Throughout this course we are going to take a look at the techniques and challenges of designing and building hard surfaces for characters. This does not only…
Category: The Foundry
In this training series, 3D Artist Robby Branham goes through fundamental and advanced multi-pass rendering and compositing techniques using Maya, VRay and Nuke. Theses tutorials will demonstrate…
This is the first of 2 tutorials where I go through my process of creating realistic skin for characters. In this tutorial I will be taking advantage…
In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO…
In Introduction to Lighting for Animation, Lighting and Compositing TD Alex Corll shares his process of lighting a shot from start to finish using Maya, Arnold and…
This texturing and rendering tutorial is Part 2 of the Ant-Man Helmet making series, Part 1 is modeling the Ant-Man helmet in Modo using Mesh Fusion, which…
What Will I Learn? Know what, when and how to do simple to advanced compositing in Nuke Know how to use The Foundry Nuke for simple to…
In this tutorial, Ben Erdt shares his workflow for creating a sci-fi creature/character from a 2D sketch to the final production model ready for rigging and animation.…
Description: Are you thinking about career as a 3D artist in the video game industry? Do you want to become a faster and more efficient modeler and…
What Will I Learn? Learn compositing using a free alternative (Natron) to the industry standard (Nuke) Be able to work with Nuke, using Natron knowledge, from day…
Do you want to start your first day in NUKE with a Fast Track to get you up and running? And learn how to make your first…
Continuing the “Tips and Tricks for Nuke” series, Hugo Léveillé builds upon the previous courses, showing useful tips and tricks that you can apply on the job.…