In this advanced course, Victor Wolansky will share advanced techniques on how to use survey information for a variety of purposes. This includes how to match cameras…
Category: FXPHD
Convergence between film/TV and video game pipelines has arrived in the form of virtual production tools and video game features that support linear storytelling. As realtime film…
This course continues the work on our fictional trailer “Chutes and Ladders,” a creative concept that has a bit of a laugh with some of Hollywood’s current…
This course builds upon our extremely popular After Effects project-based courses, with a creative concept that has a bit of a laugh with some of Hollywood’s current…
In the last few years, Flame has undergone fundamental changes in both its workflow and its position in a post-production pipeline. While Flame still is a great…
Golaem Crowd is an artist friendly crowd simulation tool for Maya used in production by a long and growing list of visual effect studios. With Golaem it’s…
This course will be no exception to Victor Wolansky’s other offerings, with wicked shots as long and as complicated as they can get. But it’s not tricks…
Particle motion, simulation, behaviour, and theory are at the core of the FX artist’s skillset. This course will challenge the learner with various particle and motion exercises…
This new Flame Assist & Flare course is designed to get artists up to speed quickly and give them an inside track on the newest editions of…
Interdisciplinary Building Blocks in Cinema 4D combines different aspects of the popular 3D design application within one course. The goal is to create a well-designed and conceptualized…
This production level VFX course, taught by Jonathan Alenskas, shares practical knowledge and experience to prepare you to be able to work on and deliver VFX shots…
This course covers the look development and light of a CGI Lamborghini which will be composited as part of our upcoming VFX204 course. Double Negative CG Supervisor…











