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Learning 3ds Max 2021

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Release date:2020, June

Author:Aaron F. Ross

Skill level:Beginner

Language:English

Exercise files:Yes

Known for its versatility and ease of use, 3ds Max is a leading digital content creation package. Whether you’re visualizing computer-aided designs, building game assets, or animating motion pictures, 3ds Max has the power and flexibility to meet the creative needs of your production. Learn to leverage the strengths of 3ds Max 2021 in modeling, animation, and rendering in this introductory training course. Author Aaron F. Ross leads you through the basics of the 3ds Max interface, as well as core concepts and techniques. You can learn how to use its many tools to make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more. After completing this course, you’ll have a firm foundation upon which to build further skills in 3ds Max.

This course was created by Aaron F. Ross. We are pleased to offer this training in our library.
Topics include:
Choosing a workspace
Navigating in viewports
Modeling with primitives and modifiers
Extruding polygons with the Editable Poly ribbon
Choosing a renderer
Lighting a scene
Managing and applying materials
Organizing scenes
Creating and editing keyframes
Creating a physical camera
Rendering an image sequence

Watch online or Download for Free

01 – Getting started with 3ds Max 2021
02 – Using the exercise files
03 – Choosing a workspace
04 – Choosing interface and tool defaults
05 – Setting preferences
06 – Displaying user interface elements
07 – Changing viewport colors
08 – Creating and setting project folders
09 – Creating and transforming objects
10 – Viewport navigation shortcuts
11 – Choosing display units and grid options
12 – Parametric modeling in the Modifier Stack
13 – Cloning an object as an instance
14 – Creating shapes and splines
15 – Extruding splines with the Sweep modifier
16 – Sub-object transforms and symmetry
17 – Activating the Modeling ribbon tools
18 – Extruding polygons with the Editable Poly ribbon
19 – Adding detail with Swift Loop and constraints
20 – Rounding corners with Chamfer
21 – Smoothing polygon edges
22 – Choosing a renderer
23 – Rendering in the viewport with ActiveShade
24 – Lighting a scene with an environment map
25 – Exploring the Slate Material Editor
26 – Editing a physical material
27 – Managing scene materials
28 – Mapping a material parameter
29 – Applying an OSL map and UVW coordinates
30 – Creating photometric lights
31 – Setting light intensity
32 – Adjusting light parameters
33 – Natural daylight with Sun Positioner
34 – Scene organization with layers and groups
35 – Linking objects in a transform hierarchy
36 – Choosing Time Configuration options
37 – Creating keyframes with Auto Key
38 – Editing keyframes in the track bar
39 – Creating keyframes with Set Key
40 – Editing function curves in the Curve Editor
41 – Creating a physical camera
42 – Common parameters in Render Setup
43 – Composing a shot with safe frames
44 – Rendering an image sequence
45 – Next steps

[Lynda] Learning 3ds Max 2021 – Exercise Files.7z

[Lynda] Learning 3ds Max 2021_Subtitles.7z


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