3ds max Unwrap Complete Course by Marcello Pattarin
Duration:16 hours on-demand video
Release date:2026, August
Publisher:Udemy
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:3ds Max, Photoshop, Arnold, Mental Ray
Course URL:https://www.udemy.com/course/3ds-max-unwrap-complete-course/
This is the complete unwrap course you’ve been looking for. It’s actually five courses rolled into one, covering every corner of the UV unwrapping workflow in 3ds Max. You’ll start with the fundamentals of the Unwrap UVW modifier, work through projections and mapping modifiers, then move into serious territory with Pelt mapping, character unwrapping, and architectural examples. The course also covers texturing in Photoshop, rendering with Arnold and Mental Ray, and includes dedicated sections on the latest tools like UV Packer and the new Unfold features in 3ds Max 2024/2025.
🎯 What you’ll learn
- All the features of the Unwrap UVW modifier in 3ds Max
- Texturing workflows in Photoshop
- Pelt mapping and character unwrapping techniques
- Mapping modifiers including Map Scaler and Clear Mapping
- Rendering UV templates with Arnold and Mental Ray
- Advanced tools like UVReactor, Unwrella, and UV Packer
- New Unfold and Peel features in 3ds Max 2024/2025
✅ Requirements
- Skills: Basic knowledge of 3ds Max navigation and interface
- Tools: 3-button mouse, Photoshop (for texturing exercises)
📝 Description
This course is a monster. It packs four complete courses into one massive package, giving you a full tour of the Unwrap UVW modifier in 3ds Max. The author, Marcello Pattarin, doesn’t just show you the buttons — he walks through real exercises step by step, from simple objects to complex characters and architectural scenes.
The first part covers the fundamentals: the relationship between Edit UVWs and the Modifier Stack, the different projection types (Planar, Cylindrical, Box), and how XY space relates to UV space. You’ll get a detailed breakdown of every menu — File, Edit, Select, Options, View, Display, Tools, Mapping — plus the newer interface features like soft selection, lock/freeze IDs, and the quick transform tools.
Then things get interesting. The Pelt mapping section is worth the price of admission alone. You’ll learn how to set up seams, use the Pelt Stretcher and Spring options, and work with interactive pins. The character unwrapping exercises show you how to take a full character from 3D to a clean 2D layout, texture it in Photoshop, and render it out in both Mental Ray and Arnold.
The course also covers the 2017 interface updates, including the new Multi-Tile space and Brush Editor. There’s a dedicated section on third-party tools like UVReactor and Unwrella, plus a full module on the UV Packer plugin. And if you’re on 3ds Max 2024 or 2025, you’ll get the new Unfold features explained.
Exercise files are attached throughout, so you can follow along. The files come in 3ds Max 2014 format (compatible up to 2017) and 2018/2020 formats for newer versions. Note that some character texturing exercises include photographic references of nudes.
🧑🎓 Who this course is for
- 3D artists who want to finally understand UV unwrapping instead of just guessing
- Modelers moving into texturing who need clean UV layouts for their work
- Students and professionals using 3ds Max who want to speed up their workflow with proper unwrap techniques
🧑🏫 About the Author
Marcello Pattarin is a 3D artist and instructor with deep expertise in 3ds Max workflows. He has created multiple comprehensive training courses focused on UV unwrapping, texturing, and rendering. His teaching style is practical and exercise-driven, with a focus on real production scenarios rather than abstract theory. He keeps his courses updated with new features as Autodesk releases them, ensuring students learn current workflows.
🏁 Final Result
By the end of this course, you’ll have completed multiple unwrap exercises covering cars, characters, architectural elements, and a cyborg face. You’ll have a solid portfolio of clean UV layouts and textured renders, plus the confidence to tackle any unwrapping task in your own projects.

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