There are many approaches for designing characters for the screen. Industry veteran Aaron Sims details two of his tried-and-trusted workflows for creating iconic concept designs for film…
Category: Gnomon
In this title, David Finch reveals his step-by-step process for drawing the human body. He starts with simple tube form shapes, and then covers the placement of…
Maya is the leading 3D Application in the game, visual effects, commercial, and broadcast industries. Maya’s feature-rich toolset expands with every version and has been reorganized in…
In this lecture and demonstration, join Cameron Scott Davis on a journey through his ideation and technical pipeline in the creation of the 2D image “Blood Eels…
This demonstration offers aspiring character designers a glimpse into the thoughts and processes of leading film character designer, Wayne Barlowe. With a focus upon the centuries-old traditions…
In this title, David Finch reveals his step-by-step process for drawing the human head. He starts with a basic head shape and demonstrates the structural breakdown from…
In this demonstration, David Finch reveals his step-by-step process for drawing hands and feet. He starts with simple block shapes, and moves on to more complex shapes…
In this first title of a series on comic book illustration techniques, David Finch takes you step-by-step through the processes he uses to create the highly detailed…
Part 1 Stories can be written with pictures as well as with words. Veteran storyteller and concept artist Iain McCaig takes you on a journey through the…
In this title, Alex demonstrates how to use the Paint Effects engine in Maya to create realistic trees. We begin by looking at the default PFX library,…
In this title, Alex covers how to create realistic grass using Maya, Paint Effects and Mental Ray while also sharing his techniques for developing a complete natural…
In this title, Alex thoroughly covers how to create realistic plants using Maya, Paint Effects and Mental Ray. We begin by evaluating the default paint effects library…