Visual Effects for Games in Unity – Beginner To Intermediate
Release date:2020, December 5
Author:Gabriel Aguiar
Skill level:Beginner
Language:English
Exercise files:Yes
This course is about the creation of VFX for Games with Unity. You’ll start learning how to create Magic Spells, Fireballs, Special Skills and more effects for games. It will take you from a Beginner standpoint to an Intermediate level in Game VFX. It contains the theory, the practice and the creative liberty you will need in your future Visual Effects career.
Introduction
02:26
Introduction
02:26
–
VFX Fundamentals
24:25
First, let’s enable 1080p!
Types of Effects | Introduction
01:00
Types of Effects | 1 – Particle Effects
01:12
Types of Effects | 2 – Mesh Effects
01:09
Types of Effects | 3 – Flipbook Animations
01:42
Types of Effects | 4 – Shader Effects
01:03
Types of Effects | 5 – Hybrids
01:33
Recap of the Types of Effects
Principles of VFX | 1 – Gameplay
01:49
Principles of VFX | 2 – Timing
02:37
Principles of VFX | 3 – Shape
01:26
Principles of VFX | 4 – Contrast
02:43
Principles of VFX | 5 – Color
08:11
Recap of the Principles of VFX
–
Pre-Production
07:01
Pre-Production | Introduction
01:09
Pre-Production | 1 – Gameplay Objective
01:00
Pre-Production | 2 – Getting References
02:14
Pre-Production | 3 – Technical Research
01:01
Pre-Production | 4 – Sketching
01:37
Recap of the Pre-Production
–
Setting Up Unity – Your Workspace
05:21
Download & Install Unity
01:25
Setting Up Your Project
01:10
Import Package
02:46
–
Sparks – Getting Familiar With The Particle System
42:49
Starting The Sparks
03:36
Shader Graph – Additive Shader
08:24
Your First Texture
01:44
Particle System – Sparks
13:05
More Details To The Sparks
06:59
Particle System – Sparks Hit
05:06
Variations
03:55
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–
Area Of Effect Attack
01:55:30
References
02:29
Sketching
09:29
Anticipation, Climax and Dissipation – The Start
14:48
Your First Mesh
06:56
Impact 01 Texture
09:53
Impact 02 Texture
07:51
Shockwave
04:18
Ground Crack
08:29
Shader Graph – Alpha Blended Shader
09:51
Fire Version
10:23
Nature Version – Part 1
12:27
Nature Version – Part 2
10:21
Before moving on to the Final Touches
1 вопрос
Final Touches
08:15
Are you enjoying this course? I would love to have your feedback.
–
Projectile / Spell
02:01:06
References
01:44
Sketching
03:13
Projectile Mesh
07:25
Projectile Texture
16:09
The Trail
10:48
Shader Graph – Additive Scroll and Distortion Shader
11:14
Projectile Scene – Overview
04:12
Making The Projectile Fly
04:08
The Impact Effect
10:20
The Muzzle Effect
08:30
Electric Version – Part 1
15:11
Electric Version – Part 2
08:01
Electric Version – Part 3
14:02
Electric Version – Impact & Muzzle
06:09
–
Performance
32:56
Introduction
05:00
Performance Improvements Of The Projectile – Part 1
11:39
Performance Improvements Of The Projectile – Part 2
09:42
Performance Improvements Of The Projectile – Part 3
06:35
Recap of the Performance Improvements
–
Conclusion
03:18
The Conclusion
03:18
01 Introduction
001 Introduction
02 VFX Fundamentals
002 Types of Effects Introduction
003 Types of Effects 1 – Particle Effects
004 Types of Effects 2 – Mesh Effects
005 Types of Effects 3 – Flipbook Animations
006 Types of Effects 4 – Shader Effects
007 Types of Effects 5 – Hybrids
008 Principles of VFX 1 – Gameplay
009 Principles of VFX 2 – Timing
010 Principles of VFX 3 – Shape
011 Principles of VFX 4 – Contrast
012 Principles of VFX 5 – Color
03 Pre-Production
013 Pre-Production Introduction
014 Pre-Production 1 – Gameplay Objective
015 Pre-Production 2 – Getting References
016 Pre-Production 3 – Technical Research
017 Pre-Production 4 – Sketching
04 Setting Up Unity – Your Workspace
018 Download Install Unity
019 Setting Up Your Project
020 Import Package
05 Sparks – Getting Familiar With The Particle System
021 Starting The Sparks
022 Shader Graph – Additive Shader
023 Your First Texture
024 Particle System – Sparks
025 More Details To The Sparks
026 Particle System – Sparks Hit
027 Variations
06 Area Of Effect Attack
028 References
029 Sketching
030 Anticipation Climax and Dissipation – The Start
031 Your First Mesh
032 Impact 01 Texture
033 Impact 02 Texture
034 Shockwave
035 Ground Crack
036 Shader Graph – Alpha Blended Shader
037 Fire Version
038 Nature Version – Part 1
039 Nature Version – Part 2
040 Final Touches
07 Projectile Spell
041 References
042 Sketching
043 Projectile Mesh
044 Projectile Texture
045 The Trail
046 Shader Graph – Additive Scroll and Distortion Shader
047 Projectile Scene – Overview
048 Making The Projectile Fly
049 The Impact Effect
050 The Muzzle Effect
051 Electric Version – Part 1
052 Electric Version – Part 2
053 Electric Version – Part 3
054 Electric Version – Impact Muzzle
08 Performance
055 Introduction
056 Performance Improvements Of The Projectile – Part 1
057 Performance Improvements Of The Projectile – Part 2
058 Performance Improvements Of The Projectile – Part 3
09 Conclusion
059 The Conclusion
Visual Effects for Games in Unity – Beginner To Intermediate – Subtitles.7z
Visual Effects for Games in Unity – Beginner To Intermediate – Files.7z
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BlenderMarket – Scifi Crate Design In Blender
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