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Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann

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Release date:2022, October

Author:Tomas Sackmann

Skill level:Beginner

Language:English

Exercise files:Yes

Description
In this online course, the viewer will learn how to create realistic props and assets ready for production using Maya, Zbrush and Substance Painter. We will go through some basics of modeling for a production environment while working on the assets. Using as an example our character from the previous courses we will create all the props and assets, we will model with proper topology, sculpt on them and texture them to get them ready to be animated and to add them in a production pipeline.

This course has been designed for beginner and intermediate students with a passion for realism and 3D characters in general. This is the 5th of a series of tutorials where we will create a full 3D character ready for production. For this course, you will need to have a basic previous knowledge of Maya, Zbrush and Substance 3D Painter as in this course, we don’t teach the software itself but the fundamentals of the creation of characters and assets and the full workflow to make it ready for production.

  • Key takeaways:

    Understanding of the key elements of Hardsurface and organic modeling in Maya and Zbrush.

  • Ability to block out assets and props for faster interaction.
  • Ability to create an animatable topology ready for production.
  • Ability to create good sets of UVs.
  • Understanding of a texturing process using procedural and more artistic approaches in Substance 3D Painter, but with techniques that can be applied also in Mari or other texturing software.
  • Understanding of the entire workflow of asset creating, not limited to the software used in the course.

After viewing this course, people can expect to be able to create any kind of props and 3D assets using the same workflow used for film, TV production, games and the metaverse. This is a key element in the process of getting a job as a Character Artist, modeler or texturing artist in the industry or just to make successful 3D character art pieces.

I am a designer, 3D Character and asset artist from Argentina working as a Character Artist in Dneg Vancouver. I love to work on realistic characters and I try to push my limits in each piece. Two of my main personal projects were the “Bedouin Elf ” and ‘’Alejandro – Gaucho Argentino’’. With the Bedouin Elf, I was lucky enough to get it selected on the Zbrush Summit 2020 Highlights and that gave me a lot of exposure. Thanks to this project I was invited to collaborate with Adobe Substance 3D Painter to create ‘’Alejandro’’ for the Substance 3D Magazine.

I am excited about sharing my workflow with you and helping you to get the first steps in this amazing world of character creation.

Watch online or Download for Free
01 Block out Belts And Laces

001 Preparing File
002 Extract method
003 Topology method
004 Zremesher
005 Body belt blockout
006 Dynamics
007 import tatto texture
008 Laces

02 Blocking out Neckless And Braclets

009 Coin Neckless
010 Neckless With micropoly
011 Neckless with Zremesher
012 insert mesh brush
013 shark teeth blockout
014 fixing symmetry bug
015 Braclets and earing blockout
016 Braclets timelaps

03 Block out knife and axe

017 Set up maya project
018 Photoshop timelaps
019 Marking menus and image plane
020 block out handle
021 block out knife guard
022 block out blade
023 blade cover
024 blade cover 002
025 Postioning the knife
026 Axe block out
027 Axe block out timelaps
028 Buckles timelaps
029 Wrapping the block out

04 Polishing knife and axe

030 Knife polishng intro
031 Handle
032 Leather handle
033 handle tip
034 Twist
035 blade cover
036 blade cover timelaps
037 Side Stiches
038 Center Stiches timelaps
039 upper cover blade timelaps
040 knife guard timelaps
041 handle stiches timelaps
042 knife wrap up and axe intro
043 axe head and handle timelaps
044 Leather quad draw
045 Leather timelaps
046 Leather timelaps sculpt tool
047 Axe wrap up

05 Polishing Braclets

048 Leather braclets intro
049 Leather braclete
050 Support edges and bevels
051 Stiches
052 Stiches timelaps
053 shells timelaps
054 Metal bracelets
055 Instance meshes
056 Barcelets postion timelaps

06 Polishing Neckless

057 Neckless intro
058 Neckless perls timelaps
059 Uvs
060 Neckless Micropoly
061 Neckless rope
062 Wrapping up thin neckless
063 Neckless rope in maya
064 Big neckless units timelaps
065 Curve in maya
066 Curve timelaps
067 Mash
068 Big neckless rope
069 shark teeth intro
070 teeth retopo timelaps
071 small teeth timelaps
072 Coin neckless timelaps
073 Adjusting big neckless

07 Polishing Belt

074 Body belt intro
075 body belts timelaps
076 body belts timelaps 002
077 Inner belt timelaps
078 outer belt timelaps
079 body belt bukle timelaps
080 Bukle timelaps
081 Adjusting axe and knife postion timelaps
082 knife support timelaps
083 Laces timelaps

08 Adjusting Meshes

084 Lattice tool
085 Adjust coin neckless
086 Adjusting curve timelaps
087 Paint effects to polygones
088 Editing big neckless
089 Cleanup
090 Fixing topo timelaps
091 Polishing earings timelaps

09 Uvs

092 Uv intro
093 UV toolkit
094 Buckle
095 uv checker
096 Shark teeth
097 Belt intro
098 Belt edges
099 Straighten Uvs
100 Belt timelaps
101 Straighten complex geo
102 Belt timelaps
103 Body belt timelaps
104 Knife UV timelaps
105 Earing UV timelaps
106 Axe uv timelaps
107 Transfer UVs
108 Leather bracletes timelaps
109 Neckless timelaps
110 Solving neckless bug
111 Neckless timelaps 002
112 Coin neckless timelaps
113 Technic for rope uv
114 Orgonizing uvs timelaps
115 Udim plan
116 Udim plan timelaps
117 UVs Wrap up

10 Zbrush Sculpting

118 Intro
119 Subdivision issue
120 body belt
121 body belt timelaps
122 Surface noise
123 Blend layers
124 Manual Sculpt
125 Manual sculpting timelaps
126 Belt timelaps
127 Body belt edge
128 belt edge timelaps
129 Morph target
130 Big neckless variation
131 Big neckless variation timelaps
132 Sculpting big neckless intro
133 Sculpting big neckless timelaps
134 Shark teeth sculpt timelaps
135 Leather braclete timelaps
136 Miroring
137 Leather bracelte right timelaps
138 Bracelettes timelaps

11 Axe Sculpting

139 Axe intro
140 Setting up axe file
141 Axe handle
142 Projecting Details
143 Fixing seams
144 Axe handle timelaps
145 Leather intro
146 Lether timelaps
147 Axe head
148 Axe head timelaps

12 Substance Painter block out

149 Planning
150 Material grouping
151 Material grouping timelaps
152 Substance file
153 Preparing meshes to bake
154 Baking leather elemnt
155 baking leather elemnts part 2
156 Baking Config
157 Material block out
158 Block out axe
159 Custom metal material
160 Adobe substance 3d assets
161 blockout timelaps
162 blockout neckless timelaps
163 block out wrap up

13 Axe Texturing

164 Setting up axe file
165 Reapplaying materials
166 Axe Intro
167 Wooden handle
168 Axe head
169 Leather and dirt
170 Wood timelaps
171 Axe head timelaps
172 Leather timelaps
173 Exporting maps
174 Dirt and dust timelaps

14 Leather and Bracletes Texturing

175 Setting up leather file
176 Baking Parameters
177 Leather intro
178 Buckle timelaps
179 Buckle stains timelaps
180 Ropes timelaps
181 Belt timelaps
182 Body belt timelaps
183 Dirt and scratches timelaps
184 Detailed descrition belt
185 Detailed description 3d alpha placment
186 Braceletes timelaps
187 Braceletes description

15 Neckless and Knife Texturing

188 intro neckless
189 Applaying base and mask issue
190 Remasking timelaps
191 Special masking
192 Projecting textures timelaps
193 Neckless stones 2 timelaps
194 Coin neckless timelaps
195 small neckless timelaps
196 Earing timelaps
197 Knife timelaps

16 Exporting and Conclusion

198 Exporting Textures
199 Conclussion

[CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.001.rar
[CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.002.rar
[CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.003.rar
[CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.004.rar
[CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.005.rar
[CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.006.rar
[CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.007.rar
[CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.008.rar
[CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.009.rar
[CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.010.rar
[CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann_Subtitles.7z


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3 Comments

  1. Hello!
    Could you add these, please?
    https://drawingamerica.com/courses/will-weston-drawing-hands-and-feet/
    https://www.wattsatelier.com/shop/composition-adding-a-story-with-robert-watts/
    https://www.wattsatelier.com/shop/drawing-from-the-masters-norman-rockwell-with-brian-knox-and-travis-wilson/
    https://www.wattsatelier.com/shop/draped-figure-drawing-with-ben-young-and-jeff-watts/

    Thank you very much!

  2. Is the last part of this series, character grooming with xgen, anywhere on the site?
    Thanks for the uploads, I really appreciate it!!!!

  3. pls add the last part 😭 https://www.cgcircuit.com/tutorial/creating-realistic-grooming-using-xgen-in-maya

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