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Create Everything You Want in Unreal Engine by Ram Mauriccio Andrei

Release date:2022, June

Duration:23 h 59 m

Author: Ram Mauriccio Andrei

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to our Unreal Engine course series! In this comprehensive collection of courses, we cover a wide range of topics and techniques to help you master Unreal Engine 5 and create stunning games and interactive experiences.

Course Introduction:

  1. Complete Landscape Guide to Unreal Engine 5: Learn how to create beautiful and immersive landscapes using Unreal Engine 5’s powerful landscape tools. Discover techniques for sculpting terrains, painting textures, adding foliage, and optimizing performance.
  2. Chaos Destruction in Unreal Engine 5: Explore the Chaos physics system in Unreal Engine 5 and learn how to create realistic destruction effects. Dive into simulations, fracturing assets, and setting up dynamic destruction events.
  3. Detailing Assets from Zbrush to Unreal Engine 5: Discover the workflow for transferring high-resolution assets from Zbrush to Unreal Engine 5. Learn techniques for optimizing and detailing assets, including baking maps and creating materials.
  4. Creating your First Game in Unreal Engine 5: Dive into game development with Unreal Engine 5 and learn how to create your first game from scratch. Explore the basics of level design, character movement, gameplay mechanics, and more.
  5. Introduction to Materials in Unreal Engine 5: Master the fundamentals of materials in Unreal Engine 5. Explore material creation techniques, node-based shader networks, texture mapping, and advanced material effects.
  6. Modeling Tools in Unreal Engine 5: Unlock the power of Unreal Engine 5’s modeling tools. Learn how to create and manipulate 3D models, import assets, optimize geometry, and work with UV mapping.
  7. Intro to Niagara for Beginners in Unreal Engine 4: Get started with the Niagara visual effects system in Unreal Engine 4. Learn how to create dynamic particle effects, simulate fluids, and bring life to your scenes.
  8. Intro to Creating Environments in Unreal Engine 5: Dive into the world of environment creation in Unreal Engine 5. Learn techniques for designing and building immersive environments, including lighting, texturing, and asset placement.
  9. Breast Physics: Explore the implementation of breast physics in Unreal Engine, a crucial aspect of character animation and realism. Learn how to create natural and believable breast movement.
  10. Animation Blueprints for Beginners: Dive into the world of animation blueprints in Unreal Engine. Learn how to create and control character animations using blueprint nodes, variables, and state machines.
  11. Blueprint Communication: Discover the power of blueprint communication in Unreal Engine. Learn how to establish communication between different blueprints, pass data, trigger events, and create interactive systems.
  12. Niagara for Beginners: Recreating the Orb of Nier Automata in Unreal Engine 4: Take on a fun and exciting project to recreate the iconic Orb from Nier Automata using the Niagara visual effects system in Unreal Engine 4.
  13. Introduction to Blueprints: Get started with blueprints, Unreal Engine’s visual scripting system. Learn the basics of blueprint creation, event handling, variable manipulation, and more.

Whether you’re a beginner or an experienced developer, these courses are designed to provide you with the knowledge and skills to create impressive projects using Unreal Engine. Join us on this journey and unlock the full potential of Unreal Engine 5!

Watch online or Download for Free
01. Complete Landscape Guide to UE5

01. Basics of Unreal Navigation
02. Landscape Sizes
03. Worldpartition Basics
04. Sculptingbasics
05. Gaea Intro Viewport
06. Basic Node Operations
07. Combining Nodes
08. Exporting a Tiled Landscape
09. Landmass
10. Customizing Our Landscape
11. Exporting with No Tiles
12. Creating Our Landscape Material
13. Height Blending
14. Creating Our Landscape Palette
15. Creating the Automatic Material
16. Exporting Masks From Gaea
17. Creating Masks in Material 01
18. Creating Masks in Material 02
19. Blending Masks with Height Maps
20. Distance Blending Setup
21. Distance Blending Material Setup
22. Enabling Virtual Texture Support
23. Virtual Heightfield Mesh
24. Virtual Heightfield Mesh Color
25. Virtual Texture Resolution
26. Procedural Grass
27. Preparing Our Master Landscape Instance
28. Creating Functions
29. Creating a Library
30. Exporting a New Terrain
31. Creating a New Landscape

02. Chaos Destruction in UE5

01. Opening Fracture Panel
02. Destruction Hierarchy
03. Most Common Hotkeys
04. Selection Modes
05. Uniform Fracture
06. Clustered Fracture
07. Radial Fracture
08. Planar Fracture
09. Mesh Fracture
10. Slice Fracture
11. Brick Fracture
12. Cluster Options
13. Collision Types
14. Mass
15. Damage Threshold
16. UVs
17. Migrating Fields From Chaos Demo
18. Anchor Fields
19. Cluster Strain Field
20. Force and Strain
21. Force Woth Falloff
22. Noise Field
23. Random Force
24. Disable Field
25. Sleeping Field
26. Niagara Spawn with Chaos
27. Niagara with Gameplay

03. Detailing Assets From ZBrush to UE5

00. Intro Catch
01. Exporting Our Asset
02. Importing Our Column to ZBrush
03. Adding Dynamesh
04. Trim Edges
05. Trim Speed Sculpt
06. Sculpting Tips for Damaging
07. Flakes Speed Sculpt
08. Sculpting with Alphas
09. Importing Our Column to Unreal
10. Uving Column
11. Wrap Up

04. Creating Your First Game in UE5

00. Intro
01. Intro Navigation
02. Modeling Our Platform
03. Creating Our Blueprint Platform
04. Adding Movement to Our Platform
05. Adding Position Variables
06. Adding Splines
07. Prototyping the Level
08. Decorating Our Level
09. Adding Water
10. Make Our Platforms Fall
11. Adding Camera Shake
12. Creating a Pause Menu
13. Outro

05. Introduction to Materials in UE5

01. Intro PBR
02. Metalness Question
03. Intro Editor
04. Important Nodes Add Mult
05. Important Blend Modes
06. Creating Our First Material
07. Manipulating Normal Maps
08. Creating Material Instance
09. Material Functions
10. Question Material Function Parameters
11. Material Parameter Collection
12. Additive Materials
13. Wrap Up

06. Modeling Tools in UE5

01. Plugin
02. Creating Shapes
03. Poly Modeling
04. Tri Model
05. Sculpting
06. Deformers
07. Displace
08. Transform
09. Mesh Ops
10. Voxel Ops
11. Material Groups
12. Baking Models
13. UV Mapping

07. Intro to Niagara for Beginners in UE4

01. Setup
02. Creating a Niagara Emitter
03. Creating the Spark Material
04. Creating our Niagara System
05. Flare Material
06. Final Touches

08. Intro to Creating Environments in UE5

01. Creating Our Level
02. Creating Our Brick Wall
03. Adding Detail to Our Brick Wall
04. Creating the Boolean Mesh
05. Cut My Meshes
06. Adding Secondary Materials
07. Adding Wall Variations
08. Creating Level Instanced Blueprints
09. Assembling the Ruins
10. Painting Ground
11. Painting Grass
12. Adding Collision
13. Brick Simulation
14. Finishing Touches

09. Breast Physics Tutorial in UE5

00. Introduction
01. Defining Jiggle Physics
02. Requirements for Jiggle Physics
03. Create the Project
04. Importing the Character
05. Introducing the Physics Asset Editor in Persona
06. Creating the Breast Physics Body and Constraint
07. Tweaking the Body and Constraint Settings
08. Mirroring the Work Done
09. Showing Different Examples Depending On What Your Game Needs

10. Creating a First Person Shooter in UE5

00. Intro
01. Defining the Core Elements of the Shooter
02. Defining the Game We Are Going to Develop
03. Developing the Character Mechanics and the 3cs
04. Project Creation
05. Blueprints Basics and Adding a Double Jump
06. Add Camera Shake Twhile Moving and Landing
07. Add Sprint Ability to Our Character
08. Add a Crosshair to Our Hud
09. Line Trace to Simulate Bullets
10. Spawning an Explosion to Where the Bullet Hit
11. Creating the Game Mode and the State of the Game
12. Create the Goal Blueprint and Set Up the Win Condition for Our Game
13. Creation of the Intel Blueprint and Its Interaction
14. Checking If All the Intel Is Gathered in Order to Win
15. Creating the Guard
16. Guard Movement
17. Guard Patrol Behavior
18. Making the Guard See Us and Stopping the Patrol Action
19. Guard Ability to Report Us and Make Us Lose the Game
20. Losing Sight of the Main Character
21. Guard Looking for the Player State
22. Adding a Text Renderer to Let the Player Know the Guard State
23. Learning to the Debug Logic in the Guard
24. Shooting the Guard
25. Fixing Patrol Location Bug
26. Creating the Map and Teaching the Basic Mechanics
27. Finishing the Map and Testing the Game

11. Animation Blueprint for Beginners

00. Intro Animation Blueprint for Beginners
01. Importing the Character
02. Animbp and Retarget
03. State Machines
04. Blendspaces
05. Adding an Attack with Anim Montages
06. Conclusion

12. Blueprint Communication in UE5

00. Overview
01. Direct
02. Interface
03. Event Dispatchers
04. Summary

13. Niagara for Beginners Recreating the Orb of Nier Automata in UE4

01. Introduction
02. Concept in Photoshop
03. Materials Opaque Core and Fresnel
04. Lightning Materials
05. Lightning Materials Tweaks
06. Niagara System

14. Intro to Blueprints in UE5

01. Brief Introduction to Unreal Engine
02. Brief Introduction to Blueprints
03. Blueprint Creation
04. Blueprint Editor Tabs
05. Elements – Menu
06. Elements – Toolbar
07. Elements – Components
08. Elements Myblueprint Panel
09. Elements – Details Panel
10. Construction Script
11. Event Graph – Events
12. Event Graph – Custom Events
13. Event Graph – Functions
14. Event Graph – Events and Functions
15. Frequent Events – Begin Play
16. Frequent Events – Tick
17. Ways to Control the Time of Execution – Delays
18. Ways to Control the Time of Execution – Timers
19. Ways to Control the Time of Execution – Timelines
20. Ways to Control the Execution Flow – Branches
21. Ways to Control the Execution Flow – Sequences
22. Ways to Control the Execution Flow – Flip Flop
23. Ways to Control the Execution Flow – Do Once N
24. Ways to Control the Execution Flow – Gates
25. Ways to Control the Execution Flow – Loops
26. Ways to Control the Execution Flow – Coin Spawn Clean Up
27. Common Data Structures – Enums
28. Common Data Structures – Structures
29. Common Data Structures – Data Table

[Wingfox] Create Everything You Want in Unreal Engine by Ram Mauriccio Andrei.7z.001.rar
[Wingfox] Create Everything You Want in Unreal Engine by Ram Mauriccio Andrei.7z.002.rar
[Wingfox] Create Everything You Want in Unreal Engine by Ram Mauriccio Andrei_Subtitles.7z


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