Creating Baby Yoda. The software using in this tutorial including: ・Zbrush ・Rizom UV ・Substance Designer ・Mari ・Maya ・XGen (for the hair) ・Vray Next for Maya ・Nuke
Category: Substance Designer
Learn how to create an organic-looking material in Substance Designer by implementing Subsurface Scattering mixed with hard surface. The course tackles how to separate materials and add…
In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel…
Rocks and cliffs are my favorite materials to make in Substance Designer. In this Rock Creation Techniques series, I’m going to demonstrate my most utilized techniques. In…
In this 6-part series sponsored by MSI, Javier Perez will guide students on the philosophies and approaches of creating a modular sci-fi hallway environment inside of Substance…
Contains Many Tutorials on creating Stylized Assets. Consist of: Substance Designer Banner Substance Designer Bricks Substance Designer Broken Windows Material Substance Designer Feathers Substance Designer Gift Paper…
Watch as Lead Environment Artist at Ubisoft, Casper Wermuth create highly realistic volcanic rocks for Unreal using a combo workflow of Zbrush, Substance Designer, and Substance Painter.…
Contains Many Tutorials on creating Stylized Assets. 3D modelling, 3D design.
Contains Many Tutorials on creating Stylized Assets. 3D modelling, 3D design.
The ability to create a realistic wood texture in Substance Designer is an essential skill for any aspiring material or environment artist. In this tutorial, material artist…
Learning how to model intricate and decorative shapes is a must for the environment artist, especially those working or aspiring to work on fantasy or sci-fi projects.…
See how to create a stylized, non-photoreal version—such as a cartoon outline—of an existing, realistic-looking material using Substance Designer, part of the Substance suite from Adobe. Instructor…