Add Star Cost To Button
66. Creating Level Progression
68. Glitch Garden Wrap Up

08. TileVania – 2D Tilemap Platformer
02. Welcome To TileVania
03. TileVania Game Design
04. Slicing Sprite Sheets
05. Intro To Unity Tilemap
06. Unity Rule Tiles
07. Create Player Idle Animation
08. Animation States & Transitions
10. Implement 2D Collision
11. Maximize Learning Value
12. Move Player Horizontally
13. Flip Character Sprite
14. Instructor Hangout 6.1
15. Animation State In Code
17. Jumpy Jumpy
18. Jump if IsTouchingLayers
19. Climb Ladder
20. Climb Ladder Tweaks
21. Perspective Vs Orthographic Cameras
22. Cinemachine Follow Camera
23. Cinemachine Confiner Extension
24. State-Driven Cameras
25. Prevent Wall Jump
26. Making Enemies
27. Player Death
28. Adding Hazards
29. Level Flow Layout
30. Level Exit Portal
31. Start & Success Screens
32. Game Session Controller
33. Coin Pickups
34. Persistent SFX
34.4 SFX Coin Pickup
35. Persistent Score & Lives
36. Remembering Pickups
37. Adding Rising Water
38. Over To You Now

10. Continuing Your GameDev Journey
01. Credits

[Udemy] Complete C# Unity Game Developer 2D_Subtitles.7z
[Udemy] Complete C# Unity Game Developer 2D.7z


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10 Comments

  1. Please update the course
    Complete C# Unity Game Developer 2D
    from here
    https://downloadly.net/2020/15/4744/03/complete-c-unity-developer-2d-learn-to-code-making-games/00/?#/4744-udemy-022127121313.html

  2. Please update the course
    Complete C# Unity Game Developer 2D
    from here
    https://downloadly.net/2020/15/4744/03/complete-c-unity-developer-2d-learn-to-code-making-games/00/?#/4744-udemy-022127121313.html

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