The objective of this course is to teach students how to create materials and textures for video games in Unreal Engine 4. Students will also learn high…
Category: CG Masters Academy
In Fundamentals of Substance for Environment Art, students will build their knowledge using the Substance suite. Students will work on the tools they needed to create excellent…
Cool stuff from Electronic Arts, BLIZZARD, Dream Works or even Google- yeah, isn’t it your dream? May be even Jamal Murray thinking of it. That’s why you…
This course will demonstrate a practical approach to in-game/real-time lighting within the context of a production pipeline. We will be working in Unreal Engine, as it is…
Students are introduced to the Maya interface and philosophy, as well as 3D modeling, texturing, lighting, rendering, and animation. Lectures cover the application of these tools in…
This course covers the fundamentals of creating weapons and props for games. In this course you will go through the entire creation process: from reference and initial…
This course covers the creation of VFX production assets of an inorganic nature. Lectures will cover creation of form, efficient manipulation of topology, the art of kitbashing,…
Throughout this course we are going to take a look at the techniques and challenges of designing and building hard surfaces for characters. This does not only…
In this course, students will create a game level from scratch in UE4. The course will cover UE4’s object placement and layout basics, foliage systems, and lighting…
In this course, students will create their own animal anatomy study in ZBrush. They will learn how to construct a model from the inside out, starting by…
Fundamentals Of Character Design with Ahmed Aldoori : This is a beginning character design course with an emphasis on creating memorable characters with interesting personalities & shapes…
FX for Games with Fabio Silva : In this course, students learn the fundamental workflows and approaches for creating a wide range of dynamic effects for real-time…











