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Game Design Foundations 3 Pitch, Propose, and Practice

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Release date:2018, April 26

Duration:01 h 03 m

Author:Brenda Romero

Skill level:Beginner

Language:English

Exercise files:Yes

Simply having a great idea for a game isn’t enough. Game designers must also be able to pitch their ideas, and clearly explain how their game works and why others should be excited about their design. In this course—the third installment in the Game Design Foundations series—learn how to pitch your ideas, document your design, and prepare yourself to enter the game industry. Award-winning game designer Brenda Romero provides a detailed look at game design documents, and steps through how to successfully pitch your ideas. She also shares tips for improving your game design skills, and dives into the differences between making games in the game industry and building games as an indie.

Table of Contents

Introduction
Welcome 1m 26s
1. Digging into Your Design
Pitching a game 3m 18s
The pitch process 5m 23s
Proposing a game 6m 9s
Documenting your game design 6m 24s
Your target audience 2m 50s
Exercise: Documenting your game pitch 9m 56s
2. The Market for Games
Start making games…now! 7m 27s
Taking time and practice 4m 59s
Making games as an indie 5m 40s
Entering the game industry 5m 20s
Exercise: Researching your dream job 4m 34s
Conclusion
Next steps 17s

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