DESCRIPTION Learn how to use ZBrush’s ZModeler as efficiently as possible in this new workshop by Daniel Zeni. During 6 years of experience working in film, games,…
Category: Gnomon
Gnomon School of Visual Effects is proud to announce the world-wide release of award-winning Director and Resident Artist, Sil van der Woerd’s latest project White Swan, a…
DESCRIPTION This comprehensive workshop series by industry veteran Terryl Whitlatch focuses on the anatomy and paleontology of real elephants and their prehistoric relatives. Terryl’s in-depth teachings provide…
This comprehensive workshop series by industry veteran Terryl Whitlatch focuses on the anatomy and paleontology of real elephants and their prehistoric relatives. Terryl’s in-depth teachings provide the…
In this tutorial, Adrien Vallecilla demonstrates how to create custom textures using decals, stencils, and rgb masks in Mari, lighting and look development in Maya, material layering…
This title demonstrates the combined techniques required to create high quality digital illustrations or matte paintings. Raphael combines elements of photographs, textured 3D geometry, and freehand painting…
warhammer behind the scenes
This workshop demonstrates ZBrush’s advanced sculpting toolset for environment artists and looks at creating backgrounds for next-gen games.
In this workshop we focus exclusively on the tools and techniques that will make you a better artist inside of ZBrush.
Take a look at how to get your sculpting out of ZBrush and into Maya 2009.
In this workshop Christophe Desse will demonstrate the creation of a Russian Skimmer, with a focus on his artistic approach and simplicity.
During this demonstration Ted Davis will outline various tips and techniques for developing texture maps for use in VFX.