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Unreal Engine 5 Third Person Game & Stylized Environment by Markos Resvanis (3D Tudor)

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Release date:2023, November

Duration:19 h 23 m

Author:Markos Resvanis

Skill level:Beginner

Language:English

Exercise files:Yes

Are you a game designer looking to create an enchanting, stylized environment with playable game mechanics elements? Look no further than our newest game artist course in Unreal Engine 5 (UE5), where we will intertwine game design with coding fundamentals in a 2-in-1 progressive workflow introduction. We will cover the basics of setting up a modular set in the form of an Egyptian harbour town kitbash and show you how to create blueprints from basic to mid-level difficulty.

Introduction

The environment is a crucial part of any game, whether you’re creating a first-person shooter, a role-playing game, or even a virtual reality experience. It’s what draws players in and immerses them in the world you’ve created. However, creating a stunning environment can be a daunting task, especially for those who are new to game design or unfamiliar with Unreal Engine 5.

That’s where our new course comes in. Designed for both beginners and experts alike, it covers everything you need to know about creating stunning environments in Unreal Engine 5. From asset setup to lighting and special effects, we’ll guide you through each step of the process to help you bring your vision to life.

This course will teach you everything you need to know about creating stunning stylized environments in UE5 in just over 19 hours of 3D game art and design.

Our ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ Top 6 Points:

  1. Efficient City Building: Dive into designing and optimizing modular structures, streamlining the creation of your very own stylized cities.
    • Harness the power of UE5 by mastering groupings, folders, blueprints, and mesh combinations, ensuring every detail of your city is tailored to your vision.
  2. Dynamic Water Scenes: Bring your stylized harbour to life with realistic ocean waters, complete with waving motions.
    • With the UE5 water plugin, craft beautiful waterscapes and learn the intricacies of real-time boat physics using the UE5 buoyancy system.
  3. Atmospheric Environment Creation: Transport players to a mesmerizing desert oasis.
    • Set up a skybox and craft landscape environments to encapsulate the essence of sun-drenched desert cities.
  4. Engaging Game Quests: Ensure players are hooked on your game using intriguing quests.
    • Design systems that provide textual prompts and objectives, pushing players to unlock and explore new areas of your game world.
  5. Interactive Mechanics & Obstacles: Incorporate advanced door mechanisms into your game, adding layers of intrigue.
    • With a fully operational item pick system, players can hunt for keys to unlock doors, heightening the gameplay experience.
  6. Thrilling Parkour Challenges: Cap off your game design with an adrenaline-pumping parkour section.
    • Give players the ability to navigate challenging terrain, destroy city weapons, and signal their triumph by ringing a bell, all realized through a combination of particles, expert blueprint coding, and the animation sequencer.

Your project will be to use the stylized Egyptian harbour town modular sets and assets provided with this course to build and lay out a large harbour environment in Unreal Engine 5. With a fully comprehensive step-by-step overview of the process by Luke, you will be in good hands to complete smaller or larger projects or towns depending on your portfolio needs and creativity.

You also have the option to complete a second ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ capstone project as part of your course. And let’s not stop there; you can continue with Markos and make UE5 blueprint creation part of your course project too. Use basic coding skills to open doors and learn how to make interactable game mechanics work for your new Egyptian harbour environment.

Challenge yourself to diversify aspects or details of each project, such as using assets from your other projects. You can adjust their length or complexity to make your UE5 environments more alive as your skills increase.

Watch online or Download for Free
[Udemy] Unreal Engine 5 Third Person Game & Stylized Environment by Markos Resvanis (3D Tudor)
01 – Introduction Resource Pack

01 – Introduction RESOURCE PACK

02 – An Introduction to Unreal Engine 5

02 – Lesson 1 Introduction to Unreal Engine 5
03 – Lesson 2 Mastering the UE5 Viewport Controls
04 – Lesson 3 Setting Up the UE5 Water Plugin for Oceans
05 – Lesson 4 Crafting Detailed Islands and Water in UE5
06 – Lesson 5 Greybox Design Fundamentals

03 – Advancing with Greybox and Layout Design

07 – Lesson 6 Importing Greybox into UE5
08 – Lesson 7 Game Map Layout and Design
09 – Lesson 8 Perfecting Ocean Wave Depth Transition
10 – Lesson 9 Managing SubLevels in UE5
11 – Lesson 10 Importing Assets into UE5 Maps

04 – Sky and Architectural Elements

12 – Lesson 11 Intro to Skyboxes Materials
13 – Lesson 12 Crafting a Stylized Skybox
14 – Lesson 13 Building a Harbour in UE5
15 – Lesson 14 Designing Peer Platforms
16 – Lesson 15 Constructing Wooden Harbour Sections

05 – Harbor Expansions Mesh Edits

17 – Lesson 16 Expanding the Wooden Harbor in UE5
18 – Lesson 17 Beveling Mesh Edges for Platforms
19 – Lesson 18 Detailed Harbour Construction
20 – Lesson 19 Enhancing Your First 3D Building
21 – Lesson 20 Developing the Harbor Market in a Stylized Setting

06 – Mastering Boat Physics and Blueprints

22 – Lesson 21 Basics of Buoyancy Templates Blueprints
23 – Lesson 22 RealTime Physics for Boats
24 – Lesson 23 Resolving Boat Buoyancy Issues
25 – Lesson 24 UE5 Physics Problem Solving
26 – Lesson 25 Customizing Buildings for Level Design

07 – Expanding the Cityscape

27 – Lesson 26 Modular Luxury Apartment Setup in UE5
28 – Lesson 27 Organizing Luxury Structures within UE5
29 – Lesson 28 Cubical Designs for Modular Units
30 – Lesson 29 Detailing the Clock Tower
31 – Lesson 30 Preparing Bell Animation and Settings

08 – Mansion and Restaurants in UE5

32 – Lesson 31 Designing the Mansion Section
33 – Lesson 32 Initiating Restaurant Design
34 – Lesson 33 Crafting a Restaurant Balcony
35 – Lesson 34 Designing Arches Pathways
36 – Lesson 35 Constructing Hut Hangars

09 – Building 3D Slum Scene

37 – Lesson 36 Modular 3D Slum Design Basics
38 – Lesson 37 Variations in 3D Environment Modular Pieces
39 – Lesson 38 Building Blocks for Your UE5 Scene
40 – Lesson 39 Optimizing Modular Designs
41 – Lesson 40 Assembling the 3D Slum from Modular Parts

10 – Refinement and Environment Texturing

42 – Lesson 41 Refining Slum Modular Components
43 – Lesson 42 Custom Collision for Stairs
44 – Lesson 43 Curved Staircase Design in 3D
45 – Lesson 44 Crafting Grand Archway Entrances
46 – Lesson 45 Designing Urban Alleyways in UE5

11 – Mansion Design and Props

47 – Lesson 46 Structuring a City Mansion
48 – Lesson 47 Adding Detail to Existing Buildings
49 – Lesson 48 Final Structure Touchups
50 – Lesson 49 Incorporating Gameplay into Level Design

12 – UE5 Prefabs and Asset Collections

51 – Lesson 50 Blueprint Prefab Collections in UE5
52 – Lesson 51 Prefab Asset Collection Design
53 – Lesson 52 Managing Prop Blockades Invisible Barriers
54 – Lesson 53 Prefab Placement within UE5
55 – Lesson 54 Prop Placement for 3D Platform Gameplay

13 – Scene Populations and Landscape Techniques

56 – Lesson 55 Stylizing Quixel Textures in UE5
57 – Lesson 56 Setting Up Landscape Materials in UE52
58 – Lesson 57 Texturing Cityscapes in Landscape Mode
59 – Lesson 58 Terrain Sculpting in UE5

14 – Further Techniques in Landscape UE5 Foliage

60 – Lesson 59 Introduction to Foliage in UE5
61 – Lesson 60 Creating Lush Foliage for Your Scene
62 – Lesson 61 Urban Vegetation Essentials
63 – Lesson 62 Crafting Custom Quest Meshes

15 – Stylized Foliage in UE5 Egyptian Town

64 – Lesson 63 Populating Your Scene with Props
65 – Lesson 64 Incorporating City Plants into Your Scene

16 – Blueprint Coding Props Quests and Game Mechanics

66 – Lesson 65 Analyzing Systems and Node Fundamentals
67 – Lesson 66 Designing Game Maps and Player Spawn Mechanics

17 – Implementing Characters and Inventory System

68 – Lesson 67 Implementing Gideon Character from Epic Games
69 – Lesson 68 Crafting the Inventory Widget and Structuring Items
70 – Lesson 69 Designing the PickupItem Blueprint and Its Widget
71 – Lesson 70 Setting Pickup Widget Behavior and Rules

18 – Advanced Unreal Engine 5 Inventory Mechanics

72 – Lesson 71 Comprehensive Item Detection System
73 – Lesson 72 Streamlining Item Pickup Logic and Physics
74 – Lesson 73 Displaying Items PostPickup in the Inventory
75 – Lesson 74 Implementing Item Drop Logic and Visualization

19 – Building Dynamic Entry Points

76 – Lesson 75 Designing a RemoteControlled Gate Blueprint
77 – Lesson 76 Delving into Door Mechanics Foundations and Challenges
78 – Lesson 77 Animating Door Actions Open and Close
79 – Lesson 78 Enhancing Door Interactivity Jiggle Effect and Widgets

20 – UE5 Door Mechanics Unlock Blueprint Setup

80 – Lesson 79 Setting Door Item Requirements and Unlock Mechanics
81 – Lesson 80 Advanced Door Features Widget Side Detection

21 – Building the Quest System Foundations

82 – Lesson 81 Crafting the Quest Giver Blueprint Structure and Intro
83 – Lesson 82 Setting up the Quest Text Widget Architecture
84 – Lesson 83 Implementing the Typewriter Text Effect for Quests

22 – Refining the Quest Experience

85 – Lesson 84 Orchestrating Quest Messages and Animating Widgets
86 – Lesson 85 Integrating the Widget with the Quest Giver Blueprint
87 – Lesson 86 Completing Initial Quest Events and Feedback Loops

23 – Advanced Quest Mechanics and Debugging

88 – Lesson 87 Crafting the Quest Interaction Sequence
89 – Lesson 88 Checking Quest Items and Initial System Tests
90 – Lesson 89 Debugging and Resolving Quest System Bugs

24 – Game User Interface and Interactivity

91 – Lesson 90 Introducing and Designing the Tutorial Widget
92 – Lesson 91 Creating Camera Change Triggers Challenges and Iterations
93 – Lesson 92 Developing an Explosive Artillery Trigger Blueprint

25 – Integrating Advanced Features in UE5

94 – Lesson 93 UE5 Code Implementation To 3D Environment Part 1
95 – Lesson 94 UE5 Code Implementation To 3D Environment Part 2

26 – Final Touches to the Game Experience

96 – Lesson 95 Adding an ingame Cinematic
97 – lesson 96 Creating a menu to start the game
98 – Lesson 97 Adding UI Images
99 – Lesson 98 The Ringing of the bell

[Udemy] Unreal Engine 5 Third Person Game & Stylized Environment by Markos Resvanis (3D Tudor).7z.rar

[Udemy] Unreal Engine 5 Third Person Game & Stylized Environment by Markos Resvanis (3D Tudor)_Subtitles.7z


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