Male & Female Character Mastery A Self-Study Guide for Illustrators by Uoongpig
Actual Duration:62h 42m
Release date:2025, March
Publisher:Coloso
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Clip Studio Paint, Photoshop
Course URL:https://coloso.global/en/products/illustrator-uoongpig-us
If you nail one gender but fumble the other, this class is for you. Uoongpig teaches a no-nonsense system for drawing both male and female characters that actually look good, then takes you through two real jobs: web novel covers and mobile game illustrations.
đŻ What you’ll learn
- A repeatable self-study system to spot weaknesses and fix them on your own
- Clean linework, planes, forms, and gesture for solid, dimensional figures
- Male vs female anatomy, proportions, and gender-based stylization
- Lighting, color, and contrast tricks that make characters pop
- Composition and visual hierarchy for commercial-ready images
- Full production workflow from thumbnails and roughs to rendering and post-processing
- How to prep and separate parts for Spine animation
â Requirements
- Skills: Basic drawing ability, familiarity with digital illustration workflow
- Tools: Clip Studio Paint, Photoshop, pen tablet
- Hardware: Drawing tablet or display tablet like Cintiq, PC that can run CSP and Photoshop smoothly
đ Description
This isn’t a watch-and-copy class. Uoongpig starts with how you practice. You get straight drills for line drawing, three-dimensional forms, and two-value studies so you can see flat spots in your work and fix them fast. No fluff, just reps that build control.
Then she gets into what actually makes a guy look like a guy and a girl look like a girl. Youâll break down facial proportions, body musculature, hands, veins, hair, chest, waist, and pelvis. The point isnât realism â itâs knowing which shapes to push for masculine weight or feminine flow without breaking structure.
The second half is all commercial. Youâll paint a male-led web novel cover from proposal to thumbnails to final retouch, and a female-led gacha game illustration from concept keywords to base colors to Spine-ready part separation. Along the way youâll use rim lighting, ambient occlusion, color correction, and effects to direct the eye and sell presence.
What ties it together is visual direction. Uoongpig shows how lighting setups, color contrast, and composition work as one system. You learn why a character feels flat and how to fix it with value grouping, background perspective, and tighter silhouettes.
đ§âđ Who this course is for
- Illustrators who are comfortable with one gender but struggle to draw the other convincingly
- Anime and semi-realistic artists who want cleaner fundamentals and a faster self-study loop
- Anyone aiming for paid work in web novels, mobile games, and commercial character art
đ§âđ« About the Author
Uoongpig is a freelance illustrator and concept artist known for vivid, high-presence male and female characters. Sheâs taught sold-out classes at Raum Academy for years and works on commercial projects including web novel covers and mobile game illustrations. Her teaching sticks because itâs practical â study methods you can reuse, anatomy you can apply, and production habits pulled straight from real client work.
đ Final Result
- A finished male-led web novel cover with full rough-to-final workflow, lighting effects, and polished post-processing
- A finished female-led game illustration with strong silhouette, rendered colors, and parts separated for Spine production
đą Guys, this is a Group Buy campaign, check the GBC forum thread to get access
You can find the course preview in the download section below.

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