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Unreal Engine 5 Blueprint Coding for Beginners by Markos Resvanis & 3D Tudor

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Release date:2022, July

Duration:14 h 05 m

Author:Markos Resvanis & 3D Tudor

Skill level:Beginner

Language:English

Exercise files:Yes

In this course, you will learn the basics of blueprints in Unreal Engine 5 and progress to creating gameplay systems using various features of blueprints. The course is designed for beginners, so no previous programming knowledge is required.

Here’s an overview of what you will learn in the course:

  • Understanding blueprints: You will learn what blueprints are and how to navigate the blueprint editor in Unreal Engine 5.
  • Working with variables: You will learn about variables and how to use them in your blueprints. You will also explore the commonly used nodes for working with variables.
  • Using functions, macros, and events: You will learn how to use functions, macros, and events to keep your project clean and efficient.
  • Exploring different blueprint types: You will understand the differences between blueprint types such as characters, game modes, and actors.
  • Blueprint communication: You will learn about blueprint communication techniques, including casting, interfaces, and event dispatchers.
  • Working with arrays: You will learn how arrays work and how to modify them during gameplay.
  • Setting up player inputs: You will learn how to set up player inputs, including the new Enhanced Inputs feature.
  • Animation blueprints: You will learn the fundamentals of animation blueprints in Unreal Engine 5.
  • Creating and setting up widget UI: You will learn how to create and set up widget UI on a player’s screen. You will also learn how to change widget layouts and bind them to variables and functions.
  • Building gameplay systems: You will learn how to create gameplay systems for health, interaction, respawn, and damage.
  • Spawning actors, particles, and sound effects: You will learn how to spawn actors, particles, and sound effects using blueprints, including the new MetaSounds feature.
  • Code organization: You will learn about organizing your code effectively in Unreal Engine 5.

By the end of the course, you will have gained the necessary knowledge and skills to plan and create your own gameplay systems in Unreal Engine 5 using blueprints. You will also be able to read and understand other people’s blueprints, which can greatly accelerate your learning process.

Watch online or Download for Free
01. Introduction [DOWNLOAD PACK] & Course Introduction

01. Unreal Engine 5 Course Introduction

02. Setting up the Unreal Engine Project

01. Lesson 1 – Unreal Engine Project Setup Gamemode and Camera Configuration
02. Lesson 2 – Blueprint Framework Basics in Unreal Engine
03. Lesson 3 – Unreal Engine Input Controls Creating Rotation Mechanics for Device

03. Understanding Timers, Variables, and Gameplay Mechanics

01. Lesson 4 – Working with Timers and Variables in Unreal Engine Timer Framework
02. Lesson 5 – Countdown Timer Implementation and Logic Order in Unreal Engine
03. Lesson 6 – Summary of Unreal Engine Gameplay Mechanics Developed So Far

04. Enhancing Game Functionality with UI Integration

01. Lesson 7 – Unreal Engine UI Widget Framework Design and Logic
02. Lesson 8 – Game Start and Quit Functionality in Unreal Engine UI Integration
03. Lesson 9 – Implementing Pause Functionality in Unreal Engine UI Interaction

05. Gameplay Management Gameover and Restart Mechanics

01. Lesson 10 – Gameover Conditions in Unreal Engine Logic and Display
02. Lesson 11 – Game Restart Mechanism in Unreal Engine Actor Management and Error
03. Lesson 12 – Summary of Unreal Engine Widget Mechanics Developed

06. Mastering Complex Blueprints and Visual Elements

01. Lesson 13 – Composing Complex Blueprints in Unreal Engine Bomb Assembly
02. Lesson 14 – Adding Visual Elements in Unreal Engine Lights and Highlights
03. Lesson 15 – Data Management in Unreal Engine Arrays and Construction Scripts

07. Improving Game Interactivity with Hovering Mechanics

01. Lesson 16 – Completing Blueprint Framework in Unreal Engine Text Component
02. Lesson 17 – Setting up Hovering Mechanics in Unreal Engine Collision Management
03. Lesson 18 – Developing Hovering Mechanics in Unreal Engine Mouse Event Binding
04. Lesson 19 – Implementing Click and Focus Mechanics in Unreal Engine

08. Enhancing User Experience with Advanced Focus Mechanics

01. Lesson 20 – Advanced Focus Mechanics in Unreal Engine Offset Calculation
02. Lesson 21 – Implementing Return to Inspection in Unreal Engine
03. Lesson 22 – Interactive Wire Cutting Mechanics in Unreal Engine Nested Loops

09. Enhancing Game Dynamics with Animation and Interactive Mechanics

01. Lesson 23 – Animating Button Presses in Unreal Engine Timeline Usage
02. Lesson 24 – Case Animation for Buttons in Unreal Engine Flip Flop Node Usage
03. Lesson 25 – Animating Solve Button in Unreal Engine Win Condition Check
04. Lesson 26 – Summary of Progress Recap of Unreal Engine Gameplay Mechanics

10. Building Mini-Games within Unreal Engine

01. Lesson 27 – Setting Up Minigame Framework in Unreal Engine Button Interaction
02. Lesson 28 – Grid Setup for Lights Minigame in Unreal Engine Nested For Loops
03. Lesson 29 – Switching Materials in Unreal Engine Light Game Button Mechanics

11. Implementing Advanced Mini-Game Mechanisms

01. Lesson 30 – Victory Condition for Lights Minigame in Unreal Engine
02. Lesson 31 – Keypad Button Interaction in Unreal Engine Codepad Implementation
03. Lesson 32 – Password Check Mechanism in Unreal Engine Codepad Integration

12. Developing Complex Mini-Games and Win Conditions

01. Lesson 33 – Sequence Symbol Minigame in Unreal Engine Order Checking Mechanism
02. Lesson 34 – Wires Code and The Button in Unreal Engine
03. Lesson 35 – Finishing Chain of Events for Wires Code in Unreal Engine

13. Finalizing Your Game with Advanced Animation and Interactive Feature

01. Lesson 36 – Button Case Jiggle in Unreal Engine Timeline Animation
02. Lesson 37 – Implementing The Note in Unreal Engine Niagara System

[Udemy] Unreal Engine 5 Blueprint Coding for Beginners by Markos Resvanis & 3D Tudor.7z.rar
[Udemy] Unreal Engine 5 Blueprint Coding for Beginners by Markos Resvanis & 3D Tudor_Subtitles.7z


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