Ureal Engine 5 C++ Advanced Frontend UI Programming by Vince Petrelli
Duration:27.5 hours on-demand video
Release date:2026
Publisher:Udemy
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Unreal Engine 5, C++
Course URL:https://www.udemy.com/course/ureal-engine-5-cpp-advanced-frontend-ui-programming/?couponCode=MT260504G1
Ready to build slick, AAA-quality menus in Unreal Engine 5? This course dives deep into creating advanced frontend UI systems using C++ and the powerful Common UI framework. You’ll go from setting up modular frameworks to implementing complex features like input remapping and dynamic options screens, all while ensuring a polished, professional look and feel for your games.
๐ฏ What you’ll learn
- Set up a modular UI framework using Unreal Engine 5’s Common UI system and C++
- Create and manage widgets using widget stacks with gameplay tags and async loading
- Develop a fully functional options menu with tab navigation and dynamic details panels
- Implement a Game User Settings system for saving and loading configuration values
- Build a complete input remapping system with input preprocessors
- Create Start Up and In-Game Loading Screens
- Utilize Common Activatable Widget, Widget Stacks, and Common Text Block
- Use custom Data Objects for List View item generation
โ Requirements
- Skills: Basic Experience with C++ in Unreal Engine is required
๐ Description
This course is your ticket to building a AAA-quality frontend UI system from the ground up in Unreal Engine 5, using C++ and the Common UI framework. You’ll learn to create modular, layered menus and implement features like gamepad support, options screens, and input remapping. We’ll start by establishing a solid UI foundation, including widget stacks and asynchronous loading, then move on to building a dynamic main menu with contextual descriptions and a robust confirmation system.
The course then guides you through creating a comprehensive options menu with various settings categories (gameplay, audio, graphics, input) and a Data Registry system for dynamic UI population. You’ll implement logic for resetting values, customizing list entries, and building a Game User Settings system to save player preferences. We’ll cover detailed audio and video settings, managing dependencies, and finally, integrate polished startup and in-game loading screens for a complete player experience.
๐งโ๐ Who this course is for:
- Learners who want to deepen their knowledge of UI programming with C++ and Common UI
- Learners who want to build production-ready, scalable, and modular UI architectures
- Learners whose projects require layered menus, settings, and gamepad support
- Learners ready to transition to a C++ based, more powerful and flexible UI framework
- Learners who need reusable UI modules like options screens, input remapping, and loading screens
๐งโ๐ซ About the Author
Vince Petrelli is an experienced developer focused on creating high-quality gameplay systems and UI frameworks within Unreal Engine. His expertise lies in leveraging C++ to build robust, scalable, and performant solutions for complex game development challenges. Vince is passionate about sharing his knowledge to help other developers create more polished and professional game experiences.
๐ Final Result
- A fully functional, AAA-quality frontend UI system for Unreal Engine 5, including a main menu, options menu with various settings tabs (gameplay, audio, video, controls), input remapping, and loading screens, all built using C++ and Common UI.

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