Flame has the reputation of a mystery box. While widely used in the realm of commercials and advertising for everything from editing, vfx, grading to finishing, it…
Category: FXPHD
This course, from CG Supervisor Charles Chorein, dives into Clarisse and the power of scattering. The course covers the different aspects of scattering in Clarisse, NVIDIA Optix…
The goal of the visual effects compositor is photorealism, using the art of compositing layers of images to look coherent using the physics of light at the…
In this new course, Hugo Léveillé shows various tips and tricks to build a VFX pipeline. You will see how to build various pipeline tools using a…
Building upon our successful series of effects-based Flame courses, this course changes tack and focuses on graphics design. Taught by Rob O’Neill, this offering aims to help…
Learning Houdini can seem like a daunting task, especially if it’s the first time you are using procedural workflows. The many different ways in which one effect…
This course, taught by Toby Winder, is the second part of an extensive two-part offering. It focuses on continuing the work on a short sequence that was…
This course, taught by Toby Winder, is the first part of an extensive two-part offering. First, it focuses on improving your grasp of body mechanics and furthering…
One of the key components of epic movie magic happens in the thousands upon thousands of particles emitting in destruction scenes. It might be a collapsing building,…
This introductory level offering aims to get you started with a solid base of the foundations of tool building, showing how to create a complex Houdini file…
Solid geometry foundations are the key to being an efficient junior artist, a solid mid-level artist, and diving into advanced setups as a senior. A good knowledge…
We are all involved with some part of the colour science pipeline as it spans filming to final display, and all the complex steps in between. This…