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Uncategorized

Mastering Arnold Renderer for Cinema 4D

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Release date:2016, May

Author:Helloluxx

Skill level:Beginner

Language:English

Exercise files:Yes

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Maya, Softimage, Houdini, Cinema 4D and Katana.

“Mastering Arnold Renderer for Cinema 4D” is a collection of short, educational video lessons that feature Solid Angle’s global illumination rendering engine. With a total length of 6 hours, this course is all about key concepts that will help get you started working with this highly efficient, physically-based ray tracer.

Table of Contents:
01. Layout Overview
02. Shaders
– Arnold Shader Network (Overview, Shortcuts)
– Workflow
– Surface (Standard, Layer Color, Ray Swtich, Utility, Skin, Shadow Matte, Bump and Normal Mapping)
– Texture (Image – Free Sample, TX)
– Math (Random, Range)
– User Data (RGB, Int, Dynamic Feed)
– Utility (Facing Ratio – Free Sample, UV Transform)
– C4D Shaders (Bitmap, Vertex Map – Free Sample)
– Referencing
– Material Stacking

Watch online or Download

Mastering C4DtoA – Vol 01
01 – Layout Overview
02 – Shaders – 01 – Arnold Shader Network – 01 – Overview
02 – Shaders – 01 – Arnold Shader Network – 02 – Shortcuts
02 – Shaders – 02 – Workflow
02 – Shaders – 03 – Surface – 01 – Standard
02 – Shaders – 03 – Surface – 02 – Layer Color
02 – Shaders – 03 – Surface – 03 – Ray Switch
02 – Shaders – 03 – Surface – 04 – Utility
02 – Shaders – 03 – Surface – 05 – Skin
02 – Shaders – 03 – Surface – 06 – Shadow Matte
02 – Shaders – 03 – Surface – 07 – Bump and Normal Mapping
02 – Shaders – 04 – Texture – 01 – Image
02 – Shaders – 04 – Texture – 02 – TX – 01 – Overview
02 – Shaders – 04 – Texture – 02 – TX – 02 – TX Manager
02 – Shaders – 04 – Texture – 02 – TX – 03 – Mip Mapping
02 – Shaders – 04 – Texture – 03 – Ramps
02 – Shaders – 05 – Math – 01 – Random
02 – Shaders – 05 – Math – 02 – Range
02 – Shaders – 06 – User Data – 01 – RGB
02 – Shaders – 06 – User Data – 02 – Int
02 – Shaders – 06 – User Data – 03 – Dynamic Feed
02 – Shaders – 07 – Utility – 01 – Facing Ratio
02 – Shaders – 07 – Utility – 02 – UV Transform
02 – Shaders – 08 – C4D Shaders – 01 – Bitmap
02 – Shaders – 08 – C4D Shaders – 02 – Vertex Map
02 – Shaders – 09 – Referencing
02 – Shaders – 10 – Material Stacking


[Helloluxx] Mastering Arnold Renderer for Cinema 4D.7z.001

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