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VR Development Fundamentals With Oculus Quest 2 And Unity

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Release date:2022, June

Author:Tevfik Ufuk DEMİRBAŞ

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

  • Virtual Reality Development Fundamentals
  • Oculus Quest 2 Unity Development
  • Side-Loading to Oculus Quest and Quest 2
  • Custom VR Avatar Models
  • Oculus Controllers and Hands
  • VR Shooting
  • Grabbing and Distance Grabbing
  • UI Interactions in VR
  • Run-time Debugging Tool
  • VR Scene Loading
  • VR Slicing
  • Controller Vibration
  • OpenXR Setup
  • Unity’s XR Interaction Toolkit
  • Fullbody VR System with FinalIK and Ready Player Me Avatars

Requirements
Having an Oculus Quest or Quest 2 VR Headset (Oculus Rift will be fine too)
Having an at least Beginner experience with Unity
Having a PC or Mac that supports Unity Game Engine
Desire to learn Virtual Reality Development

Description
—FULLBODY VR SYSTEM UPDATE IS LIVE!—
In May 2019, Oculus Quest is released and humanity’s hope for Virtual Reality was raised again. Finally, we can truly believe that the age of Virtual Reality has already come…

-WHY?
Because Oculus Quest is not an ordinary VR headset. It is the first successful, standalone VR headset that works without an expensive PC and a boring cable.
As developers, we are so lucky that a revolutionary product is released in our time.
So, it is the best time to develop apps and games for Oculus Quest.
If you agree with me, then this course is for you! With this course, you can quickly get started with your Oculus Quest and Quest 2 Development.
By enrolling in this course, you will learn the fundamentals of VR development with Oculus Quest such as:

Configuring a Unity project for Oculus Quest with the latest XR Plugin Management.
Learning how to build VR experiences with Unity’s XR Interaction Toolkit
Setting up Unity scenes for VR implementation
Installing apk files to Oculus Quest with side-loading
Teleportation
Oculus Local Avatar Implementation
Fullbody VR System with FinalIK and Ready Player Me Avatars
Implementing Custom Hands and Controllers
Implementing Grabbing and Distance Grabbing
UI Interactions in VR
Scene Loading in VR
VR Shooting
VR Slicing

Vibrating VR Controllers
In-Game Debug Methods for Oculus Quest
And while learning, you will have so much fun with the game assets featuring Quidditch sport from the Harry Potter universe along with the Sword And Pistol VR Game Assets.
At the end of this course, you will be able to easily prototype your Oculus Quest and Quest 2 game/app.
So, come and join me on this journey to become a part of the Oculus Quest legacy.
Let’s build together,
-Tevfik

Who this course is for:
Unity Developers who want to learn Virtual Reality Development with Oculus Quest 2
Creators who want to use Oculus Quest for their creative purposes

Watch online or Download for Free
01 – Introduction

001 Introduction

02 – VR DEVELOPMENT BASICS WITH XR INTERACTION TOOLKIT

002 Installing Unity and Creating the Project
003 Importing Quidditch Game Assets
004 Importing XR Interaction Toolkit
005 XR Rig Setup (Action Based- Device Based Input Difference )
006 Configuring _ Optimizing the Project for Oculus Quest 2 Build
007 Installing apk Files to Oculus Quest and Quest 2
008 Oculus Link and OpenXR Setup (For SteamVR )
010 VR Hand Animations and Action Based Input
011 Intro to Grabbing Part 1
012 Intro to Grabbing Part 2
013 Locomotion in VR Part 1_ Continuous Movement
014 Locomotion in VR Part 2_ Teleportation
015 Basic UI Interactions in VR

03 – VR DEVELOPMENT BASICS WITH OCULUS INTEGRATION

001 Introduction to Section
002 Installing Unity and Creating The First Oculus Quest Project
003 Importing Oculus Integration And Game Assets
004 OVRCameraRig_ Basic Unity Scene Setup For Oculus Quest
005 Building Your First Oculus Quest Unity Project
007 Installing apk Files To The Quest With ADB
008 Installing apk Files To The Quest With Side-Quest
009 Adding Local VR Player And Movement With Joystick
010 Oculus Local Avatar
011 Oculus Controllers And Custom Hands
012 Basic Teleportation
013 Grabbing Objects
014 Distance Grabbing (Summoning Objects in VR)
015 UI Interaction in VR
016 In-Game Debug Console For Oculus Quest
017 Custom Avatar Implementation Similar to RecRoom

04 – SWORD AND PISTOL VR GAME

001 Introduction
002 Creating the Project
003 Importing Oculus Integration Package
004 Importing Game Assets
005 VR Pushable Button Basics
006 Configuring the Project for Oculus Quest Build
007 Scene Loading in VR And Compositor Layers
008 GUN or SWORD_ Random Cube Spawning
009 VR Shooting With Pistol
010 VR Slice Part-1
011 VR Slice Part-2
012 VR Slice Part-3
013 Adding Controller Vibration
014 Score Manager
015 Implementing Sound Effects, Polishing And Your First Assignment

[Udemy] VR Development Fundamentals With Oculus Quest 2 And Unity.7z
[Udemy] VR Development Fundamentals With Oculus Quest 2 And Unity_Subtitles.7z


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