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Vehicle Modeling for Production

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Release date:2018

Duration:08 h 01 m

Author:James Schauf

Skill level:Beginner

Language:English

Exercise files:Yes

In this workshop, James Schauf shares his workflow for modeling a Mad Max inspired hot rod. James begins by covering the importance of collecting reference images that will inspire and guide the design and modeling. With a well planned approach, he starts modeling a block-out that lays the foundation for all that is to come. While demonstrating a concentration on clean topology and modeling techniques used in production, James methodically walks through his workflow to help better your confidence in modeling. This workshop is not just for vehicle modeling, but offers you tips and tricks that can help increase your speed and quality while approaching any hard surface modeling project in Maya. Whether you are already working at a studio, or a student developing a portfolio, this title will help demystify what is often considered a key technical challenge for any production modeler to master; detailed hard surfaces with clean topology.

Table of Contents

01. Introduction
02. Blocking Out – Part 1
03. Blocking Out – Part 2
04. Blocking Out – Part 3
05. Blocking Out – Part 4
06. Blocking Out – Part 5
07. Tires
08. Rims – Part 1
09. Rims – Part 2
10. Inside Rims
11. Body – Part 1
12. Body – Part 2
13. Headlights
14. Turret
15. Turret Cradle
16. Turret Placement
17. Back Area Wrap Up
18. Hood Ornament
19. Conclusion

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