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Anatomy Workshop Volume 7

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Release date:2018

Duration:03 h 58 m

Author:Charles Hu

Skill level:Beginner

Language:English

Exercise files:Yes

This lecture demonstrates the structure and anatomy of the human leg and hip. Continuing his Anatomy series, master figure artist Charles Hu begins this lecture with a review of the primary skeletal structures of the hip and leg. After discussing the primary structures and proportions, Charles begins by breaking down the primary muscle groups; starting with lateral and anterior views, then to posterior and lateral. Charles covers the lower leg muscles and demonstrates how to construct the knee, which is a challenge to many figurative artists. Working from different examples of photo reference, key structural landmarks are identified while also deconstructing the contributions of anatomy, gesture and rhythm to the motion of the underlying skeletal structure. The mechanical and structural understanding that Charles shares in this title is an essential foundation for producing believable and dynamic figure drawings, either from life or from the imagination.

Table of Contents

00. Preview
01. Introduction
02. Overview of the Hip and Leg Skeleton System
03. Structure of Hip and Leg
04. Lateral and Anterior View of Hip and Leg Structure
05. Anatomy on Anterior View of Upper Leg
06. Anatomy Posterior and Lateral View of Upper Leg and Hip
07. Anatomy of Lower Leg
08. Demonstration Part 1
09. Demonstration Part 2
10. Final thoughts

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7 Comments

  1. Thank you. I’d love if you could share the other Anatomy Workshops or any 2D Gnomon tutorials that you can.

  2. I would love if you could post the rest of the Anatomy Workshop volumes, or any other 2D Gnomon courses you can.Thanks so much for these resources!

    • we have all anatomy volumes. I will post them all in a few days.
      And for Gnomon – hundreds…
      Below is just the first hundred – recent ones:

      Gnomon Workshop – Creature Concepts – The Fly
      The Gnomon Workshop – Creating a Female Hairstyle for Production with Maya XGen with Bruno Tornisielo
      The Gnomon Workshop – Introduction to Visual Effects for Games in Unreal
      Gnomon Introduction to Substance Painter 2018
      The Gnomon Workshop – Introduction to ZBrush 4R8
      THE GNOMON WORKSHOP – 3D SCAN AND RETOPOLOGY FOR PRODUCTION
      The Gnomon Workshop – Introduction to ZBrush 4R8 Updated April 2018
      The Gnomon Workshop – High Dynamic Range Imaging For VFX
      The Gnomon Workshop – Airship Arrival
      The Gnomon Workshop – Environment Creation for VR Using Photogrammetry
      The Gnomon Workshop – Introduction to the UV Toolkit in Autodesk Maya 2018
      The Gnomon Workshop – Vehicle Modeling for Production
      The Gnomon Workshop – Hyper-realistic Insect Design with Eric Keller 2017
      The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry
      The Gnomon Workshop – Visual Development for Environments
      The Gnomon Workshop – The Digital Maquette Vol 2
      The Gnomon Workshop – The Digital Maquette Vol1
      The Gnomon Workshop – Houdini Fast Track Vol 1: Fundamentals
      The Gnomon Workshop – Introduction to ZBrush 4R8
      The Gnomon Workshop – Mastering Desktop 3D Printing for the 3D Artist
      The Gnomon Workshop – Texturing and Shading for Production
      The Gnomon Workshop – Creating First Person Shooter Animations for Games
      The Gnomon Workshop – Creating Key Art Illustration for Film and Games
      The Gnomon Workshop – Combat Animation for Games
      The Gnomon Workshop – Practical Vehicle Design for Film and Television
      The Gnomon Workshop – Pre-Visualization for Film
      The Gnomon Workshop – Cloth modeling pipeline with Marvelous Designer
      The Gnomon Workshop – Environment Creation for Film and Cinematics
      The Gnomon Workshop – Creating Props for Games Volume 2
      The Gnomon Workshop – Multi Pass Rendering and Compositing
      The Gnomon Workshop – Creature Rigging for Production
      The Gnomon Workshop – Creature Modeling for Production
      The Gnomon Workshop – Introduction to Arnold
      The Gnomon Workshop – Creating Props for Games Vol. 1
      The Gnomon Workshop – Character Modeling for Production
      The Gnomon Workshop – Storyboarding Techniques
      The Gnomon Workshop – Creating Game Ready Animations for Production
      The Gnomon Workshop – TRex lookDev and lighting with Maya and Arnold
      The Gnomon Workshop – Introduction to Maya 2017
      The Gnomon Workshop – Creating a Gun in Modo with Tor Frick
      The Gnomon Workshop – Introduction to Redshift for Maya
      The Gnomon Workshop – Creating Hyper Realistic Characters in ZBrush
      The Gnomon Workshop – Look Development with V-Ray for Maya with Stephen Delalla
      The Gnomon Workshop – Figure Fundamentals Volume 4
      The Gnomon Workshop – Introduction to V-Ray with Stephen DeLalla
      The Gnomon Workshop. Expressions 1. Intro To Particle Expressions.
      Gnomon – Humanoid Modeling
      Gnomon – Creature Head Modeling – Polygon Modeling Techniques (Sean Mills)
      The Gnomon Workshop – Octane Render for Maya
      Gnomon Workshop – Dynamics
      The Gnomon Workshop – Creature And Environment Rendering with Nick Pugh Vol.3
      The Gnomon Workshop – Anatomy Workshop Volume 6
      The Gnomon Workshop – Creating a Sci-Fi Alleyway Detailed Environment Techniques with Devon Fay
      Gnomon Workshop – Character Design for Games and Animation Volume 1 with Cameron Scott Davis
      The Gnomon Workshop – Demystifying Substance Designer an artistic approach with Christophe Desse
      The Gnomon Workshop – Figure Fundamentals Volume 3 – Drawing the Female Head with Van Arno
      The Gnomon Workshop – Create an Epic Matte Painting Shot Advanced Techniques with Igor Staritsin
      The Gnomon Workshop – 3d Creature Design
      The Gnomon Workshop – Substance Designer Texture Creation
      The Gnomon Workshop – Scripting Fundamentals Volume 1
      The Gnomon Workshop – Introduction to Maya 2016 Interface and Workflow with Eric Keller
      The Gnomon Workshop – Figure Fundamentals Volume 2
      The Gnomon Workshop – CityEngine in VFX Shot Based Approach To High Quality Procedural Film Sets
      The Gnomon Workshop – Illustration From Imagination
      Gnomon – Figure Fundamentals Vol 1 Construction for Proportion and Gesture – Van Arno
      The Gnomon Workshop – Sci-Fi Costume Design in ZBrush
      The Gnomon Workshop – Texturing Environments with Mari
      The Gnomon Workshop – Character Concept Design
      The Gnomon Workshop – Efficient Cinematic Lighting 2
      The Gnomon Workshop – Introduction to Substance Painter with Christophe Desse
      The Gnomon Workshop – Introduction To World Machine
      The Gnomon Workshop – Introduction to ZBrush 4R7
      Gnomon Workshop Art Direction Volume 1 – Cecil Kim
      Gnomon Workshop – Sculpting a Dragon with ZBrush With Maarten Verhoeven
      Gnomon Workshop – Rigging 101: Skeletons Maya Techniques with Alex Alvarez
      Gnomon Workshop – Ambient Occlusion in Maya & mental ray Lighting and Rendering Series Vol. 5
      Gnomon Workshop – Environment Modeling and Sculpting for Game Production with Nate Stephens
      Gnomon Workshop – Introduction to Maya Fluid Effects Volume 3
      Gnomon Workshop – Introduction to Maya Fluid Effects Volume 2
      Gnomon – Making Frankensteins Monster with Peter Zoppi
      Gnomon Workshop – Global Illumination and Caustics in Maya & mental ray
      Gnomon Workshop – Maya Viewport 2.0 and Shader FX
      Gnomon Workshop – Visual Development for Feature Animation with Gil Rimmer
      Gnomon Workshop – Final Gather in Maya & mental ray Lighting and Rendering
      Gnomon Workshop – Photo Collage Prototyping with Ryan Hawkins
      Gnomon Workshop – Outdoor Lighting with Alex Alvarez
      Gnomon Workshop – Creating Believable 3D Environments Seth Thompson – Chapter 10 – FIXED
      Gnomon Workshop – Environment Design for Film Integrating 2D and 3D Techniques
      Gnomon Workshop – Creating Believable 3D Environments Seth Thompson – Project Assets
      Gnomon Workshop – Creating Believable 3D Environments Seth Thompson
      Gnomon Workshop – Performance & Acting Creating Believable Characters
      Gnomon Workshop – 3D Character Design
      Gnomon Workshop – 3D Creature Design Alien Rock Grubber
      Gnomon Workshop – Environment Creation Using Modo
      Gnomon Workshop – Design Techniques for 3D Concept Art
      Gnomon Workshop – Creating Terrains with Satellite Data Volume 2
      Gnomon Workshop – Creating Terrains with Satellite Data Volume 1
      Gnomon Workshop – Concept Design Workflow Vol 1
      Gnomon Workshop – Concept Design Workflow Vol 2

      • Awesome, thank you!
        The other Gnomon courses I’m personally interested in are mostly the 2D centered ones. I’ve listed them bellow in order of most wanted. Going through them all I realized just how many Gnomon has!

        Comic Book Pencilling with David Finch
        Comic Book Inking with Joe Weems
        Comic Book Coloring with Steve Firchow
        Comic Book Pencilling with Stephen Platt
        Dinosaur Drawing Anatomy and Sketching with David Krentz
        Figure Fundamentals Volume 1-4 with Van Arno
        Fundamentals of Perspective Volume 1-3 with Gary Meyer
        Introduction to Animal Anatomy with Marshall Vandruff
        Drawing the Figure Volume 1-2 with Jack Bosson
        Illustration from Imagination with Cameron Scott Davis
        The Techniques of John Brown Vol. 1-8
        Fantasy Sculpting with the Shiflett Brothers
        Character Concept Design with Johnny Fraser-Allen
        Comic Book Pin Ups with Joe Benitez
        Designing and Rendering Fantasy Characters in Pencil with Wayne Barlowe
        Comic Book Layout and Pencilling with Alvin Lee
        Developing Storytelling Skills from Life with April Connors
        Drawing the Female Portrait with Ron Lemen
        Drawing the Male Portrait with Ron Lemen
        Imaginative Illustration with J.P. Targete Vol. 1-3
        Visual Storytelling with Iain Mccaig Vol.1-4
        Character Design for Games and Animation Vol. 1-2 with Cameron Davis
        Environment Art Direction for Games Vol. 1-2 with Cecil Kim
        Comic Book Illustration Pinups and Covers with Phil Noto
        Creature Design with Terryl Whitlatch Vol. 1-4
        Digital Illustration Techniques with Christian Alzmann
        Illustration Techniques with Dave Dorman Vol. 1-2
        Color Theory: The Mechanics of Color with Richard Keyes
        Practical Light and Color Theory and Application with Jeremy Vickery
        Character Design Techniques with Keith Thompson
        Rendering Fur in Photoshop with Neville Page
        The Techniques of Neville Page
        Creature and Environment Rendering with Nick Pugh
        Creature Design Illustration with Nick Pugh
        Creating a Unique Form Language with Nick Pugh
        Dynamic Fantasy Painting with Tom Baxa
        Watercolor and Gouache Painting – Erik Tiemens
        Character Design for Animation with Gil Rimmer Vol. 1-2
        2D Fantasy Illustration with Jana Schirmer
        Narrative Character Design Creating Heroes with Ryan Meinerding
        Narrative Design Through Compositional Storytelling with James Clyne
        Environment Design and Illustration with Aaron Limonick
        The Techniques of Dylan Cole Vol. 1-3
        Storyboarding Techniques with Fred Gago
        Creating an Epic Matte Painting Shot with Igor Staritsin
        Creature Concepts “the Fly” Re-Imagined with Eric Ryan
        Concept Design from Abstraction to Production with Aaron Limonick
        Creature and Character Design Concept Sketching with Sang Jun Lee
        Conceptual Storyboarding with Derek Thompson
        Designing Creatures in Adobe Photoshop with Aaron Sims
        Digital Creature Painting with Chet Zar
        Creature Studio Maquette Sculpting and Painting with Jordu Schell
        Sculpting a Stylized Character with David Meng
        A Pungent Character with David Meng

        • Ok. Will start to upload all what we have from gnomon.
          Right after hard drive upgrade. Now no space left on device.

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