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3ds Max – Advanced Lighting

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Release date:2017, January 5

Duration:02 h 52 m

Author:Aaron F. Ross

Skill level:Advanced

Language:English

Exercise files:Yes

Realistic lighting is easier, faster, and better than ever in 3ds Max. Photometric lighting and a choice of rendering options gives you the power to create a convincing illusion. This course focuses on architectural visualization, but the techniques apply to other applications such as motion picture production. Author Aaron F. Ross provides a conceptual overview of advanced lighting and rendering, then demonstrates how to construct various lighting scenarios in 3ds Max. He shows how to render scenes with exterior and interior daylight, practical artificial lighting, and manufacturer photometric data. The course includes a chapter on special effects such as light exclusion and lens effects. By the end of the course, you’ll have seen how to control the powerful lighting tools in 3ds Max to achieve photorealistic results.
Topics include:
Photometric lighting and gamma correction
High dynamic range and exposure control
Global illumination
Exterior daylight
Image-based lighting
Atmospheric effects
Geometric backdrops and self-illumination
Hiding the background for compositing
Interior daylight
Studio soft lighting
Importing photometric data
Light and shadow exclusion
Mapping light with Projector Map
Rendering
Lens Effects

Table of Contents

Introduction
Welcome 53s
Using the exercise files 4m 7s
1. Concepts
Photometric lighting 3m 43s
Gamma correction and linear workflows 2m 25s
High dynamic range imaging 1m 59s
Exposure and tone mapping 2m 59s
Global illumination 2m 42s
Color temperature 3m 29s
2. Exterior Daylight
Understanding 3ds
Max gamma correction 7m 14s
Laying out the scene 7m 24s
Tuning final gathering or Gl 3m 30s
Creating mental ray sun and sky 5m 12s
Setting viewport display options 1m 47s
Exposure control and tone mapping 4m 53s
Adjusting mental ray sun and sky 5m 5s
Image-based lighting with a skylight 7m 18s
Rendering global illumination and IBL 5m 55s
White-balancing a map 4m 16s
Applying environment fog 7m 52s
Rendering against black for compositing 6m 15s
Constructing a geometric backdrop 5m 59s
Self-illuminating a backdrop 6m 33s
3. Photometric Interiors
Interior daylight with ART physical sun and sky 6m 24s
Physical material emission for environments 5m 34s
Approximating direct sunlight 4m 21s
Filling shadows with area soft lights 5m 58s
Interior artificial light in ART 7m 20s
Importing photometric data 3m 48s
4. Studio Lighting and Effects
Light and shadow exclusion 4m 41s
Controlling attenuation decay 3m 32s
Projecting images with Projector Map 3m 23s
Rendering volume lights 8m 34s
Adding lens effects: Glow 8m 25s
Layering and mapping lens effects 8m 16s
Conclusion
Next steps 1m 8s

Watch online or Download for Free

00. Introduction
01 – Welcome
02 – Using the exercise files

01. Concepts
03 – Photometric lighting
04 – Gamma correction and linear workflows
05 – High dynamic range imaging
06 – Exposure and tone mapping
07 – Global illumination
08 – Color temperature

02. Exterior Daylight
09 – Understanding 3ds Max gamma correction
10 – Laying out the scene
11 – Tuning final gathering or GI
12 – Creating mental ray sun and sky
13 – Setting viewport display options
14 – Exposure control and tone mapping
15 – Adjusting mental ray sun and sky
16 – Image-based lighting with a skylight
17 – Rendering global illumination and IBL
18 – White-balancing a map
19 – Applying environment fog
20 – Rendering against black for compositing
21 – Constructing a geometric backdrop
22 – Self-illuminating a backdrop

03. Photometric Interiors
23 – Interior daylight with ART physical sun and sky
24 – Physical material emission for environments
25 – Approximating direct sunlight
26 – Filling shadows with area soft lights
27 – Interior artificial light in ART
28 – Importing photometric data

04. Studio Lighting and Effects
29 – Light and shadow exclusion
30 – Controlling attenuation decay
31 – Projecting images with Projector Map
32 – Rendering volume lights
33 – Adding lens effects – Glow
34 – Layering and mapping lens effects

05. Conclusion
35 – Next steps

CONTENT.md
Ex_Files_3ds_Adv_Lighting.7z
info.txt


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