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Uncategorized

Concepting in ZBrush with Alex Figini

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Please consider fueling future courses by buying me a coffee!

Release date:2017, July

Author:Alex Figini

Skill level:Beginner

Language:English

Exercise files:Yes

If you’ve ever felt overwhelmed by ZBrush, you’ve come to the right place. Follow along as concept artist Alex Figini takes you through his entire process for creating complex characters and props for films and games. Covering everything from basic principles to advanced sculpting techniques, this course is a robust toolkit for concepting with ZBrush, Marvelous Designer, and Keyshot.

Lesson 1
Getting Started

A great piece of concept art depends on a great idea. In this lesson, you’ll learn how to deconstruct a creative brief, conduct expansive research, and turn your original ideas into an array of diverse sketches. Alex will demonstrate his techniques for drafting a multitude of character and prop designs, and share tips on refinement to prepare for sculpting.

Lesson 2
ZBrush Fundamentals

Prepare to take the plunge into the wild, daunting world of ZBrush! Alex will walk you through his entire playbook, covering a range of both basic and advanced tools from start to finish. Learn how to properly navigate ZBrush and make the most of the powerful tools at your disposal by starting your very first character sculpt.

Lesson 3
Advanced ZBrush

Take your sculpt to the next level by employing advanced ZBrush techniques into your workflow. Alex covers his process behind refining a sculpt, and all of the tools necessary to pose your character and bring your work to life. You’ll also learn the ins and outs of Marvelous Designer to add an immense layer of detail to your sculpt with realistically simulated clothing and garments.

Lesson 4
Final Presentation

Properly presenting your work plays a huge role in its success. In this final lesson, Alex will show you how to render your sculpts quickly and realistically using Keyshot, as well as final compositing techniques in Photoshop. Learn industry-standard best practices for creating pieces to showcase in your portfolio for films and games.

Watch online or Download

1. Getting Started
1. Introduction
01 – Overview
02 – Course Overview
03 – Lesson Overview

2. Creative Brief
01 – What Is a Creative Brief
02 – Our Creative Brief

3. Research Phase
01 – Developing Key Ideas
02 – Importance of Research
03 – Brainstorming the Brief
04 – Research Tips
05 – Moodboard
06 – Summary of Research

4. Ideation Phase
01 – Sketching a Hunter
02 – Sketching a Bruiser
03 – Sketching a Street Samurai
04 – General Advice
05 – Character Design Theory
06 – Shape Language
07 – Personality
08 – Details
09 – Rendering Example
10 – Thumbnails Review
11 – The Refining Process

5. Conclusion
01 – Key Takeaways
02 – Homework

Archive – Additional Content
1. Unedited
01 – Sketching a Hunter
02 – Sketching a Bruiser
03 – Sketching a Street Samurai
04 – Rendering Example
05 – The Refining Process

2. Bonus Content
01 – Horned Devil
02 – Wicked Grasshopper
03 – Mech Biker
04 – Mercenary
05 – Pirate
06 – Skullface
07 – Bag Guy
08 – Bounty Hunter
09 – Commander
10 – Monk
11 – Samurai

Journey – Inspiration
Emmanuels Journey

2. ZBrush Fundamentals
1. Introduction
01 – Lesson Overview
02 – User Interface and Hotkeys

2. Common Tools
01 – Transpose Tools
02 – Brush Functionality
03 – Basic Brushes
04 – Hard Surface Brushes
05 – Other Functions
06 – Subtool Palette
07 – Geometry Palette
08 – Masking Palette
09 – Polygroups
10 – Deformations

3. ZPlugins
01 – Decimation Master
02 – Transpose Master
03 – Nicks Tools

4. Preliminary Sculpt
Rough Sculpt and Paintover

5. Conclusion
01 – Key Takeaways
02 – Homework

Archive – Additional Content
Rough Sculpt and Paintover

Journey – Inspiration
Emmanuels Homework
Emmanuels Journey

3. Advanced ZBrush
1. Introduction
01 – Lesson Overview
02 – Recap

2. Refining the Design
Advanced Sculpt

3. Posing in ZBrush
01 – Reducing Mesh Density
02 – Creating an Attitude Pose
03 – Additional Poses

4. Marvelous Designer
01 – Basic Tools
02 – Display Options
03 – 2D Pattern Editor
04 – Internal Line Tools
05 – Sewing Tools
06 – Scene Settings
07 – Editing Fabrics
08 – History Tab
09 – Wind Modifier

5. Full Garment Creation
01 – T-Shirt
02 – Hoodie
03 – Pants & Posing
04 – Jacket
05 – Finishing
06 – Bust

6. Conclusion
01 – Key Takeaways
02 – Homework

Archive – Additional Content
1. Unedited
01 – Advanced Sculpt
02 – Creating an Attitude Pose
03 – T-Shirt
04 – Hoodie
05 – Pants & Posing
06 – Jacket
07 – Finishing
08 – Bust

2. Bonus Content
Gun Sculpt

Journey – Inspiration
Emmanuels Homework
Emmanuels Journey

4. Final Presentation
1. Introduction
Lesson Overview

2. Final Prep
01 – Exporting to ZBrush
02 – Import to ZBrush Mesh
03 – Mesh Split
04 – Rename
05 – Send to Keyshot

3. Keyshot Overview
01 – Intro
02 – Library Project Tabs
03 – Animation Render Tabs
04 – Material Editor
05 – Labels

4. Guided Process
01 – Applying Materials
02 – Lighting
03 – Cameras
04 – Depth of Field
05 – Match Perspective

5. Final Touches
Final Touches

6. Conclusion
01 – Review
02 – Key Takeaways
03 – Homework
04 – Sign Out
Archive – Additional Content
Unedited
01 – Mesh Split
02 – Applying Materials
03 – Lighting
04 – Cameras
05 – Depth of Field
06 – Match Perspective
07 – Final Touches

Journey – Inspiration
Emmanuels Journey

Learn Squared – Concepting in ZBrush with Alex Figini.7z.001
Learn Squared – Concepting in ZBrush with Alex Figini.7z.002
Learn Squared – Concepting in ZBrush with Alex Figini.7z.003

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