Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Unlocking the Magic – Advanced Fantasy Style FX with Niagara by Kisong Lee

Unlocking the Magic – Advanced Fantasy Style FX with Niagara by Kisong Lee

/

Author:Kisong Lee

Duration:21 hours 56 minutes

Actual Duration:43h 52m

Release date:2024, August

Publisher:Coloso

Skill level:Advanced

Language:English

Exercise files:Yes

Software:Unreal Engine, Niagara

Course URL:https://coloso.global/en/products/vfxartist-kisonglee2-us

Go beyond basic Niagara effects and learn to craft polished, fantasy-style VFX for MMORPGs through eight hands-on exercises covering earth, ice, lightning, water, and fire properties.

This advanced class from Coloso is all about leveling up your Unreal Engine VFX game. Instructor Kisong Lee, a veteran from Lost Ark, walks you through eight complete exercises that focus on creating fantasy-style effects by property. You’ll build everything from sword trails and earth explosions to lightning beams and character death scenes, all using Niagara particle systems. It’s practical, hands-on training designed to get you portfolio-ready and comfortable with the kind of work MMORPG studios actually need.

🎯 What you’ll learn

  • Create natural property-based effects for earth, ice, lightning, water, and fire.
  • Master advanced Niagara modules like texture samples, skeletal mesh location, and position morphing.
  • Build and use master materials for trails, decals, and character dissolve effects.
  • Integrate VFX with character animations using Sequencer and Trail Notify.
  • Develop a competitive portfolio with eight complete, high-quality exercises.

✅ Requirements

  • Skills: Solid understanding of Unreal Engine basics and familiarity with the Niagara particle system. This is an advanced class, so prior VFX experience is recommended.
  • Tools: A computer capable of running Unreal Engine smoothly.
  • Hardware: Dedicated GPU with at least 8GB VRAM, 32GB RAM recommended.

📝 Description

This isn’t another tutorial that just scratches the surface. Kisong Lee’s advanced class is built around eight complete exercises that mirror real studio work. You’re not just learning what a button does; you’re learning how to combine modules, materials, and sequencers to solve specific VFX problems. The focus is on fantasy-style effects for MMORPGs, so you’ll spend your time on the flashy, high-impact stuff that makes characters feel powerful.

The curriculum is smartly structured. You start by setting up a proper workflow with Sequencer and master materials. Then, you tackle effects by property: earth, ice, lightning, water, and fire. Each exercise introduces new technical challenges, like using decal materials for explosions, creating beam effects with random spawns, or using skeletal mesh modules for character death scenes. By the end, you’ll have a diverse portfolio piece and a deep understanding of how to approach any VFX request.

What makes this class stand out is the emphasis on practical application. Lee shares the exact techniques he used on Lost Ark, giving you insight into a professional pipeline. You’ll learn how to make effects that feel grounded and responsive to character motion, not just generic particle bursts. It’s about developing your eye for timing, color, and texture to create effects that feel like they belong in a AAA game.

🧑‍🎓 Who this course is for

  • VFX artists with over 3 years of experience who want to get more comfortable with advanced Niagara workflows.
  • Game artists looking to transition into a VFX specialist role with a strong portfolio.
  • Anyone who has taken a beginner Niagara course and wants to push their skills to a professional, production-ready level.

🧑‍🏫 About the Author

Kisong Lee is a veteran VFX artist with over a decade of experience spanning films and games. He has worked at major studios like Smilegate RPG and Krafton, contributing to hit titles such as Lost Ark and supporting projects like The Bird That Drinks Tears and Calisto Protocol. Currently, he serves as the VFX Lead Artist for a new console project. His background in high-profile, visually demanding projects gives him a practical, no-nonsense approach to teaching that focuses on industry-relevant skills.

🏁 Final Result

  • Eight complete, polished VFX exercises, including sword trails, property-based explosions (earth, ice, lightning, water, fire), a character death scene, and a space-themed constellation effect.
  • A strong portfolio reel demonstrating advanced Niagara skills and the ability to create diverse, high-quality effects that integrate with character animation.
  • A reusable set of master materials, particle systems, and sequencer setups that you can adapt for your own projects.
Curriculum

📋 Course content

  1. Section 01: Intro
    • Class Introduction
  2. Section 02: Setting up the Work Environment
    • Setting up the Class Environment (Level, Character, Engine Options)
  3. Section 03: Exercise 1: Expressing Swing Trail
    • Sequencer Setup and How to Use Trail Notify
    • Creating the Trail Master Material
    • Creating Niagara Particle Effects
  4. Section 04: Expression Points for Each Property
    • Five Properties: Earth, Ice, Lightning, Water, and Fire
  5. Section 05: Exercise 2: Ground Decal Expression and Earth Property Explosion
    • Sequencer Setup
    • Creating the Decal Master Material
    • Creating Niagara Particle Effects
  6. Section 06: Exercise 3: Texture Sample Module Expression and Ice Property Expression
    • Sequencer Setup and Texture Sample Module Explanation
    • Creating an Ice Material
    • Creating Niagara Particle Effects
  7. Section 07: Exercise 4: Beam Effect Random Spawn Expression and Lightning Property Expression
    • Sequencer Setup and Beam Random Spawn Module Creation
    • Creating Lightning Material and Connecting Particles
    • Creating Niagara Particle Effects
  8. Section 08: Exercise 5: Skeletal Mesh Location Module Expression and Death Scene Expression
    • Sequencer Setup and Skeletal Mesh Module Explanation
    • Creating a Character Dissolve Material
    • Creating Niagara Particle Effects
  9. Section 09: Exercise 6: Water Texture Expression and Water Property Expression
    • Sequencer Setup
    • Creating a Water Texture Material
    • Creating Casting Niagara Particle Effects
    • Creating Explosion Niagara Particle Effects
  10. Section 10: Exercise 7: Skeletal Position Morphing Expression and Fire Property Expression
    • Sequencer Setup and Creating a Skeletal Position Morphing Module
    • Creating Character Position Morphing Niagara Particle Effects
    • Creating a Fire Explosion Particle Effect
  11. Section 11: Exercise 8: Stencil Buffer Expression and Space Property Expression
    • Sequencer Setup and Creating a Stencil Buffer Expression
    • Creating Space and Character Transparent Materials
    • Character Casting Effect Work
    • Creating Two Types of Explosion Effects
    • Finishing up the Class and Tips for Using Free Content

📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
Unlocking the Magic – Advanced Fantasy Style FX with Niagara by Kisong Lee
NAME
SIZEDURATION
Kisong Lee Eng Dub
56.2 MB20m
Section 01. Intro
17 MB5m
Section 02. Setting up the Work Environment
18.5 MB5m
Section 03. Exercise 1 – Expressing Swing Trail
9.7 MB5m
Section 04. Expression Points for Each Property
0 B
Section 05. Exercise 2 – Ground Decal Expression and Earth Property Explosion
0 B
Section 06. Exercise 3 – Texture Sample Module Expression and Ice Property Expression
0 B
Section 07. Exercise 4 – Beam Effect Random Spawn Expression and Lightning Prooperty Expression
0 B
Section 08. Exercise 5 – Skeletal Mesh Location Module Expression and Death Scene Expression
0 B
Section 09. Exercise 6 – Water Texture Expression and Water Property Expression
0 B
Section 10. Exercise 7 – Skeletal Position Morphing Expression and Fire Property Expression
0 B
Section 11. Exercise 8 – Stencil Buffer Expression and Space Property Expression
11 MB5m
Kisong Lee Eng Sub
42.9 MB10m
Section 01. Intro
32.3 MB5m
Section 02. Setting up the Work Environment
0 B
Section 03. Exercise 1 – Expressing Swing Trail
0 B
Section 04. Expression Points for Each Property
0 B
Section 05. Exercise 2 – Ground Decal Expression and Earth Property Explosion
0 B
Section 06. Exercise 3 – Texture Sample Module Expression and Ice Property Expression
0 B
Section 07. Exercise 4 – Beam Effect Random Spawn Expression and Lightning Prooperty Expression
0 B
Section 08. Exercise 5 – Skeletal Mesh Location Module Expression and Death Scene Expression
0 B
Section 09. Exercise 6 – Water Texture Expression and Water Property Expression
0 B
Section 10. Exercise 7 – Skeletal Position Morphing Expression and Fire Property Expression
0 B
Section 11. Exercise 8 – Stencil Buffer Expression and Space Property Expression
10.6 MB5m

Download all

Join us on
  Channel    and      Group

Leave a Comment

Your email address will not be published. Required fields are marked *