Fantasy Environments Course by Max Hay
Duration:self-paced
Release date:2025
Publisher:Max Hay Art
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Blender, After Effects
Course URL:https://www.maxhayart.com/fantasy-environments-course
Preview: This is an intermediate Blender course that covers Max Hay’s process from an empty scene to a finished fantasy environment render. You’ll build four different environments step by step, learn his time-efficient workflow, and get a massive collection of commercial-use assets to speed up your own projects.
π― What you’ll learn
- Build complete fantasy environment scenes in Blender from start to finish
- Apply time-efficient modeling and scene assembly techniques
- Use composition and lighting to create moody, believable environments
- Work with modular asset packs to speed up large scene construction
- Post-process final renders in After Effects
- Create both still and animated fantasy environment renders
β Requirements
- Skills: Basic understanding of Blender’s interface, navigation, and general 3D concepts
- Tools: Blender for the course and asset packs, After Effects for the post-processing lessons (concepts apply to other compositing tools)
π Description
Max Hay’s Fantasy Environments Course skips the fluff and focuses on what actually matters: producing finished fantasy renders. The course starts with the essentials β workspace setup, shortcuts, composition, and lighting β then moves straight into four fully narrated environment builds. Each project is created using a real, time-efficient workflow, so you see exactly how an experienced artist makes decisions and moves from blocking to a polished scene.
The lessons are built around the course asset packs. You get a Sweeper3D collaboration pack, an Indian temple pack by Prabhu, classical architecture by Hbitproject, and a statues pack by Dada Design. All assets are included for commercial and personal work with no attribution required. You also get every project file from the course, which makes it easy to analyze how each scene was put together and reuse anything in your own renders.
The course also covers post-processing in After Effects, showing how color grading and compositing push a render to a finished look. Whether you’re aiming for still images or animations, the workflow is practical, repeatable, and designed to get you producing work on your own.
π§βπ Who this course is for
- Intermediate Blender users who already know the basics and want to move into environment art
- 3D artists looking to build fantasy scenes for portfolios or personal projects
- Anyone who wants a clear, efficient workflow for assembling large scenes with ready-made assets
π§βπ« About the Author
Max Hay is a Blender environment artist and instructor focused on fantasy-themed 3D art. He built this course around the exact workflow he uses in his own daily work, and it includes custom asset packs he commissioned from artists like Prabhu and Hbitproject. He also collaborated with Sweeper3D to create a dedicated course asset pack. Max runs a paid community Discord where course members can share progress, get feedback, and talk shop with other environment artists.
π Final Result
- Four finished fantasy environment renders: daytime archive, abandoned church, ancient ritual site, and giant castle
- A reliable personal workflow for creating new environment scenes from scratch
- A large commercial-use asset library you can keep using in future projects

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