Anatomy for Production by Michael Falzon
Duration:10 weeks
Actual Duration:45h 34m
Release date:2024
Publisher:CGMA
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:ZBrush, Mudbox
Course URL:https://www.vfx.cgmasteracademy.com/courses/5-anatomy-for-production
This course is about learning to see the human body as a system of interlocking forms, not just a collection of shapes. Over 10 weeks, you’ll study the upper body in detail—shoulders, arms, torso, and neck—and learn to simplify complex bone and muscle structures into forms you can actually use in your own work. The goal is to build a practical, working knowledge of anatomy that makes your characters feel grounded and functional.
🎯 What you’ll learn
- Understand the form and function of major bones and muscles.
- Simplify complex anatomical structures for 3D sculpting.
- Create believable, functional anatomy for production-ready characters.
- Apply principles of rhythm and proportion to the human figure.
✅ Requirements
- Skills: Knowledge of ZBrush and digital sculpting is strongly recommended.
- Tools: ZBrush, Mudbox, or equivalent sculpting software.
- Hardware: A drawing tablet is essential for digital sculpting.
📝 Description
This isn’t a course about memorizing every single muscle name. It’s about understanding the rhythms and proportions that make anatomy read as believable. The instructor, Michael Falzon, focuses on the big picture first—the skeletal masses that dictate the figure’s overall shape—before layering in the muscles and tendons.
Each week builds on the last, starting with the torso and moving out to the arms, hands, legs, and feet. You’ll learn to see the body through the lens of opposing angles and plane changes, which is what gives a sculpt an organic, dynamic feel. The course culminates in a full-figure block-in where you’ll tie everything together, focusing on the main forms rather than getting lost in surface detail. It’s a practical, production-oriented approach designed to give you a solid foundation you can actually apply.
🧑🎓 Who this course is for
- Intermediate 3D artists who want to move beyond copying reference and start understanding the underlying structure of the human body.
- Character artists looking to improve the believability and functionality of their sculpts.
- Modelers who have completed an introductory production modeling course and are ready for a deeper anatomical study.
🧑🏫 About the Author
Michael Falzon is a modeler and shot sculptor with 8 years of experience in games, TV, and film. He previously worked as a lead modeler in medical education, creating accurate human assets for surgical training. He currently works at Framestore and has contributed to projects like A Midnight Sky and Tom & Jerry. The lectures are delivered by Christian Bull, a highly regarded instructor known for his deep knowledge and engaging teaching style.
🏁 Final Result
- A fully blocked-in, full-figure digital sculpt demonstrating a solid understanding of human proportions, muscle structure, and form.
📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access
You can find the course preview in the download section below.

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