This course is designed for artists and technical directors (TDs) who want to learn Python to improve their workflows inside SideFX Houdini, increase production speed, and develop…
Category: Gumroad
Hello everyone, it’s Lixin. Today, I’ll be demonstrating still life painting. Throughout this video, you’ll learn about texture, different brushes, composition, material, and lighting. The reference I’m…
Welcome back to Part 3 of our sci-fi design tutorial! I’m Keshan Lam, your host. If you missed Part 1 and 2, I recommend checking them out…
Foundation Patreon – Sci-Fi Design Part 2 – Shapes with Keshan Lam Hi, welcome back to part 2 of the tutorial. I’m Keshan Lam. If you missed…
Foundation Patreon presents “Sci-Fi Designs Part 1 with Keshan Lam” Welcome back to my tutorial! If you’re new here, I’m Keshan Lam, a creative director at Throttle…
Welcome to this demo focusing on cutaways, particularly within the context of architecture. Cutaways are crucial for understanding the relationship between the exterior and interior of a…
Hello everyone, Norris Lin here again. Today, we’re diving into another exciting tutorial series, this time focusing on designing a sci-fi vehicle. It’s a fascinating subject, especially…
Foundation Art Group presents “Animal Anatomy – Design & Invention with Jonathan Kuo” Welcome to the Foundation Patreon Group! Download Contents: Approximately 2-hour Video Lecture & Demo…
Sculpting can present a challenging and intricate endeavor, yet it stands as one of the most fulfilling skills to possess ❤️🔥. Mastering sculpting heads in Blender, for…
In this comprehensive tutorial, I demonstrate the step-by-step process of creating a lifelike human skull, covering everything from initial rough blocking to intricate detailing. No aspect is…
In the inaugural installment of my rigging series, we’ll delve into the process of rigging a book using Maya. Integrating props into your rigging demo reel can…
Blender’s Eevee viewport can assist you in determining the appearance of your upcoming toon-shaded project. We will examine the GuiltyGear shading, covering all the essentials to replicate…