Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Unreal Engine 5 UI Design – Advance inventory system with UE5

/

Release date:2023, October

Duration:11 h 26 m

Author:Unreal magic

Skill level:Beginner

Language:English

Exercise files:Yes

Hello Everybody, in this course, we are going to learn everything that you need to know about creating an advanced dynamic inventory system

we will start with fundamental stuff like importing files

then, we start with the money management system for the UI

after that, we start designing a health bar similar to legends of Zelda health bar

next, we will learn about the Tab system in Unreal Engine 5

then, we will learn how to pick items up

then, we will create a dynamic inventory System we know to work with arrays and structures.

we will also learn about components and why we should use them

we also know about how to write code in a modular way so it can be reusable within your game.

Next, we will create item holders and item info widgets so we can hover over a specific item that will give us the information value like power, name, and description.

Then, we will also learn how to add a 3D body to our UI

Also, we learn how to use and equip items

In the end we know about drag and drop and how it works completely

we have a very active, friendly discord channel that you can join and ask your questions and get help

we have a legend there that is always around and willing to help

so let us begin, and I hope you enjoy the course. This course is for both Beginners and intermediate users, so I have tried my best to accommodate everyone in this course; thank you.

Watch online or Download for Free
01 – 01Project setup Absolute Beginner

01 – 01Course structure
02 – 02Course Files
03 – 03Import the files to unreal engine
04 – 04Material for money

02 – 02Money Intermediate

05 – 05Create Blueprint for money
06 – 06Data table and structure
07 – 07Pick money up
08 – 08Add amount to character money
09 – 09Create widget blueprint
10 – 10Enhanced input
11 – 11Show inventory
12 – 12Hide Inventory

03 – 03Components Intermediate

13 – 13Create component
14 – 14Transfer variables and nodes to component
15 – 15Events in Components

04 – 04Money UI Intermediate

16 – 16Borders and text
17 – 17Money UI
18 – 18Comunicate between component and widget

05 – 05Health Bar UI Pro

19 – 19User created widget
20 – 20Heart widget UI
21 – 21Heart widget Coding
22 – 22Max health and health logic
23 – 23empty heart and half heart coding
24 – 24Draw Hearts
25 – 25Increase and Decrease the Health
26 – 26Use Health bar in vieport as well

06 – 06Guid Ui Intermediate

27 – 27Create Guid for R Button
28 – 28Alignments
29 – 29Y Button guid
30 – 30A and B Button Guid

07 – 07Inventory Tab Intermediate

31 – 31Create tabs button
32 – 32Hovered and Clicked event effects
33 – 33Challenge Done
34 – 34Widget switcher
35 – 35Pre construct
36 – 36Keyboard selection

08 – 08Pick Item Up Pro

37 – 37Struct for Items
38 – 38Data tables for Items
39 – 39Enums
40 – 40Item Physics
41 – 41Trace to pickup
42 – 42get picked up Item Data
43 – 43Pick Up guid UI
44 – 44Pick up UI Code

09 – 09Arrays for UI Pro

45 – 45Struct of arrays
46 – 46Enhanced input for Pick Up Items
47 – 47Check the Item Type
48 – 48Add to Item that is already in inventory
49 – 49Succes on adding to inventory or not logic
50 – 50Create item inside inventory array
51 – 51Sword array create slot from scratch
52 – 52Increase sword quantity logic
53 – 53Shield array with copy and paste

10 – 10Slot UI Pto

54 – 54Create slot border
55 – 55Slot icon and hover effect
56 – 56Quantity UI
57 – 57Box quantity Zero
58 – 58Set values of slot UI
59 – 59Slot hover

11 – 11Slot Codes Pro

60 – 60Use slot in wrap boxes
61 – 61Add items to wrap box of sword
62 – 62Use macros

12 – 12Item Info UI Intermediate

63 – 63Create Item Info Widget
64 – 64Item info UI design
65 – 65Item info Code
66 – 66Where put item info
67 – 67Item info on pick up
68 – 68Hide item info at begining
69 – 69update item info
70 – 70Not show item info for quantity zero

13 – 13Action Menu Pro

71 – 71Action menu Base layout
72 – 72Buttons Design
73 – 73Show action menu
74 – 74Action menu position
75 – 75Hover effect for action menu
76 – 76Action Menu texts

14 – 143D Mesh in UI Pro

77 – 77Scene capture
78 – 78Mask 3d body

15 – 15Using Eatables Items Pro

79 – 79Use eatables
80 – 80Update health bar in inventory
81 – 81Update inventory quantity
82 – 82Action menu use eatables

16 – 16Equipe Sword and shield Part 01 Pro

83 – 83Add socket
84 – 84Set sword and shield function
85 – 85Equipe sword and shield
86 – 85Equipe sword and shield with action menu

17 – 17Drop Eatables Item Pro

87 – 86Spawn item actor from class
88 – 87Drop eatables
89 – 88Drop Eatables with more quantity

18 – 18Equipe Sword and shield Part 02 Pro

90 – 89Equiped Item visualization
91 – 90Equipe Slot visual logic
92 – 91Equipe Slot visual logic on Action Menu
93 – 92Equiped sword logic explained
94 – 93Show equiped sword in inventory
95 – 94Show equiped Shield in inventory

19 – 19Drop Weapon Pro

96 – 95Drop sword and shield

20 – 20Drag Operation Pro

097 – 96Detecting drag
098 – 97Get dragged Item data and show it
099 – 98Delete Draged item from last index
100 – 99Dragged Item visual
101 – 100Drag eatables and Shields

21 – 21Drop Operation Pro

102 – 101Get dragged item information
103 – 102Items with same name
104 – 103Reposition Item to empty slot
105 – 104Swap Items
106 – 105Drop eatables and shields

22 – 22Drop Item with drag and drop Pro

107 – 106Drop with drag and drop

23 – 23Congratulation

108 – 107Congratulation

[Udemy] Unreal Engine 5 UI Design – Advance inventory system with UE5.7z.rar

[Udemy] Unreal Engine 5 UI Design – Advance inventory system with UE5_Subtitles.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *