Anatomy Workshop Volume 7
Release date:2018
Duration:03 h 58 m
Author:Charles Hu
Skill level:Beginner
Language:English
Exercise files:Yes
This lecture demonstrates the structure and anatomy of the human leg and hip. Continuing his Anatomy series, master figure artist Charles Hu begins this lecture with a review of the primary skeletal structures of the hip and leg. After discussing the primary structures and proportions, Charles begins by breaking down the primary muscle groups; starting with lateral and anterior views, then to posterior and lateral. Charles covers the lower leg muscles and demonstrates how to construct the knee, which is a challenge to many figurative artists. Working from different examples of photo reference, key structural landmarks are identified while also deconstructing the contributions of anatomy, gesture and rhythm to the motion of the underlying skeletal structure. The mechanical and structural understanding that Charles shares in this title is an essential foundation for producing believable and dynamic figure drawings, either from life or from the imagination.
Thank you. I’d love if you could share the other Anatomy Workshops or any 2D Gnomon tutorials that you can.
will continue to do that. Now our hard drive is full no space left on device and we save money to buy new one.
Thanks.
I understand, I’m saving up for a hard drive too.
I would love if you could post the rest of the Anatomy Workshop volumes, or any other 2D Gnomon courses you can.Thanks so much for these resources!
we have all anatomy volumes. I will post them all in a few days.
And for Gnomon – hundreds…
Below is just the first hundred – recent ones:
Gnomon Workshop – Creature Concepts – The Fly
The Gnomon Workshop – Creating a Female Hairstyle for Production with Maya XGen with Bruno Tornisielo
The Gnomon Workshop – Introduction to Visual Effects for Games in Unreal
Gnomon Introduction to Substance Painter 2018
The Gnomon Workshop – Introduction to ZBrush 4R8
THE GNOMON WORKSHOP – 3D SCAN AND RETOPOLOGY FOR PRODUCTION
The Gnomon Workshop – Introduction to ZBrush 4R8 Updated April 2018
The Gnomon Workshop – High Dynamic Range Imaging For VFX
The Gnomon Workshop – Airship Arrival
The Gnomon Workshop – Environment Creation for VR Using Photogrammetry
The Gnomon Workshop – Introduction to the UV Toolkit in Autodesk Maya 2018
The Gnomon Workshop – Vehicle Modeling for Production
The Gnomon Workshop – Hyper-realistic Insect Design with Eric Keller 2017
The Gnomon Workshop – Environment Art Lookdev Using Unreal & Photogrammetry
The Gnomon Workshop – Visual Development for Environments
The Gnomon Workshop – The Digital Maquette Vol 2
The Gnomon Workshop – The Digital Maquette Vol1
The Gnomon Workshop – Houdini Fast Track Vol 1: Fundamentals
The Gnomon Workshop – Introduction to ZBrush 4R8
The Gnomon Workshop – Mastering Desktop 3D Printing for the 3D Artist
The Gnomon Workshop – Texturing and Shading for Production
The Gnomon Workshop – Creating First Person Shooter Animations for Games
The Gnomon Workshop – Creating Key Art Illustration for Film and Games
The Gnomon Workshop – Combat Animation for Games
The Gnomon Workshop – Practical Vehicle Design for Film and Television
The Gnomon Workshop – Pre-Visualization for Film
The Gnomon Workshop – Cloth modeling pipeline with Marvelous Designer
The Gnomon Workshop – Environment Creation for Film and Cinematics
The Gnomon Workshop – Creating Props for Games Volume 2
The Gnomon Workshop – Multi Pass Rendering and Compositing
The Gnomon Workshop – Creature Rigging for Production
The Gnomon Workshop – Creature Modeling for Production
The Gnomon Workshop – Introduction to Arnold
The Gnomon Workshop – Creating Props for Games Vol. 1
The Gnomon Workshop – Character Modeling for Production
The Gnomon Workshop – Storyboarding Techniques
The Gnomon Workshop – Creating Game Ready Animations for Production
The Gnomon Workshop – TRex lookDev and lighting with Maya and Arnold
The Gnomon Workshop – Introduction to Maya 2017
The Gnomon Workshop – Creating a Gun in Modo with Tor Frick
The Gnomon Workshop – Introduction to Redshift for Maya
The Gnomon Workshop – Creating Hyper Realistic Characters in ZBrush
The Gnomon Workshop – Look Development with V-Ray for Maya with Stephen Delalla
The Gnomon Workshop – Figure Fundamentals Volume 4
The Gnomon Workshop – Introduction to V-Ray with Stephen DeLalla
The Gnomon Workshop. Expressions 1. Intro To Particle Expressions.
Gnomon – Humanoid Modeling
Gnomon – Creature Head Modeling – Polygon Modeling Techniques (Sean Mills)
The Gnomon Workshop – Octane Render for Maya
Gnomon Workshop – Dynamics
The Gnomon Workshop – Creature And Environment Rendering with Nick Pugh Vol.3
The Gnomon Workshop – Anatomy Workshop Volume 6
The Gnomon Workshop – Creating a Sci-Fi Alleyway Detailed Environment Techniques with Devon Fay
Gnomon Workshop – Character Design for Games and Animation Volume 1 with Cameron Scott Davis
The Gnomon Workshop – Demystifying Substance Designer an artistic approach with Christophe Desse
The Gnomon Workshop – Figure Fundamentals Volume 3 – Drawing the Female Head with Van Arno
The Gnomon Workshop – Create an Epic Matte Painting Shot Advanced Techniques with Igor Staritsin
The Gnomon Workshop – 3d Creature Design
The Gnomon Workshop – Substance Designer Texture Creation
The Gnomon Workshop – Scripting Fundamentals Volume 1
The Gnomon Workshop – Introduction to Maya 2016 Interface and Workflow with Eric Keller
The Gnomon Workshop – Figure Fundamentals Volume 2
The Gnomon Workshop – CityEngine in VFX Shot Based Approach To High Quality Procedural Film Sets
The Gnomon Workshop – Illustration From Imagination
Gnomon – Figure Fundamentals Vol 1 Construction for Proportion and Gesture – Van Arno
The Gnomon Workshop – Sci-Fi Costume Design in ZBrush
The Gnomon Workshop – Texturing Environments with Mari
The Gnomon Workshop – Character Concept Design
The Gnomon Workshop – Efficient Cinematic Lighting 2
The Gnomon Workshop – Introduction to Substance Painter with Christophe Desse
The Gnomon Workshop – Introduction To World Machine
The Gnomon Workshop – Introduction to ZBrush 4R7
Gnomon Workshop Art Direction Volume 1 – Cecil Kim
Gnomon Workshop – Sculpting a Dragon with ZBrush With Maarten Verhoeven
Gnomon Workshop – Rigging 101: Skeletons Maya Techniques with Alex Alvarez
Gnomon Workshop – Ambient Occlusion in Maya & mental ray Lighting and Rendering Series Vol. 5
Gnomon Workshop – Environment Modeling and Sculpting for Game Production with Nate Stephens
Gnomon Workshop – Introduction to Maya Fluid Effects Volume 3
Gnomon Workshop – Introduction to Maya Fluid Effects Volume 2
Gnomon – Making Frankensteins Monster with Peter Zoppi
Gnomon Workshop – Global Illumination and Caustics in Maya & mental ray
Gnomon Workshop – Maya Viewport 2.0 and Shader FX
Gnomon Workshop – Visual Development for Feature Animation with Gil Rimmer
Gnomon Workshop – Final Gather in Maya & mental ray Lighting and Rendering
Gnomon Workshop – Photo Collage Prototyping with Ryan Hawkins
Gnomon Workshop – Outdoor Lighting with Alex Alvarez
Gnomon Workshop – Creating Believable 3D Environments Seth Thompson – Chapter 10 – FIXED
Gnomon Workshop – Environment Design for Film Integrating 2D and 3D Techniques
Gnomon Workshop – Creating Believable 3D Environments Seth Thompson – Project Assets
Gnomon Workshop – Creating Believable 3D Environments Seth Thompson
Gnomon Workshop – Performance & Acting Creating Believable Characters
Gnomon Workshop – 3D Character Design
Gnomon Workshop – 3D Creature Design Alien Rock Grubber
Gnomon Workshop – Environment Creation Using Modo
Gnomon Workshop – Design Techniques for 3D Concept Art
Gnomon Workshop – Creating Terrains with Satellite Data Volume 2
Gnomon Workshop – Creating Terrains with Satellite Data Volume 1
Gnomon Workshop – Concept Design Workflow Vol 1
Gnomon Workshop – Concept Design Workflow Vol 2
Awesome, thank you!
The other Gnomon courses I’m personally interested in are mostly the 2D centered ones. I’ve listed them bellow in order of most wanted. Going through them all I realized just how many Gnomon has!
Comic Book Pencilling with David Finch
Comic Book Inking with Joe Weems
Comic Book Coloring with Steve Firchow
Comic Book Pencilling with Stephen Platt
Dinosaur Drawing Anatomy and Sketching with David Krentz
Figure Fundamentals Volume 1-4 with Van Arno
Fundamentals of Perspective Volume 1-3 with Gary Meyer
Introduction to Animal Anatomy with Marshall Vandruff
Drawing the Figure Volume 1-2 with Jack Bosson
Illustration from Imagination with Cameron Scott Davis
The Techniques of John Brown Vol. 1-8
Fantasy Sculpting with the Shiflett Brothers
Character Concept Design with Johnny Fraser-Allen
Comic Book Pin Ups with Joe Benitez
Designing and Rendering Fantasy Characters in Pencil with Wayne Barlowe
Comic Book Layout and Pencilling with Alvin Lee
Developing Storytelling Skills from Life with April Connors
Drawing the Female Portrait with Ron Lemen
Drawing the Male Portrait with Ron Lemen
Imaginative Illustration with J.P. Targete Vol. 1-3
Visual Storytelling with Iain Mccaig Vol.1-4
Character Design for Games and Animation Vol. 1-2 with Cameron Davis
Environment Art Direction for Games Vol. 1-2 with Cecil Kim
Comic Book Illustration Pinups and Covers with Phil Noto
Creature Design with Terryl Whitlatch Vol. 1-4
Digital Illustration Techniques with Christian Alzmann
Illustration Techniques with Dave Dorman Vol. 1-2
Color Theory: The Mechanics of Color with Richard Keyes
Practical Light and Color Theory and Application with Jeremy Vickery
Character Design Techniques with Keith Thompson
Rendering Fur in Photoshop with Neville Page
The Techniques of Neville Page
Creature and Environment Rendering with Nick Pugh
Creature Design Illustration with Nick Pugh
Creating a Unique Form Language with Nick Pugh
Dynamic Fantasy Painting with Tom Baxa
Watercolor and Gouache Painting – Erik Tiemens
Character Design for Animation with Gil Rimmer Vol. 1-2
2D Fantasy Illustration with Jana Schirmer
Narrative Character Design Creating Heroes with Ryan Meinerding
Narrative Design Through Compositional Storytelling with James Clyne
Environment Design and Illustration with Aaron Limonick
The Techniques of Dylan Cole Vol. 1-3
Storyboarding Techniques with Fred Gago
Creating an Epic Matte Painting Shot with Igor Staritsin
Creature Concepts “the Fly” Re-Imagined with Eric Ryan
Concept Design from Abstraction to Production with Aaron Limonick
Creature and Character Design Concept Sketching with Sang Jun Lee
Conceptual Storyboarding with Derek Thompson
Designing Creatures in Adobe Photoshop with Aaron Sims
Digital Creature Painting with Chet Zar
Creature Studio Maquette Sculpting and Painting with Jordu Schell
Sculpting a Stylized Character with David Meng
A Pungent Character with David Meng
Ok. Will start to upload all what we have from gnomon.
Right after hard drive upgrade. Now no space left on device.