Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

The Ultimate Guide to Video Game Optimisation

/

Release date:2021, June 8

Author:Penny de Byl, Penny @Holistic3D.com

Skill level:Intermediate

Language:English

Exercise files:Yes

What do you think optimisation of a game project is? Do you think it’s writing really efficient code or getting your game to run as fast as possible? Is it a task you do days before release or from the very start? Not sure where to start? Well, this course is for you.

Designed for INTERMEDIATE level Unity and C# students, the content within will forge you into an optimisation expert. Without even thinking, you’ll be pulling up the Unity profiler and investigating CPU and GPU bottlenecks like a pro. You’ll find hints and tips on improving the performance of your game starting with the script and moving onto art assets and finally physics. There are plenty of hands-on exercises designed to give you skills in forensic debugging that will be valuable to you far into the future.

This course uses Unity 2020.2 or 2020.3.

You will learn about:

Performance Budgets

The Unity Profiler

C# Optimisation Tricks for the Unity API

Art asset optimisation settings

Audio file usage and settings

Tips and tricks for getting more from the Unity Physics system

What people are saying about Penny’s courses:

Dr. Penny is a wonderful person and a true expert. All of her courses I’ve taken have been top notch and in my opinion there is no better teacher out there.

Allow me to say how hugely important this is for a person who is interested in certain types of game design. Creating games where you can create AI behaviors that support emergent situations.

I honestly love Holistic’s teaching approach and I’ve never learned so much within a few hours about coding effectively with such detailed explanations!

This course focuses on developing student skills in identifying and solving performance issues in their game development projects. By the end, they will find the use of the Unity Profiler second nature and be able to identify many CPU and GPU bottlenecks in their’s and other’s Unity projects.

Watch online or Download for Free

01 Introduction
001 Introduction
002 Join the H3D Student Community

02 What is Optimisation
001 The Deep End
002 What do you think optimisation is_
003 What is Optimisation_
004 What is a Frame_
005 The Performance Budget

03 Profiling Tools
001 Introducing The Unity Profiler
002 Profiler Markers
003 GPU Performance Profile

04 Optimising Script
001 How to Get a Component
002 Experimenting with Method Performance Assignment
003 Caching instead of Dynamic Finds
004 Cache Optimising Challenge
005 Update Script Experimentation
006 Using Coroutines for AI Behaviour
007 Taking Out the Garbage
008 Making Garbage
009 Null Testing
010 Avoiding Strings as IDs
011 Strings With Animators and Shaders
012 Is a String Better than a Shader Property ID_
013 Tag or CompareTag

05 Design Pattersns and Scripting Strategies
001 Singletons and Statics Part 1
002 Singletons and Statics Part 2
003 Use Appropriate Data Structures Part 1
004 Use Appropriate Data Structures Part 2
005 Object Pooling
006 Object Pool Challenge
007 Structs Versus Classes Part 1
008 Structs Versus Classes Part 2
009 Disabling Scripts by Visibility and Distance

06 Rendering Optimisation
001 The Frame Debugger
002 The Rendering Pipeline
003 Unitys Render Pipelines
004 Drawcalls
005 Improving Drawcalls Through Batching
006 Texture Atlasses
007 Combining Meshes
008 Dynamic, Static, Combined or Separate_
009 Sprite Atlasses
010 Texels & Mip Maps
011 Level of Detail
012 LOD Performance Testing
013 User Interface Optimisation Tricks

07 Other Optimisation Opportunities
001 The Power of Two
002 Loading Audio Files
003 Audio File Tips for Performance

08 Physics Optymisation
001 Collider Types
002 Ragdolls
003 Other Physics Optimisations

09 Final Words
001 A Final Word from Penny
002 Where to now_

[Udemy] The Ultimate Guide to Video Game Optimisation.7z
[Udemy] The Ultimate Guide to Video Game Optimisation_Subtitles.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *