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Hard Surface Character Modeling by Josh Herman (06.05.2013 – 01.07.2013)

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Release date:2013, May

Author:Josh Herman

Skill level:Beginner

Language:English

Exercise files:Yes

If you love your robots and you missed this class the last few times it’s run, don’t miss it this time! Marvel’s Josh Herman demonstrates the tips and tricks he’s used to model one of the world’s most iconic superheroes in his Hard Surface Character Modelling 8 week CGWorkshop. Working mainly in Maya, he’ll take you through his process and give you personal feed back on your own model, which you’ll build alongside the rest of your online class.

Watch online or Download for Free
Week 01

01. Introduction
02. Concepts
03. Evaluating a Concept
04. Rhythm
05. Maya Setup and Tools

Week 02

01. Workflow
02. Starting Blocking (1 of 5)
03. More Blocking (2 of 5)
04. Even More Blocking (3 of 5)
05. Yes…. More Blocking (4 of 5)
06. Finally! Were done Blocking (5 of 5)
07. Blocking The Legs (No Audio)
08. Adjusting Proportions in Zbrush (1 of 3)
09. Adjusting Proportions in Zbrush (2 of 3)
10. Adjusting Proportions in Zbrush (3 of 3)

Week 03

01. Starting Modeling (1 of 5)
02. Starting Modeling (2 of 5)
03. Starting Modeling (3 of 5)
04. Starting Modeling (4 of 5)
05. Starting Modeling (5 of 5)
06. Modelling the Legs (No Audio)

Week 04

01. Week 4 Recap
02. Refining the Model (1 of 3)
03. Refining the Model (2 of 3)
04. Refining the Model (3 of 3)

Week 05

01. More Refining (Part 1)
02. More Refining (Part 2)
03. More Refining (Part 3)
04. More Refining (Part 4)
05. More Refining (Part 5)
06. More Refining (Part 6)
07. More Refining (Part 7)

Week 06

01. Week 6 Recap
02. Details (Part 1)
03. Details (Part 2)
04. Details (Part 3)
05. Details (Part 4)
06. Details (Part 5)
07. Details (Part 6)

Week 07

01. Week 7 Recap
02. Details (Part 1)
03. Details (Part 2)
04. Details (Part 3)
05. Details (Part 4)
06. Details (Part 5)

Week 08

01. Week 8 Intro!
02. Posing Using Groups
03. Posing Using Joints
04. Posing Using Zbrush
05. Rendering
06. Rendering in Zbrush
07. Rendering in Bunkspeed Hypershot
08. Thanks!

[CGWorkshops] Hard Surface Character Modeling by Josh Herman (06.05.2013 – 01.07.2013).7z
[CGWorkshops] Hard Surface Character Modeling by Josh Herman (06.05.2013 – 01.07.2013)_Subtitles.7z


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