Part 1 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders, and advanced materials in Unreal Engine. With…
Category: Artstation
Jasmin Habezai-Fekri breaks down her process for creating small dioramas using Blender. The course covers the modeling, UVing, texturing and lighting of the scene.
This is a full real time walk through of me setting up a landscape for an illustration in UE4 using the assets I have made. I go…
This foundational course is designed for both beginning & intermediate artists, who wish to learn more about the human form, structure and design.
This was done as part of a demo for the Foundation Group of a blanket sci fi dive bar.
In this tutorial we will walk through the creation of mech/robot character within zBrush! The overall process took around 4 days, and the video was edited down…
Foundation Art Group – Designing Medieval Characters: Part 1 – with Charles Lin. Foundation Art Group – Designing Medieval Characters: Part 2 – with Charles Lin.
Foundation Art Group – Designing Keyframes Step by Step with Charles Lin.
Foundation Art Group – Designing Complex Environment Shots with Charles Lin.
Foundation Art Group – Cyberpunk Character Design with Jack Jones.
Foundation Art Group – Creating Environments – Part 1: Studying Methods.
Foundation Art Group – Concept Sketching with Lixin Yin.











