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Creating Destroyed Assets for Games – In-Depth Tutorial Course by FastTrack (multi-sub)

Release date:2022, October

Author:Emiel Sleegers

Skill level:Beginner

Language:English

Exercise files:Yes

3DS MAX, SUBSTANCE, ZBRUSH, AND UNREAL ENGINE 5
All the modeling will be done in 3DS Max, However, we have also included bonus chapters on how to do non-universal techniques in Maya and Blender. The of the techniques used are universal and can be replicated in any other 3d modeling package. Sculpting will be done in Zbrush and mask/material creation will be done in Substance Painter and a little bit of Substance Designer. The entire level will be set up in Unreal Engine 5 and we will also use a bit of photoshop and DaVinci resolve.

At the end of this course, you will have a deep understanding of how to create destruction for games. Please note although all textures are included we will not go over how to create them, this course is solely focused on creating the destroyed assets and doing some level art.

27+ HOURS!

This course contains over 27+ hours of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. However, we have also included the time-lapsed footage in real-time without narration.

We will start by gathering our references and going over our planning. Then we will create a blockout for all our assets and already put our scene together to make sure everything works correctly.

After that, we will start to create all of our final assets. We have divided the tutorial up per destruction type. Meaning that we will first take the pillars to final, then the concrete rubble, then the wood, etc.

Once that is done we have also included some bonus material on how we create the additional level art surrounding our building like the additional buildings, trees, and extra assets (this will be done using a timelapse)

SKILL LEVEL
This game art tutorial is perfect for students who have familiarity with a 3d Modeling tool like 3DS Max, Substance Designer/Painter, and Unreal Engine – Everything in this tutorial will be explained in detail and we have also included bonus chapters on how to replicate some techniques in Maya and Blender. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

TOOLS USED

  • 3DS Max
  • Substance 3D Designer and Substance 3D Painter
  • Unreal Engine 5
  • Zbrush
  • Davinci Resolve
  • Photoshop
  • Marmoset Toolbag 4 (can be replaced with Substance Painter)

YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER SORTING
There’s a total of 72 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

Watch online or Download for Free
Bonus

01-Fractures In Maya
02-Fractures In Blender

VideoFiles

01-Gathering Our Reference
02-Planning Our Asset Creation
03-Setting Up Our Unreal Engine 5 Project
04-Creating Our Base Blockout
05-Creating Our Modular Blockout Pieces Part1
06-Creating Our Modular Blockout Pieces Part2
07-Placing Our Modular Blockout Pieces Part1
08-Placing Our Modular Blockout Pieces Part2
09-Placing Our Modular Blockout Pieces Part3
10-Placing Our Modular Blockout Pieces Part4
11-Placing Our Modular Blockout Pieces Part5
12-Doing Our Second Blockout Pass Part1
13-Doing Our Second Blockout Pass Part2
14-Doing Our Second Blockout Pass Part3
15-Doing Our Second Blockout Pass Part4
16-Doing Our Second Blockout Pass Part5
17-Doing Our Second Blockout Pass Part6
18-Doing Our Second Blockout Pass Part7
19-Doing Our Second Blockout Pass Part8
20-Doing Our Second Blockout Pass Part9
21-Taking Our Window Piece To Final Part1
22-Taking Our Window Piece To Final Part2
23-Creating The Basis Of Our Master Material
24-Taking Our Broken Pillars To Final Part1
25-Taking Our Broken Pillars To Final Part2
26-Taking Our Broken Pillars To Final Part3
27-Taking Our Broken Pillars To Final Part4
28-Taking Our Broken Pillars To Final Part5
29-Creating Our Rebar Textures
30-Adding Our Rebar To Our Broken Pillar
31-Improving Our Master Material Part1
32-Improving Our Master Material Part2
33-Adding Decals And General Polishing Of Our Outside Building
34-Taking Our Big Concrete Rubble Pieces To Final Part1
35-Taking Our Big Concrete Rubble Pieces To Final Part2
36-Taking Our Big Concrete Rubble Pieces To Final Part3
37-Taking Our Big Concrete Rubble Pieces To Final Part4
38-Taking Our Big Concrete Rubble Pieces To Final Part5
39-Taking Our Big Concrete Rubble Pieces To Final Part6
40-Taking Our Big Concrete Rubble Pieces To Final Part7
41-Taking Our Remaining Big Concrete Rubble Pieces To Final Part1
42-Taking Our Remaining Big Concrete Rubble Pieces To Final Part2 – Timelapse
43-Taking Our Remaining Big Concrete Rubble Pieces To Final Part3 – Timelapse
44-Taking Our Remaining Big Concrete Rubble Pieces To Final Part4 – Timelapse
45-Taking Our Remaining Big Concrete Rubble Pieces To Final Part5 – Timelapse
46-Taking Our Remaining Big Concrete Rubble Pieces To Final Part6 – Timelapse
47-Taking Our Remaining Big Concrete Rubble Pieces To Final Part7 – Timelapse
48-Taking Our Remaining Big Concrete Rubble Pieces To Final Part8 – Timelapse
49-Taking Our Remaining Big Concrete Rubble Pieces To Final Part9 – Timelapse
50-Importing Our Remaining Big Concrete Rubble Pieces Part1
51-Importing Our Remaining Big Concrete Rubble Pieces Part2
52-Creating Aditional Small Rubble Pieces
53-Placing Our Small Rubble Pieces
54-Creating Our Final Roof Pieces Part1
55-Creating Our Final Roof Pieces Part2
56-Creating Our Final Floor Pieces Part1
57-Creating Our Final Floor Pieces Part2
58-Creating Our Final Floor Pieces Part3
59-Creating Our Final Floor Pieces Part4
60-Creating Our Final Floor Pieces Part5
61-Creating Our Final Floor Pieces Part6
62-Doing A Polishing Pass On Our Scene Part1
63-Doing A Polishing Pass On Our Scene Part2 And Creating Internal Pillars
64-Creating Our Final Internal Walls Part1
65-Creating Our Final Internal Walls Part2
66-Creating Our Rubble Pile Texture Part1
67-Creating Our Rubble Pile Texture Part2
68-Creating Our Rubble Pile Texture Part3
69-Creating Our Broken Wall – Timelapse
70-Taking Our Scene To Final Part1 – Timelapse
71-Taking Our Scene To Final Part2 – Timelapse
72-Taking Our Scene To Final Part3 – Timelapse

[Artstation] Creating Destroyed Assets for Games – In-Depth Tutorial Course by FastTrack.7z.001
[Artstation] Creating Destroyed Assets for Games – In-Depth Tutorial Course by FastTrack.7z.002
[Artstation] Creating Destroyed Assets for Games – In-Depth Tutorial Course by FastTrack.7z.003
[Artstation] Creating Destroyed Assets for Games – In-Depth Tutorial Course by FastTrack.7z.004
[Artstation] Creating Destroyed Assets for Games – In-Depth Tutorial Course by FastTrack.7z.005
[Artstation] Creating Destroyed Assets for Games – In-Depth Tutorial Course by FastTrack_Subtitles.7z


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