Unreal Engine 5 C++ Game Development (Fully Updated in 5.6) by Kaan Alpar
Duration:26.5 hours
Actual Duration:55h 50m
Release date:2026
Publisher:Udemy
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Unreal Engine 5.6, Visual Studio, XCode
Course URL:https://www.udemy.com/course
This course takes you from absolute beginner to confident game developer by building four complete games in Unreal Engine 5.6. You’ll learn C++ from the ground up, applying each concept directly to playable projects. No prior coding or Unreal experience needed — just a willingness to build stuff and see it work.
🎯 What you’ll learn
- Build 4 complete games in Unreal Engine 5.6 using C++ from scratch
- Master C++ — the industry-standard language used in AAA games
- Understand Object-Oriented Programming and apply it to real projects
- Implement core game design principles and patterns
- Create smart AI behaviour for enemies and NPCs
- Write clean, efficient, and professional-quality code
- Know when to use Blueprints and when to use C++
- Harness the Unreal Gameplay Framework to speed up development
- Light and optimise levels using modern Unreal Engine features like Lumen
- Develop strong, transferable problem-solving skills for game development
✅ Requirements
- Skills: No previous Unreal or coding experience required — the course starts from the very beginning
- Hardware: A 64-bit PC capable of running Unreal Engine 5 (recommended), or a Mac running the latest macOS Big Sur or newer; 8GB RAM (minimum) and a Quad-core CPU at 2.5 GHz or faster; DirectX 11, 12, or Metal 1.2-compatible graphics card; around 50GB of free disk space
📝 Description
This course was created in collaboration with Epic Games and has been fully refreshed for Unreal Engine 5.6. It’s a project-based journey where you build four complete games, each introducing new tools and techniques. You start with Obstacle Assault, a fast-paced platformer that teaches core C++ movement and game logic. Then you move to Dungeon Escape, a first-person puzzle adventure covering line tracing, the enhanced input system, C++ delegates, components, pressure plates, item pickups, and dynamic lighting.
The third project, Battle Blaster, is a tank battler where you program vehicle controls, shoot projectiles, create enemies that fire back, and build a working HUD with Unreal’s UI tools. Finally, Shooter Sam is a third-person shooter featuring advanced AI, particle effects, and animation blueprints to polish your gameplay to a professional standard. Each project builds on the last, giving you a strong foundation in both Unreal Engine 5 and C++ while challenging you to think like a game developer.
The course teaches C++ from scratch while building real, playable projects — so you’re not just learning syntax, you’re mastering the language that powers the world’s biggest games. You’ll also learn when to use Blueprints and when to use C++, a skill that separates efficient developers from those who struggle. The course includes all resources: code, assets, diagrams, and more. You get best-in-class support from both instructors and a thriving student community.
🧑🎓 Who this course is for
- Complete beginners ready to make their first Unreal Engine games
- Artists who want to bring their 3D creations to life in a game engine
- Developers from Unity, Godot, or other platforms looking to learn Unreal C++
- Programmers who want to re-skill into game development
- Hobbyists and aspiring indies ready to explore the power of Unreal Engine 5.6
🧑🏫 About the Author
Kaan Alpar is a game developer and educator with extensive experience in Unreal Engine and C++. He has created this course in collaboration with Epic Games, ensuring the content aligns with industry standards and best practices. His teaching style focuses on project-based learning, guiding students through real, playable games rather than abstract exercises. With a strong background in both programming and game design, Kaan brings a practical, hands-on approach to every lesson.
🏁 Final Result
- Four complete, playable games: Obstacle Assault, Dungeon Escape, Battle Blaster, and Shooter Sam
- A solid foundation in C++ programming applied to real game projects
- Experience with the Unreal Gameplay Framework, AI behavior trees, animation blueprints, and modern rendering features like Lumen
- Portfolio-ready projects demonstrating your ability to build games from scratch in Unreal Engine 5.6

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