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V-Ray 5 for 3ds Max Essential Training

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Release date:2021, February 26

Author:Brian Bradley

Skill level:Beginner

Language:English

Exercise files:Yes

Get up and running with the V-Ray 5 rendering engine inside 3ds Max. In this course, instructor Brian Bradley shows how to extend the range of 3ds Max using the many state-of-the-art tools and features found in this, the fifth version of the powerful rendering solution. Brian kicks off the course by covering several new tools included in V-Ray 5, including the Lighting Analysis tool and the Viewport IPR. He then dives into critical V-Ray concepts, including materials, image sampling, maps, and lighting, as well as how to create in-camera effects such as depth of field and motion blur. Brian also shows how to easily add lifelike effects to your 3D models using FX tools such as VRayFur.

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01 Introduction
001 Rendering with V-Ray 5
002 Software versions and exercise files
003 Working with 3ds Max projects
004 Fixing asset linking problems
005 Gamma and unit settings

02 New and Updated_ V-Ray 5 Highlights
001 New Frame Buffer overview
002 Light mixing_ Part 1
003 Light mixing_ Part 2
004 Color correction and layered compositing
005 Using the History tool
006 Interactive lens effects
007 Asset Browser and Material Library
008 Material presets and previews
009 Coat and sheen layers
010 UVWRandomizer map
011 Light Path Expressions workflow
012 ACES primer
013 Native ACEScg support

03 V-Ray in 3ds Max Primer
001 V-Ray workflow options
002 V-Ray in the 3ds Max UI
003 The V-Ray Toolbar
004 Outputting images

04 Lighting Scenes with V-Ray
001 Overview of V-Ray lighting tools
002 Understanding GI in V-Ray
003 GI engine_ Brute Force
004 GI engine_ IM and LC
005 Working with Plane and Disc lights
006 The V-Ray Sun and Sky
007 IES light
008 Dome
009 Mesh light
010 The V-Ray Light material
011 The GI environment control

05 Working with V-Ray Materials
001 Introduction to materials in V-Ray
002 The V-Ray material
003 Metal and rough workflow in V-Ray
004 The alSurface material
005 Car Paint version 2
006 The Hair material
007 The Override material
008 The VRmat material
009 The SSS2 material_ Part 1
010 The SSS2 material_ Part 2
011 MDL materials

06 Utilizing V-Ray Map Types
001 VRmat
002 The V-Ray Bitmap (formerly V-Ray HDRI)
003 V-Ray Dirt
004 V-Ray Triplanar texture
005 V-Ray Multi Sub texture
006 V-Ray normal map
007 Edges texture
008 Color map
009 Curvature

07 V-Ray Quality-Control Tools
001 Image sampling
002 Using the progressive sampling engine
003 Working with bucket sampling
004 The sampling rate element
005 Using the Denoiser
006 Fixing super bright sampling problems
007 Resumable rendering
008 V-Ray IPR modes_ Part 1
009 V-Ray IPR modes_ Part 2

08 V-Ray Physical Camera Model
001 Physical Camera setup
002 Physical Camera controls
003 Point and shoot controls
004 Creating a motion blur effect
005 Depth of field
006 Controlling exposure
007 Using exposure values in V-Ray
008 Perspective correction
009 Rendering panoramas

09 Useful Extras
001 V-Ray Fur
002 Caustics
003 Lighting analysis
004 Drag and drop assets
005 Proxies
006 Instancer
007 Aerial Perspective effect

10 Conclusion
001 Next steps

[Lynda] V-Ray 5 for 3ds Max Essential Training_Subtitles.7z
Exercise Files.7z


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