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Becoming an Unreal Automation Expert Using Blueprints, C++ and Python

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Release date:2020

Author:Andreas Hauber

Skill level:Intermediate

Language:English

Exercise files:Yes

Power up your productivity with automation of tedious and repetitive tasks inside of Unreal
Learn how Python, C++ and Blutilities work inside of Unreal. How do they relate to each other, what is the benefit for each?
Increase your market value dramatically by learning automation. You will become an irreplaceable asset in your team.
Learn how to easily work with large amounts of assets and data inside of Unreal
Configure Unreal with your newly created scripts to speed up your workflow tremendously
Astonish your boss and colleagues with the amount of work you suddenly get done effortlessly
Learn one of the most valuable tools for the future: Automation

Watch online or Download for Free

01. Introduction
01. Introduction
02. Why workflow and pipeline automation is an important skill

02. Setup – Prerequisites
01. Getting ready for Python scripting
02. Getting ready for C++ scripting

03. Batch Renaming
01. What we will create in this chapter
02. Batch Renaming – Blueprinting
03. Batch Renaming – Python
04. Batch Renaming – C++

04. Power of Two Validator
01. What we will create in this chapter
02. Power of Two Validator – Blueprinting
03. Power of Two Validator – Python
04. Power of Two Validator – C++

05. Automatic Asset Prefixes
01. What we will create in this chapter
02. Auto Prefixer – Blueprinting
03. Auto Prefixer – Python
04. Auto Prefixer – C++

06. Project Organizer
01. What we will create in this chapter
02. Project Organizer – Blueprinting
03. Project Organizer – Python
04. Project Organizer – C++

07. Asset Duplicator
01. What we will create in this chapter
02. Asset Duplicator – Blueprinting
03. Asset Duplicator – Python
04. Asset Duplicator – C++
05. Speed comparison

08. Remove unused assets
01. What we will create in this chapter
02. Remove unused assets – Blueprinting
03. Remove unused assets – Python
04. Remove unused assets – C++

09. Adding a GUI to our scripts
01. GUIs with Python QT
02. GUIs with C++

10. Organize World Outliner
01. What we will create in this chapter
02. Organize World Outliner – Blueprints
03. Organize World Outliner – Python
04. Organize World Outliner – C++

11. Delete NULL SM Actors
01. What we will create in this chapter
02. Delete NULL SM Actor – Blueprinting
03. Delete NULL SM Actor – Python
04. Delete NULL SM Actor – C++

12. Set Texture Parameter
01. What we will create in this chapter
02. Texture parameters – Blueprinting
03. Texture parameters – Python
04. Set Texture Parameter – C++

13. Search & Replace – GUI
01. What we will create in this chapter
02. Search & Replace – GUI – Blueprinting
03. Search & Replace – GUI – Python
04. Search & Replace – GUI – C++

14. Remove empty folders
01. What we will create in this chapter
02. Remove empty folders – Blueprinting
03. Remove empty folders – Python
04. Remove empty folders – C++

15. Bonus Automate Engine Events
01. Automate Engine Events – Blueprinting

16. Actor Action Utilities
01. Actor Action Utility – Blueprinting
02. Actor Action Utility – Python
03. Actor Action Utility – C++

17. Where to take this from here
01. My two products I created out of this

Becoming an Unreal Automation Expert Using Blueprints, C++ and Python – Files.7z
Becoming an Unreal Automation Expert Using Blueprints, C++ and Python – Subtitles.7z


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3 Comments

  1. Hi Admin, Could you please try to add this course this will be very helpful.
    VR Development Fundamentals With Oculus Quest And Unity
    https://www.udemy.com/course/oculus-quest-development-with-unity/

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