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Blender 2.8 – Modeling and texturing assets for video games

Release date:2020

Duration:13 h 28 m

Author: Jose Moreno

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Blender 2.8x fundamentals and principal modeling tools
All the modeling workflow for videogames
Optimization for videogames
UV unwrapping for videogames
Substance Painter fundamentals
PBR texture creation for videogames
5 epic game-ready assets step by step
Rendering in real-time with Blender Eevee and Cycles
Rendering in real-time with Marmoset Toolbag
Set the models in Unreal Engine

Requirements
A computer where you can run Blender and Substance painter
It is not a requirement for the course but a digital tablet can help you a lot in the process

Description
Along this course you will learn the complete workflow to create assets from scratch using two of the most powerful programs for 3D creation.

Include the following topics:
The fundamental theory of creating models for next-generation games
The fundamental theory of the PBR materials rendering method (currently the most used in the industry)
All the fundamental aspects of Blender to navigate fluidly in the interface
All the principal modeling tools
Several of the most important modifiers to create specific forms and surfaces
How to use the Sculpt mode and how to use it to add sculpted details to our models
How to create High poly models
How to create, clean and optimize a Low poly model
How to UV unwrap a model to project textures in it
How to project all the details from a High poly model into a Low poly model (Baking) using “matching by names” in Substance Painter
How to create and detail different PBR materials in Substance Painter
How to export all the texture maps to use them in any rendering engine
How to visualize any asset in Marmoset Toolbag to create high quality renders and export files for real-time visualization
How to import any asset in the game engine Unreal engine and how to configure the materials
How to set and render our models in Blender with the render engines Eevee and Cycles

Who is the target audience?
3D students of any level who want to achieve professional results in their models for videogames

Watch online or Download for Free

Section 01 – Fundamentals
01. How models for videogames are made
02. What is Blender
03. Blender Instalation
04. Blender fundamentals – Interface and Workspaces
05. Blender fundamentals – Navigation in the 3D view
06. Blender fundamentals – Overlays and viewport shading
07. Blender fundamentals – Selection, visibility and collections
08. Blender fundamentals – Object creation and elimination
09. Blender fundamentals – Basic transformation
10. Blender fundamentals – The edit mode
11. Blender fundamentals – Tools in edit mode
12. Blender fundamentals – Aditional tools in edit mode
13. Blender fundamentals – The modifiers
14. Blender fundamentals – The sculpt mode
15. Blender fundamentals – Customizing the interfase
16. Addons of the course and my interfase
17. Substance Painter fundamentals 1 – Workflow, navigation
18. Substance Painter fundamentals 2 – Layers, materials and
19. Downloadable Resources

Section 02 – Creating the beer mug
20. Modeling the base
21. Adjusting the shape and polishing the surface
22. Closing the base and modeling the handle
23. Setting the Low poly and UV unwrapping
24. Adjusting the UVs
25. Exporting the meshes
26. Baking in Substance Painter
27. Creating the base of the wood material
28. Adding the edge wear of the wood
29. Creating the metal material
30. Dirt and final details
31. Setting the final maps and exporting

Section 03 – Creating the war horn
32. Modeling the base
33. Polishing the surface and modeling the rings
34. Defining the Low poly
35. UV unwrapping
36. Adjusting the UVs and exporting
37. Bakes and engravings in Substance Painter
38. Creating smart materials
39. Creating the metal material
40. Creating the horn material
41. Polishing the metal and hand-made details
42. Final details and export

Section 04 – Creating the viking shield (2.79) – Practical
43. Modeling the base
44. Finishing the base
45. Modeling the handle
46. Modeling the rivets
47. Sculpting the woad boards
48. 6-Sculpting surface details
49. Decimating and defining the low poly
50. UV unwrap
51. Exporting the objects
52. Baking
53. Metallic material
54. Frontal wood and painting
55. Finishing the frontal wood
56. Back wood material
57. Last details and export
E-9-Exporting-the-objects

Section 05 – Creating the combat axe (2.79) – Practical
58. Modeling the blade
59. Finishing the blade
60. Modeling the handle
61. Adapting the leather tape with surface deform
62. Finishing the leather ribbon
63. Sculpting the wood
64. Detailing the metal surface
65. Defining the low poly and the high poly models
66. UV unwrap
67. Exporting the objects
68. Engraving details and bakes
69. Wood and leather
70. Metallic material
71. Final details and export

Section 06 – Creating the viking helmet (2.79) – Practical
72. Modeling the base
73. Finishing the base
74. Polishing the base
75. Modeling the visor
76. Modeling the chainmail
77. Finishing the chainmail with cloth simulations
78. Adding the rivets
79. Sculpting surface details
80. Cleaning the low poly
81. UV unwrap
82. Exporting the objects
83. Normals baking
84. Engraving details and bakes
85. Alpha channel baking
86. Metal material

Section 07 – Combat Axe 2.8 (In translation process)

87. Axe 1 (EN)
88. Axe 2 (EN)
89. Axe 3 (EN)
90. Axe 4 (EN)
91. Axe 5 (EN)
92. Axe 6 (EN)
93. Axe 7.1 (EN)
94. Axe 7.2 (ES)
95. Axe 8 (ES)
96. Axe 9 (ES)
97. Axe 10 (ES)
98. Axe 11 (ES)
99. Axe 12 (ES)
100. Axe 14 (ES)
101. Axe 15 (ES)
102. axe 16 (ES)
103. Axe 17 (ES)

Section 08 – Shield (ES)
104. Shield 1
105. Shield 2
106. Shield 3
107. Shield 4
108. shield 5
109. shield 6
110. Shield 7
111. 8 Escudo
112. Shield 9

Section 09 – Final chapter
113. Rendering in Cycles – Lighting and materials
114. Finishing the render with composite
115. Rendering with Marmoset
116. Publishing our model in Sketchfab
117. Importing the assets into Unity

Udemy – Blender 2.8 – Modeling and texturing assets for videogames.7z


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