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Creature Forge by Zach Reinhardt

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Release date:2024

Duration:07 h 00 m

Author:Zach Reinhardt

Skill level:Beginner

Language:English

Exercise files:Yes

After mastering the fundamentals of sculpting in Blender, you may have created some impressive models, but the question arises: What’s the next step? How can I animate my 3D sculptures effectively?

Enter Creature Forge—a delightful and user-friendly course designed to guide you through the process of transforming creature concept art into a fully animatable 3D creature. By the end, you’ll even have the skills to seamlessly integrate it into a 3D scene and craft an engaging looping animation to share with the world.

Throughout the course, we’ll cover essential aspects, including sculpting your model with high-resolution detail, texturing, shading, and using the free Rigify add-on for an extra enjoyable rigging process. Additionally, we’ll delve into setting up an environment and creating a lively looping animation, all within one accessible and comprehensive program.

Upon completing the course, you’ll possess the knowledge and skills to breathe life into any 3D sculpted creature.

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01 getting started

01_01_course_introduction
01_09_setting_up_blender

02 base sculpting

02_01_chapter_introduction
02_02_what_shapes_the_body
02_03_head
02_04_torso
02_05_arms
02_06_fingers
02_07_legs
02_08_tail
02_09_big_scales
02_10_jaw_bone
02_11_clean_up_head
02_12_clean_up_body
02_13_clean_up_arms
02_14_clean_up_legs
02_15_clean_up_body_adjustments
02_16_clean_up_merging_all_parts

03 detail sculpting

03_01_chapter_introduction
03_02_preparation
03_03_basic_head_details
03_04_basic_body_details
03_05_scales_with_masks
03_06_scales_with_alphas
03_07_skin_details_part_1
03_08_skin_details_part_2
03_09_tongue
03_10_custom_alphas_from_3d_objects
03_11_custom_vdm_brushes
03_12_custom_alphas_from_2d_photos

04 texturing 01-11

04_01_chapter_introduction
04_02_retopology_using_bsurfaces
04_03_retopology_tips
04_04_uv_unwrapping_workflow
04_05_uv_unwrapping_the_creature
04_06_uv_packing_and_udims
04_07_baking_preparations
04_08_normal_map_baking
04_09_displacement_map_baking
04_10_curvature_map_baking
04_11_texture_painting_workflow

04 texturing 12-21

04_12_painting_color_map_part_1
04_13_painting_color_map_part_2
04_14_color_details_part_1
04_15_color_details_part_2
04_16_emission_details
04_17_roughness_map
04_18_bump_map
04_19_subsurface_scattering
04_20_eyes_part_1
04_21_eyes_part_2

05 rigging 01-06

05_01_chapter_introduction
05_02_baking_texture_maps_body
05_03_baking_texture_maps_eyes
05_04_rigify_introduction
05_05_rigging_rigify_main_rig
05_06_rigging_rigify_tail_and_toes

05 rigging 07-12

05_07_rigging_rigify_face
05_08_rigging_rigify_scales
05_09_rigging_rigify_rig_layers
05_10_rigging_rigify_adjustments
05_11_rigging_weight_paint_mode_introduction
05_12_rigging_rigify_weight_paint

06 presentation

06_01_chapter_introduction
06_02_camera_setup
06_03_creature_posing
06_04_environment_ground
06_05_environment_rocks
06_06_environment_grass
06_07_environment_background
06_08_lighting
06_09_render_layers
06_10_compositing_part_1
06_11_compositing_part_2
06_12_rendering_finalization

07 animation 01-10

07_01_chapter_introduction
07_02_camera
07_03_grass
07_04_main_motion
07_05_surprise_part_1
07_06_surprise_part_2
07_07_surprise_part_3
07_08_surprise_part_4
07_09_surprise_part_5
07_10_arms_fingers_and_toes

07 animation 11-17

07_11_head_neck_and_face
07_12_eyes
07_13_scales_wiggle
07_14_adjustments
07_15_compositing_part_1
07_16_compositing_part_2
07_17_final_rendering

[CGBoost] Creature Forge by Zach Reinhardt_Subtitles.7z


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