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Unity Networking From Scratch

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Release date:2020, April 21

Author:Penny de Byl

Skill level:Beginner

Language:English

Exercise files:Yes

With this course, you will take understanding step by step, from very basics of creating a simple client/server game environment using Unity’s UNET system right through to creating and managing a lobby system. The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding. The course is practical. Students of this course will learn about the UNET Network Manager and how to use message sending to synchronise rigid body movement and animation of player characters.
Topics covered include:

1)network configurations

2)IP addresses

3)hosting

4)remote procedure calls

5)syncing rigidbody movement

6)syncing animation states

7)playing with different player-characters

8)changing player-characters while connected

9)setting up the Unity Lobby asset

10)syncing variable values across scenes

11)setting up Unity Match Making services

And all congratulations to you for deeply diving and finishing for future utilizing skills!

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