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Unreal Engine – Blueprint Scripting 101 by Greg Wondra

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Release date:2022, November

Author:Greg Wondra

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

  • How to setup a project in Unreal
  • How to create various Blueprint Types
  • How to navigate the Blueprint Editor
  • How to utilize the Event Graph inside of a Blueprint
  • How to utilize the Construction Script inside of a Blueprint
  • How to create / add / use Variables in scripts
  • How to create Object References in scripts
  • How to create / add / use Events in scripts
  • How to create / add / use Functions in scripts
  • How to create / add / use Macros in scripts
  • How to add / use Flow Control nodes
  • How to Communicate between Blueprints
  • How to create / setup “Framework” Blueprints
  • How to create Child Blueprints using Inheritance
  • How to Compile Blueprints
  • How to Debug Blueprints
  • How to utilize hotkeys and other productivity tips & tricks inside of Blueprints

Requirements
No programming or previous Unreal Engine experience necessary!

Discription
In this game development course, you’ll learn all about Unreal Engine’s Blueprint Scripting system. This embedded set of tools inside the editor allows ANYONE to create functional gameplay using a visual, node-based approach. This course will cover all the essential concepts, skills, and language to get you started creating your own amazing gaming projects.

This course contains 110 fun-to-follow video lessons. Topics covered include how to…

Setup a Project inside the Unreal Engine
Navigate the Blueprint Editor
Use the Event Graph to add functionality to a Blueprint
Use the Construction Script to make Procedural Content
Create / add / use Object References
Create / add / use Events
Create / add / use Variables
Ways to Get & Set
Create Single, Array, Set, or Map Variables
Create / add / use Functions
Create Custom Functions
Create a Function Library
Create / add / use Macros
Create Custom Macros
Create a Macro Library
Add / use Flow Control nodes
Identify Blueprint Types
Class Blueprints
Level Blueprints
Use different Blueprint Communication methods
Casting
Direct Communication
Event Dispatchers
Blueprint Interfaces
Identify and setup the different “Framework” Blueprints in your Project Settings
Game Mode
Pawn
Player Controller
Game Instance
Use Inheritance to Create Child Class Blueprints
Compile Blueprints
Debug Blueprints
Utilize Blueprint Productivity Hacks

With the knowledge gained in these video lessons, you will have the necessary skills to start creating your OWN custom scripts for your OWN gaming projects!

Please do not hesitate to share your creations with me! I love to show off student projects in promotional emails.

Who this course is for:
Beginners looking to get started creating gameplay using Unreal
Intermediates or Professionals looking for a repository of Blueprint Scripting know-how

Watch online or Download for Free
1. Getting Started

01. Course Primer
02. Download & Install
03. Create Project

2. Blueprint Overview

01. Blueprint Example
02. Components Panel
03. Viewport Tab
04. Details Panel
05. My Blueprint Panel
06. Event Graph
07. Construction Script

3. Blueprint Types

01. Class Blueprints
02. Level Blueprints

4. Scripting Essentials

01. Node Types
02. Execution & Data Pins
03. Node Wiring
04. Node Organization

5. Creating Object References

01. Level BP – Design Time Object References
02. Level BP – Run Time Object References
03. Class BP – Design Time Object References
04. Class BP – Run Time Object References
05. Casted Object References
06. Widget BP References
07. Tag References

6. Events

01. Event Begin Play
02. Event Tick
03. Event Input
04. Event Axis
05. Event Begin Overlap
06. Event End Overlap
07. Event Begin Cursor Overlap
08. Event End Cursor Over
09. Event On Clicked
10. Event On Released
11. Event Hit
12. Event Any Damage
13. Event Point Damage
14. Event Radial Damage
15. Event Destroyed
16. Custom Events

7. Variables – Basic

01. Variables Overview
02. Boolean
03. Integer
04. Float
05. Name
06. String
07. Text
08. Vector
09. Rotator
10. Transform
11. Actor (Object)
12. Variables – Things to Know (Part 1)
13. Variables – Things to Know (Part 2)
14. Variable Tips & Tricks

8. Functions

01. Functions Overview
02. Actor Functions
03. Class Functions
04. Component Functions
05. Creating Functions
06. Calling Functions
07. Collapse to Function
08. Pure & Impure Functions
09. Function Library
10. Local Variables
11. Functions – Things to Know

9. Macros

01. Macros Overview
02. Creating Macros
03. Collapse to Macro
04. Macro Library

[Udemy] Unreal Engine – Blueprint Scripting 101 by Greg Wondra.7z
[Udemy] Unreal Engine – Blueprint Scripting 101 by Greg Wondra_Subtitles.7z


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