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V-Ray 5 Masterclass. Your Complete Guide to V-Ray for 3ds Max by Mographplus (VRay 5 and 5.1)

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Release date:2021

Author:mographplus

Skill level:Beginner

Language:English

Exercise files:Yes

We’ve been working on this course for the past 4 months and it feels amazing to finally be able to make it available to you.
Every single minute of every single video is planned and thought for, you get the top-notch quality you’ve come to expect from MographPlus.
Now, let’s see what we have in store for you, my focus for this course was to introduce new modern workflows that might not be familiar for most people and at the same time, break older norms that no longer make any sense but people still use them.

For example, how many of you use ACES? Pretty sure not many of you. ACES has improved color management by leaps and bounds and most people don’t know how to properly implement it in their workflows, I promise, you will gain a deep understanding of ACES after watching the course.

Or why are we still using the old way of shader creation which includes a lot of trials and errors by dialing very specific reflection amount, Fresnel amount and so on? wouldn’t a more streamlined, customized PBR workflow be better, more realistic and easier for everyone?

Or for god’s sake, why do we still consider Irradiance Mapping a viable GI solution, the last I checked, it is no longer 10 years ago, there are better ways and you’ll get to learn them throughout the course.

Chapter 1: Introduction (31 min)
We start off the course by introducing V-Ray for 3ds Max, where to find different V-Ray tools and functions, and walk you through the general workflow to get your job down with V-Ray. As we are working with ACES throughout the course, we take a look at how to set up ACES in V-Ray for 3ds Max here before getting back to it in detail in the rendering section of the course.

Chapter 2: Lighting (109 min)
The next section of the course is all about lighting, you learn about the fundamentals of lighting and different lighting techniques while learning about the vast and unique lighting tools that V-Ray offers.

Chapter 3: Global Illumination (69 min)

In section 3, we talk about Global illumination or indirect lighting, first we learn how light rays work in real world and how V-Ray Simulates the same behavior using GI, then we start learning about different GI engines in V-Ray, like Brute force and light cache. We learn how to use these engines in different lighting scenarios to produce the most realistic lighting possible, the pros and cons of each one and where to use them.

And finally learn how to render flicker-free object animations with GI.

Chapter 4: Materials (277 min)

In the next section of the V-Ray 5 Masterclass, we start discussing V-Ray Materials and maps. Not only you learn about all the specific V-Ray Materials, but after watching this section, you will be equipped with the core shading fundamentals and cutting-edge techniques in shader development.

First, we get to know the newly added V-Ray asset browser, an extensive, ready to use V-Ray Material library.

then we learn about the powerful V-Ray Material which is capable of creating all sorts of materials, there are 10 dedicated in-depth lessons covering that material.
Then we discover bump and displacement mapping in V-Ray.

You also learn how to create highly realistic human skin shader using the FastSSS2 material.
V-Ray Hair Next will be covered in detail, it’s an easy to use, yet powerful shader…
After that I will introduce you to a new simplified approach to shader creation, I will show you how to create some of the most daily shaders like plastic, fabrics, wood, concrete, metals and so on.
Then we learn about Blend material, two-sided, light material, ALsurface shader, OSL material and map, scanned material, volume scatter, switch material, curvature and dirt maps, distance map, multisubtex, triplanar, UVW Randomizer and much more.

hopefully after watching this section, you should be very comfortable developing complex shaders in V-Ray.

Chapter 5: Camera (63 min)

Then we learn all about Cameras, camera types, Depth of field, motion blur and everything that relates to working with cameras in V-Ray.

First, we explore V-Ray Physical camera in depth, then we learn how to get Depth of field and motion blur, we learn about different camera types in V-Ray, stereoscopic 3d rendering, lens effects, auto exposure and VR ready renders.

Chapter 6: Rendering (223 min)

Section six of the course is all about rendering with V-Ray, we learn all about the fundamentals of image sampling and ray tracing with V-Ray.

Then we talk about ACES, a system to manage color in all levels of the production, I will give you an overall understanding of what ACES is and does, how to set it up properly in V-Ray for 3ds Max Then I share a few examples comparing ACES and the default color manger and show you why ACES is just way better, and finally how to deal with ACES-managed renders in post.
Then we talk about GPU and hybrid Rendering in depth and how to properly use V-Ray GPU as a production proven render engine.

Then we take a look at V-Ray Frame Buffer settings and how to export still frames and animations out of V-Ray.
The new VFB2 in V-Ray 5 is covered painstakingly, there is a lot to learn, it’s a world on its own that allows you to relight, composite, color correct and compare your renders without the need for an external post processing app…
We also cover Nvidia’s real-time AI denoiser and V-Ray native powerful denoiser in-depth with a lot of comparative examples. We learn how to denoise still frames and animations.

After that, we dive deep into the subject of Render elements. What are the render elements that V-Ray offers and what each one contains and how to save them out correctly to use in post, and finally compositing render elements in fusion will be covered, both the famous back to beauty composite with the beauty render elements and the light mix composite for relighting purposes in post.

Chapter 7: Miscellaneous (77 min)
In the next section, we take a closer look at a few miscellaneous topics, like V-Ray proxy and alembic import, object and light properties, scene exporter and converter, V-Ray Fur, V-Ray Instancer and Clipper.

We also learn about Volume Grid, I show you all the steps you need to render openVDB and other volume formats in V-Ray and how to render amazing and realistic clouds, fire, smoke and explosions using V-Ray.

Chapter 8: What’s new In V-Ray 5.1
In this section, we learn about all the new features that were added to V-Ray 5.1 including the new Translucency section in the V-Ray Material, Multiple Additive Dome Lights, Masks in VFB, VFB Stamp, Intel Open Image Denoiser, advanced Material Override, Camera Lister, Progressive Caustics, New Render elements, Cosmos, GPU improvements and much more.

We also rerecorded a few videos in the Material section of the course to make them compatible with the new translucency section in the V-Ray Material, including the “refraction” lesson, the “translucency” lesson and the “How To Basic Shaders” lesson.

Watch online or Download for Free

1. Introduction
0101_Introduction_01
0102_Project_Files_02
0103_User_Interface_03
0104_General_Workflow_04
0105_Settingup_Aces_05

2. Lightning
0201_Arealight_Plane_Dsic_Sphere_06
0202_Mesh_Light_07
0203_Ies_Light_08
0204_Dome_Light_09
0205_Sun_And_Sky_10
0206_Interior_Lighting_11
0207_Lightmix_12
0208_Environment_Fog_13
0209_Aerial_Perspective_14
0210_Light_Lister_15
0211_Environment_Settings_16

3. Global Illumination
0301_What_Is_GI_17
0302_GI_BruteForce_18
0303_GI_LightCache_19
0304_GI_IrradianceMap_20
0305_GI_Object_Animation_21
0306_Bonus- Longer Irradiance Map video from Older V-Ray Course
0307_Bonus- Object Animation video using Irradiance Map and Light Cac

4. Materials
0401_Vray_Asset_Browser_22
0402_VrayMtl_Diffuse_23
0403_VrayMtl_Reflection_BRDF_24
0404_VrayMtl_Refraction_25
0405_VrayMtl_Translucency_26
0406_VrayMtl_Self-Illumination_27
0407_VrayMtl_Sheen(Fabrics)_28
0408_VrayMtl_Coat_29
0409_VrayMtl_Options_30
0410_Bump_And_Normal_Mapping_BumpMaterial_31
0411_Displacement_Mapping_32
0412_VrayHairNext_Material_33
0413_SSS_FastSSS2_34
0414_Sss_FastSSS2_HumanSkin_35
0415_How_To_BasicShaders_36
0416_Blend_Material_37
0417_Two-Sided_Material_38
0418__CarPaint2_Flakes2_Stochastic_39
0419_Wrapper_Material_40
0420_Override_Material_41
0421_Light_Material_42
0422_Toon_43
0423_Other_Materials_44
0424_Vray_Maps_45

5. Cameras
0501_Vray_Physical_Camera_46
0502_Depth_Of_Field_47
0503_Motion_Blur_48
0504_Camera_Types_49
0505_Stereo_3D_Camera_50
0506_Lens_Effects_51
0507_AutoExposure_52

6. Rendering
0601_Image_Sampling_Basic_Concepts_53
0602_Bucket_&_Progressive_Sampling_54
0603_ACES_55
0604_Vray_GPU_56
0605_FrameBuffer-Settings_&_SavingOut_57
0606_VFB2_&_IPR_58
0607_Resumable_Rendering_59
0608_ImageFilter_GlobalDMC_RenderMask_60
0609_Global_Switches_61
0610_Color_Mapping_62
0611_Settings_Tab_63
0612_Caustics_64
0613_Denoising_65
0614_Render_Elements_66
0615_Compositing_RenderElements_In_Fusion_67

7. Misc
0701_Volume_Grid_68
0702_Vray_Proxy_69
0703_Object_&_Light_Properties_70
0704_Scene_Converter_&_Exporter_71
0705_Vray_Fur_72
0706_Vray_Clipper_73
0707_Vray_Instancer_74

8. Whats New In VRay 5.1
0801_VrayMtl_Refraction_Rerecorded_V-Ray 5.1_25
0802_VrayMtl_Translucency_Rerecorded_V-Ray 5.1_26
0803_How_To_Basic_Shaders_Rerecorded_V-Ray 5.1_36
0804_Multiple_Additive_Dome_Lights_75
0805_Masks_in_VFB_76
0806_VFB_Stamp_77
0807_Intel_Open_Image_Denoise_78
0808_Advanced_Material_Override_79
0809_Camera_Lister_80
0810_Progressive_Caustics_81
0811_New_Render_Elements_And_Other_Features_82
0812_Thanks_For_Watching_83

Project Files.7z.001
Project Files.7z.002
Project Files.7z.003
Project Files.7z.004


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33 Comments

  1. thank you . great work .

    upload this if available

    Waqas Qazi – Freelance Colorist Masterclass

    and

    CGMA – Nuke Compositing for 3D Artists

  2. reupload the project files by placing the numbering before .7z format i guess this is corrupting the file

  3. Strawberry do you have Full Time Game Dev course from Thomas Brush? Hope you post it one day 🙁

  4. ________!!FOR ANYONE HAVING TROUBLE WITH PROJECT FILES!!________

    download all parts>put them in a folder>install 7zip>select all>right click on first file>7zip>extract files here

  5. The project files ain’t corrupt guys.Leave their names as they are, just remove winrar from your PC & install 7zip,then unpack with it, it will take some time since the contents are 20 GB, but it works fine.

  6. Can you please add Chapter 9 (What’s new in VRay 5.2) and Chapter 10 (What’s new in VRay 6)? Thank you very much.

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