This course covers the fundamentals of creating weapons and props for games. In this course you will go through the entire creation process: from reference and initial…
Category: CG Masters Academy
This course covers the creation of VFX production assets of an inorganic nature. Lectures will cover creation of form, efficient manipulation of topology, the art of kitbashing,…
Throughout this course we are going to take a look at the techniques and challenges of designing and building hard surfaces for characters. This does not only…
In this course, students will create a game level from scratch in UE4. The course will cover UE4’s object placement and layout basics, foliage systems, and lighting…
In this course, students will create their own animal anatomy study in ZBrush. They will learn how to construct a model from the inside out, starting by…
Fundamentals Of Character Design with Ahmed Aldoori : This is a beginning character design course with an emphasis on creating memorable characters with interesting personalities & shapes…
FX for Games with Fabio Silva : In this course, students learn the fundamental workflows and approaches for creating a wide range of dynamic effects for real-time…
The aim of this course is to expose you to all of the things you’ll need in order to be successful in a professional work environment as…
Whether for film, video games, or digital feature animation, this class will focus on what it takes to create a compelling environment from the ground up. We…
In this course, students will be taught how to break down reference and develop a list of reusable assets. With this list, students will then use both…
During this class students will get to experience the environment pipeline creation from start to finish. Going from initial idea, block in phase, asset creation, lighting, and…
It’s a long awaited 2.80+ update for our most popular video course, Hard-surface Modeling in Blender. Not a full remake, but rather 7 hours of brand new…











