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3D Weapon Design VR Workflow by Bryant Momo Koshu

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Release date:2024, January 6

Duration:05 h 55 m

Author:Bryant Momo Koshu

Skill level:Beginner

Language:English

Exercise files:Yes

Create 3D weapon game assets using Substance 3D Modeler and Blender in this comprehensive 5.5-hour workshop. The course begins with an introduction to integrating Substance 3D Modeler into a VR design workflow and progresses to intermediate and advanced Blender techniques. Whether you aim to produce game assets for VR, enhance your Blender skills, refine your hard-surface design theory, or explore concept art, this workshop offers valuable insights into designing high-quality game assets.

Instructor Bryant Momo Koshu starts with initial concept sketching in Substance 3D Modeler before moving into Blender for detailed sculpt refinement. You’ll learn to retopologize hard-surface assets in Blender and discover Bryant’s top-rated Blender addons for an efficient design workflow. The workshop also covers texturing with nodes and model animation, enriched with Bryant’s industry insights to help you grasp the important theory behind his design choices.

By the end of this workshop, you’ll feel confident sculpting in VR and have developed various techniques to enhance your Blender workflow for hard-surface design, whether for weapon assets or larger projects. Subscribers will also have access to Bryant’s FBX and Blender files included with the workshop.

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