The course is designed for a wide range of audiences – from people with no experience to an expert in their field that wants to learn more…
Category: Unreal Engine
Текстурирование — важный этап создания 3D модели, в ходе которого ты создаёшь материалы и «раскрашиваешь» модель, придавая ей законченный вид. На этом курсе ты научишься создавать сочные…
Bring photorealistic architectural scenes to life using Quixel Megascans. In this course, join instructor Zaheer Mukhtar as he shows how to use Megascans—a library of scanned assets…
Tutorial created in collaboration with LevelupDigital on how to create trees for real time graphics using simple and easy to follow along methods. We’re thrilled to be…
Изучим все этапы пайплайна разработки персонажей: скульпт, high poly, развёртка, запечка, текстуры, риг, анимация и подача. Ты освоишь скульпт в Zbrush, ретоп в Maya, запечку в Marmoset…
Explore the benefits of real-time rendering and animation Export a Genesis character from DAZ Studio, and import it to Mixamo to prepare for animation Export the character…
Export your Daz 3D character to Unreal Engine 4 with morph targets and expressions of your choice Use Puppeteer in Daz Studio to export morphs and animations…
A full run through of creating a Cloud texture to use with a made from scratch master cloud material in UE4. Creating a series of masks to…
In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel…
A full run through of creating a mountain landscape to use with a made from scratch master terrain material in UE4. Creating a low res mesh and…
A full run through of creating a fire effect in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4’s material editor. Starting with creating…
A full run through of creating an exterior and interior lighting scene in UE4. Starting by showing the dynamic version of building a scene by using directional…