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Learn Procedural Game Environments in Unreal Engine 57 by Jan Benkwtiz

Learn Procedural Game Environments in Unreal Engine 57 by Jan Benkwtiz

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Author:Jan Benkwtiz

Duration:11.5 hours on-demand video

Release date:2026

Publisher:Udemy

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Unreal Engine 5.7, SpeedTree 10, Blender, GAEA

Course URL:https://www.udemy.com/course/learn-procedural-game-environments-in-unreal-engine-57

Build a stunning, playable dark Nordic forest exploration scene in Unreal Engine 5.7.

Ready to craft some seriously spooky game worlds? This course dives headfirst into building dark, Nordic forest environments using the latest Unreal Engine 5.7 tools. You’ll go from a blank project to a fully playable scene, complete with a haunted house and all the creepy details that make a horror game shine.

🎯 What you’ll learn

  • Scatter trees, rocks, grass, and more using the powerful PCG framework.
  • Place foliage precisely with the new PCG spline tool.
  • Build displaced Nanite paths with mud, stones, and puddles.
  • Integrate Spline Data into PCG workflows.
  • Create and import custom landscape height maps.
  • Apply advanced 3-layer masks for realistic terrain.
  • Use Nanite tessellation for detailed near-distance soil.
  • Design and integrate pine trees using SpeedTree 10.
  • Import a Victorian haunted house and use PCG to carve out clearings.
  • Achieve cinematic Lumen lighting with fog and god-rays.
  • Add atmospheric details like animated lanterns, footstep SFX, and ambient audio.
  • Retarget animations for smooth third-person character movement.

✅ Requirements

  • Skills: Basic knowledge in Unreal Engine.
  • Tools: Blender and GAEA are optional.

📝 Description

This course is all about diving deep into professional game environment creation using Unreal Engine 5.7. You’ll build a complete, playable dark Nordic forest scene, perfect for horror or adventure games. We’ll cover everything from creating custom landscapes with advanced materials and Nanite tessellation to scattering foliage with the powerful PCG framework and its new spline tools. You’ll learn to integrate assets like a Victorian haunted house, set up cinematic Lumen lighting, and add immersive atmospheric details like sound effects and animations. The course includes all project files and custom assets, meaning no extra purchases are needed. By the end, you’ll have a portfolio-ready level and the confidence to create your own professional game environments.

🧑‍🎓 Who this course is for

  • Game Environment Artists looking to expand their skills.
  • VR Creators aiming for realistic virtual spaces.
  • 3D Artists interested in bringing their work into interactive game engines.

🧑‍🏫 About the Author

Jan Benkwtiz is an instructor with a passion for bridging the gap between 3D art and interactive game development. With 1,972 students and 11 courses, Jan focuses on teaching artists how to bring their creations to life in Unreal Engine 5. He’s active on YouTube, where you can find more free tutorials on Blender and Unreal Engine. His goal is to empower artists to move from asset creation in Blender to building interactive experiences in Unreal Engine.

🏁 Final Result

  • A portfolio-ready, playable dark Nordic forest level featuring a haunted house, complete with custom landscapes, atmospheric lighting, sound effects, and character animations.
Curriculum

📋 Course content

  1. Introduction & References
    • Realtime Gameplay Showcase1:37
    • Gaining References using AI4:28
  2. Landscape Creation
    • Create our GAEA Height Map and Texture Masks22:10
    • Create Landscape with Distance Blend Material Controls and Nanite Tessellation57:35
  3. Tree Creation & Integration
    • Create a Norwegian Spruce Tree42:06
    • Prepare Trees in Blender and Create Vertex Color23:16
    • Import Spruce Trees and Create Material Instances29:15
  4. Advanced Landscape Materials
    • Create our Landscape with Snow and Cliff Material30:36
    • Fixing our Layer Masks3:13
  5. Path Creation
    • Import Path with Materials22:40
    • Create a seamless Spline Blueprint48:25
  6. PCG Forest Setup
    • Voxelization and Setting Up the PCG Forest44:02
    • Create Nordic Grass49:48
    • Import Voxelized Foliage to UE5 with Materials and Scatter with PCG44:59
  7. Adding Assets & Details
    • Add Megascans Assets to the PCG33:02
    • Import the Haunted Victorian House with Materials36:41
    • Create the Yard with a Muddy Path39:38
  8. PCG Spline Tool & Foliage
    • Scatter Foliage with the PCG Spline Tool21:34
    • More PCG Spacing Tool and Fixing Collision Problems27:42
  9. Atmospheric Elements
    • I created a wooden Sign with a Lantern10:07
    • Animate Lantern and Update Animation48:33
    • SoundFX with Local Sound and FootStep SFX based of Physical Material36:43
  10. Character & Final Touches
    • Switch Character und Update Animation Blueprint17:26
Watch online or Download for Free
Learn Procedural Game Environments in Unreal Engine 57 by Jan Benkwtiz
NAME
SIZEDURATION
3 – Landscape Creation with Multi Layer Master Material
824.5 MB
9 – Sound FX for FootSteps Physical Material and the Lantern
917.1 MB
10 – Character Blueprint and Animation Blueprint
528.5 MB


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